Fractal Printmaking

Hey fans. Welcome back to the award-winning Image of the Week series here on Orbit Trap — your one stop clearinghouse for all things fractal.

Today’s King for a Week is none other than the famous Mr. Velocipede, an artist of many mediums and styles of which Fractal Art is just one of them as you can see on his Flickr Photostream.

What caught my eye was his printmaking series where he has done some preliminary and experimental work printing fractals on an old-fashioned mechanical printing press.


Monoprint Background 2, by Mr. Velocipede, 2007

The printing medium, especially this sort of vintage method, really adds some style to what is normally a digital and squeaky clean process. Printmaking (and silkscreening too) never fail to capture my interest and when browsing photoshop filters I often look for ones that simulate the style of those mediums.

Mr. Velocipede has even attempted some new sort of printmaking thing, which I’m still not sure I understand, that involves laser toner and has a really wonderful gritty look to it. He explains a bit about it on his blog in this posting.


Paper Lithography #4, by Mr. Velocipede, 2008


Paper Lithography #1, by Mr. Velocipede, 2008


Paper Lithography #3, by Mr. Velocipede, 2008


Paper Lithography #2, by Mr. Velocipede, 2008

It was a relief to see that Mr. Velocipede’s Flickr site wasn’t inundated with the usual flood of self-serving and moronic comments. I took a screenshot of this one (below) because I thought it really summed up what makes Mr. Velocipede’s fractal prints interesting to me also. It’s a comment on the image, Paper Lithography #2, just above.

There’s a lot of other exciting things to check out there; some fractal and some not:
Bifurcus Speculorum
Gumball machine oracle
St. Francis of Assisi Kitty Litter Cathedral

All of the images of Mr. Velocipede’s here are covered by a Creative Commons license found here. The smart choice for internet-savvy artists.

Well there you have it. Join us again next week for Image of the Week here on Orbit Trap where we praise the positive and play football with the negative — either way it’s always a touch-down for our ever-faithful readers!

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My Art is Red Hot, You’re Art Ain’t Diddley-Squat!


Bloody Sunset

In the year, 2008, Fractal Art is boring.

It wasn’t always like that. There was a time when Fractal Art was exciting. But that was just because it was new.

Now the excitement is found only in a few enclaves high in the mountains; hard to reach, remote, inaccessible places. From my mountain retreat, far above the smog-filled haze of the valleys, I reflect on a few things…

Just because your fractal program won’t let you do it, doesn’t mean you have to stop there.

Stop listening to your online “art” friends. They’re boring. And so will you be soon. Listen to that inner voice. The one that says, “There must be something better.”

If you want to find something new, you’ve got to stop hanging around the old places. In the words of Long John Silver, “You’ll only find dirt, diggin’ where others have dug”.

Bad art isn’t instinctive — it’s taught. Creativity however, is instinctive. Creativity is the exploration of new places and the wandering away from familiar territory. Even a cow will do this.

The next big fractal art contest will give awards to itself and the artists who produce the best portraits of it. Everything will be reworked versions of ten year old ideas. Winning prizes is a good sign you’re becoming boring.

Serious artists get bored easily, are always looking for new styles and ideas, and usually head off in directions they’re not supposed to.

Fractal art has become standardized but this appeals to those who want to compare themselves to each other and get prizes. If you want those prizes, you’d better stay in line.

In the smog-filled valleys you can’t even see the mountains. But from the mountains you can easily see the smog filled valleys.

Ultra Fractal has achieved the goal of actually making fractal art more difficult while at the same time convincing it’s users that this is better and is an improvement over those older programs. If this perspective was applied elsewhere, comic books would be written in Greek and Latin and come in scrolls.

Let me put it into layman’s terms: Fractal Art is a horse that should be shot, made into dog food and fed to a pack of wild Siberian Huskies who will be much better able to carry on its mission of racing tirelessly across moonlit frozen lakes.

The enlarged heads, low intelligence and common facial features of most fractal artwork reveals the inbred nature of the genre and the widely prevailing social stigma surrounding intermarriage with other graphics programs.

If you think Ultra Fractal is the apex of Fractal Art, then you’ve been climbing the wrong mountain.

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And 6 More Reviews Using 6 Words

A Bride's Night by FarDareisMai

A Bride’s Night by FarDareisMai

No more Starbucks for flower girls.

Fractal Image 2766 by Jock Cooper

Fractal Image 2766
by Jock Cooper

Well built. Dual core. Intel Inside.

The Sun is Playing by Elizabeth Mansco

The Sun is Playing
by Elizabeth Mansco

Heat index blues? Hit the beach.

the lair by smithgiant

the lair
by smithgiant

Hello? Tree surgeon? I have a problem.

Mediterranean Lands by Fernanda Steele

Mediterranean Lands
by Fernanda Steele

Google Earth? Give me math mapping!

Broccoli by God

Broccoli
by God

Not layered in UF. Still good.

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Image of the Weak: Fractal Art

I used to go hunting for exciting new images. Now I’m content if I can just find something that looks different. I don’t care if it’s great or not.

The Golden Age of Heroes is Over
Guido Cavalcante summed it up quite well two years ago while writing on a related topic, that being the pursuit of more than just “beauty” in Fractal Art:

It’s not a problem, of course, if some prefer to continue on creating purely aesthetic and visually intriguing objects. There is nothing wrong in doing that, although doing so does not constitute the same “heroic” accomplishment that it once did when algorithmic artists were struggling to break away, and give birth to a new medium. That was the challenge of the last 20 years.

Yes, all those sleek, true-color, multi-layered, “what formula is that?” fractal images we see today were once an heroic accomplishment — just like climbing Mount Everest used to be. But nowadays, on Mount Everest, things have changed. There are package tours running tourists up the sides of Mount Everest and the real skill and endurance comes from scaling government regulations and waiting in line. It’s not the same place anymore. Perhaps one day mankind’s abilities will reach such heights that we will no longer climb Mount Everest but rather descend upon it from above; from a high tech helicopter or even from space. Metaphorically speaking, that’s where I think Fractal Art is: the achievements of the past are beneath it.

Those achievements were technical achievements. In the Golden Age of Fractal Art’s past, each new rendering capacity or feature gave a quantum leap to what a fractal program could achieve and what the person using it could achieve. It was a time where the artform was characterized by what you could do; a time of technical innovation not artistic innovation. It was like discovering or arriving at the edge of new territory.

But it’s no longer heroic to plant the old flag in the same place and claim the same land for Fractal Art again and again. It’s time to move on and explore the interior.

We Don’t Need New Tools
We need new eyes.

If you still like looking at the carefully shaded, superimposed, “perfect” images, like those featured in that great king of cliches, the Fractal Universe Calendar, then the problem is in your mind and not with your software.

If you’re not bored with boring things — then you’re boring!

Animation alone seems to offer something new. There have been some interesting achievements (“2266” is my favorite), but by far little more than “zoomathons”. Of course, motion pictures didn’t make still photography obsolete. But rather, “animated photography” expanded the territory (and costs) of the photographic artform. So if you’re thinking of upgrading to Ultra Fractal 5, then I recommend you get the animation version. It’s a new frontier for Fractal Art, and I think you’ll find you’ll need just as much creativity with sound and music as with fractals since silent fractal movies will probably have the same one-dimensional feel as the original silent movies did with their audiences.

Layering is the Opiate of the Masses
I think graphical enhancement or “post-processing” is great; it merges seamlessly with the processing that fractal generators do. Fractal “generators” render fractals, but what this actually amounts to is nothing more than photoshopping invisible mathematical calculations. All fractal imagery is artificial and whether its appearance is limited to just those graphical tricks that the fractal program knows how to do, or whether you add a few tricks from the repertoire of a graphics program (where most of those “rendering” tricks come from, anyway) merely reflects one’s political and social allegiances in the online fractal world, a matter which is purely trivial or abitrary with respect to the pursuit of making artwork. (Or, as The Fractal Artists Ring says, “Dogmatic”)

But combining fractal images in layers like some gourmet sandwich is a technique that I have rarely seen yield successful results and most often leads to the blurred, wispy, non-descript “stuff” that populates most of the online galleries of Ultra Fractal enthusiasts. Layering as a creative strategy in Fractal Art might seem normal and “professional” but I think that’s only because so many people are using it. I don’t think layering as a feature in fractal programs has produced the quantum leap in creativity that it was expected to. Two wrongs don’t make a right, and two dull layers rarely turn into a single good one. Texture or background layers are a different matter. They perform the same enhancing function as a graphics filter.

In short, very few fractal artists utilize the creative effects of a graphics program to enhance their work and as such the vast majority of fractal artwork displayed is plain and repetitive. Layering, I suspect, for those who work with Ultra Fractal, is just the result of trying to revive such lifeless imagery in a context where there’s nothing else they can do.

Art, not Artists
Stop praising new artwork whose only significant attribute is the name of the artist who made it. For that matter, hold the Big Names and the old Has-Beens to higher standards of innovation and ridicule them when they just repeat the same old visual tricks. And how should you ridicule them? Direct them to your own latest work that looks just like theirs. Imitating someone else’s work is the sincerest form of flattery in Fractal Art — flattering yourself, that is.

And then… start praising artwork that’s innovative despite who made it. Forget politics and give kudos to the artwork that deserves it. Of course, if you love online politics more than art or are more interested in the personalities of fractal artists than the artwork itself, then you will have no interest in this — because you have no interest in fractal art.

Well, there you have it. Sorry I couldn’t find someone to fill the Image of the Week chair. Masterpiece of the Second, however. That would be easy.

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Images of the Week: Three on a Match

Can I borrow some of your Head On?

A Goblet Emptied by clifftoppler

As I predicted, the boundaries of what is and what is not fractal art would have to be reshuffled once the Fractalbookers shelled out for Ultra Fractal 5.

I said UF5 could be downgraded to a Photoshop plug-in, and here we see the proof. A digital reproduction of a detail of a painting by William Etty was imported into UF5 and then “filterized.” There is nothing fractal about this image, although it appears in Renderosity’s fractal gallery under the genre of “mythology.” The mods at the art community should immediately move this image to the 2D gallery.

To be honest, I rather like what the artist has done with Etty. But this is a case of image manipulation and not fractal generation.

The artist also makes this observation:

I was experimenting with the image import feature new to UF 5, and suspect it may be calling for some reappraisal of their aims by many fractal artists. Would that be a bad thing? Reappraisal should be the name of the game for all artists. We renew ourselves daily.

I explained in an earlier OT post why UF5 will bring about more than a “reappraisal.” It should, in fact, usher in a paradigm shift as to what constitutes fractal art. I’m all for renewing myself daily, but that doesn’t mean we can suddenly call a manipulated digital image (an “apple”) a fractal (an “orange”).

If I was an investor in Ultra Fractal, I would start to worry that images like the one above — asserting to be “a fractal” and claiming to be made primarily with UF5 (with a bit of face tweaking in Painter)– could begin to seriously de-value the software. And why? Because Ultra Fractal could quickly be associated with a stream of very un-fractal art — or, at best, highly diluted fractal art. UF might become to fractal art what Hollywood is to film. Yes, UF streams forth plenty of loosely termed fractal-like “product,” but no one is going to confuse it anytime soon with leading the vanguard of the art form.

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Hey.  Who put acid in my nectar?

Hummingbird-WIP by Keith MacKay

To be fair, I suppose this image is more of a work-in-progress than a finished art piece. MacKay posted it to his blog, admitted he was playing around with UF5, and merely noted it “has potential.” To me, it looks very much like what I used to commonly see when BringItIn was first introduced. You know. Pets and friends inexplicably swept into the pinwheel maelstrom of a spiral.

However, I sense real money-making possibilities here. Just pack up your laptop, with UF5 fully loaded, and park yourself next to the caricaturist in a busy city square. Snap a cell phone photo of a patron, grab an email address, and send each mark a pic of themselves trapped in a black hole of swirly swirliness. Or hang around carnivals, preferably near the Tilt-A-Whirl, and render a few snappy, import-heavy “sketches” of festive riders as you compete with those auto-flash shots of the screaming, green faces riding the roller coaster.

Why include this image among today’s reviews? Wasn’t MacKay the artist who so painstakingly “mastered his tools” to produce striking UF hummingbirds? Although I admit the image above is eye-catching, there’s a certain rushed, click-and-shoot quality about it — an ambiance not seen in MacKay’s earlier work. This looks, well, engineered. Like a fractal version of the Canon Sure Shot.

This also reminds me of the Dilbert joke where a computer programmer is asked to write a program that will do everything he currently does. When the programmer finishes the task, the program immediately replaces him, and he’s fired.

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I knew moving to Malibu would have its drawbacks.

Canyon Fire by Joan Kerrigan


Maybe someone should call the sewage treatment plant about this problem.

Edge of Darkness by Damien M. Jones

I’ve complained in previous posts that I sometimes find work made with Ultra Fractal to have a kind of cloned, homogenized trait. I speculated this sensation is probably due to the way UF images are made. Someone writes a base formula — and then other UF users step on it producing a string of ad infinitum variations on a theme.

A casual chain of this phenomenon can be seen in the images above. One is from an admitted relative newcomer to fractal art who notes in a blog post in February 2008 that she’ll be taking a UF course from the Mississippi School of Anti-Fractal Art. The other is from the Benoit Mandelbrot Fractal Art Contest director cum soon-to-be-exhibited “judge” and one of the blurbed “most important fractal artists in the world.”

See what I’m driving at when I gripe about everything mashing together to look similar? There’s a certain uniformity of style here — in line, texture, movement, even in perspective. The only real difference is found in the use of color. In that regard, I much prefer the warm (no pun intended), vibrant tones of Kerrigan’s image. As its title suggests, there’s a sense of urgency conveyed and a suggestion revealed about the destructive potential of the flames. Jones’ image just reminds me of something itchy — like chafing or a nasty rash. The only urgency I feel is an impulse to smear Lanacane over the surface of my monitor screen.

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Art Fist: The Brutal Code of Color!


Sterli30.loo

I made this image in Sterlingware with only a slight hue shift in XnView, my trusty side-kick. Although Sterlingware is now over 10 years old, which is pretty old by software standards, and lacks many of the new features that extend the rendering powers of fractal programs (i.e. user formulas and other junk) I consider it to be the current Heavyweight Champion of Fractal Art without any real competition.

Am I nuts?

No, no. Not at all. It’s because of Sterlingware’s color capabilities and the ease with which it allows you to experiment with it. A color coup d’ etat.

That’s right. This is about art, first and foremost, and only secondly about fractals. Art is the more important factor in the label, Fractal Art. (Write that down.)

While new formulas and all that other confusing stuff may sound exciting to the mathophiles in the fractal art world, and has probably lead to the current stagnation of fractal art, it’s what you do with the structures created by formulas that leads to the creation of Fractal Art and not just fractals.

I think the first converts to post-processing were those who saw something interesting in the basic fractal images they were making and knew how to make that short, but quantum leap to completion in a graphics program.

I’m sure the earliest post-processing successes involved simply color enhancement and not the thermo-nuclear layering that we see proliferating today. Color is a big deal in art because it’s a big deal to the human eye, that is, to visual perception. Color turns straw into gold.

Which brings us back to Sterlingware. Sterlingware still has me engrossed in fractal art despite the fact that it lacks power windows; GPS; and a talking dashboard like Ultra Fractal 5 has. Sterlingware is the Fist of Color! A lean, mean, Fractal Art machine.

Ha! Ha! Ha! …I win again!

Sorry about that. But when I say excited, I really mean it.

If you don’t like it, then go parse yourself.

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Monitor Heads Vs. The Wine and Cheese People

Get back in your seats! First I have to show the Image of the Week:


Wood Fractal by Skepsis, 2006


Flickr comments are a whole new genre of writing — and state of mind too!

I found this thought provoking. Obviously, you can see this is a photograph of a piece of a sawn tree trunk.

If there was a fractal rendering method that could reproduce such imagery, would you use it? If you could zoom into this image and check out the deeper details, would you do that as well?

If you took that fractal image, made with this “wood” rendering method, and printed it out, would it be a photograph? Do the hyper realistic landscapes made with the computer program, Terragen, belong in the photo-landscape category or the digital art category? If someone printed out one of those hyper realistic Terragen landscapes and entered it in a photography contest and won, would that be “cheating”?

Lately I’ve been reading old books from the Internet Archive. There are often a number of file formats to chose from. I usually read them in the Djvu format which is essentially the same as viewing the scanned images of the original books. I have downloaded over 130 books from there in Djvu format (I haven’t read them all) and when I browse the directory they’re stored in with my file browser and see them listed as thumbnails of the front cover, I feel like I have a real library that’s just as real as the one which holds the original, physical books.

Actually, I prefer my digital library to the old kind, although it would be nice to be able to hold the originals or read them while sitting in a lawn chair in the backyard instead of in front of a computer in the basement. The digital medium changes the way I “interact” with the books, and it’s not always for the worse, either.

Call the digital books — Monitor Books. And for that matter, call the digital art that is viewed on the computer monitor — Monitor Art. (And call me… Monitor Man! Hero of all things Digital!!!)

The digital art that is printed out, framed and hung on the wall is different. And expensive! Just as it’s more expensive to produce a book in printed form than it is to produce it in digital form — as a digital file.

But don’t most people prefer to read printed books than to read electronic books on a computer monitor? And similarly, don’t most people prefer to view and display art in an art gallery or hanging in a picture frame on a wall rather than — on a computer monitor?

Print produces imagery of higher resolution and also of greater size (although TV screens/monitors are starting to reach pretty big sizes). Fractal imagery printed out in huge sizes like those of the Benoit Mandelbrot Fractal Art Contest are more impressive than the same images seen on a monitor, aren’t they?

Well, no. Or not entirely, I’d say. I think the computer monitor is simply a different medium than the printed one. Just like my electronic library, the “electronic canvas” of the computer monitor has some advantages and, in my opinion, only a few, minor disadvantages to the printed canvas.

I guess you could call printed fractals, “wood fractals”, since they’re most likely printed on paper (wood fiber). And you could call the people who prefer to work in the computer monitor medium, Monitor Heads. The printed stuff gets framed and hung up in a gallery, or something close to it. Gallery’s are notorious for serving wine and cheese on the opening night of a new exhibition — hence, The Wine and Cheese People.

So there you have it: the two fundamental groups in the fractal world with respect to medium.

And who will win? Well, if you’re reading this on a computer monitor…

No Remorse

Doing an end run around the jury you sit on means never having to say you're sorry.

[Photograph seen on Memory and Desire.]

The “jury” is still out as to whether the Benoit Mandelbrot Fractal Art Contest will be held again this year, so we don’t yet know whether its judges will once more give themselves a free backstage pass to hang their own art next to the “winning entries” they select. There is one thing we do know though. The BMFAC judges have shown absolutely no remorse for engaging in such a conspicuous breach of professionalism

It’s been two years now since the first competition, and we’ve yet to hear any of the judges knock or question the contest’s framework. They cannot claim to be pawns, for they have never complained to being used as such. If they were not complicit in the set up of the contest, then they are least complicit in not criticizing the arrangement after the fact. Have any of them denied the insider privileges they enjoy? No, they have either remained silent or openly defended the competition’s ethically questionable protocols.

At best, they have a confused view as to what has transpired. They evidently fail to see their own responsibility or the competition’s unbalanced provisions — and who it (coincidentally) benefits. Maybe only an Ultra Fractal zealot like BMFAC’s director could create an entity that so conveniently favors UF fractal art, but the rest of the judges apparently have no qualms about helping out or defending the contest.

BMFAC judge Mark Townsend disagreed there is any UF bias and said recently in an OT comment that he just votes “for the images he likes.” It’s too bad the entry requirements prevented him from seeing much else but work made with UF. He notes that images made in other programs were among last year’s winners — but avoids providing any percentages that would allow an evenhanded comparison. He also had this observation:

To suggest that I (or Sam, or Kerry, or any of the other judges for that matter) would choose Ultra Fractal images (with or without image importing) just because they are Ultra Fractal images, is, I’m sorry, quite offensive.

Fair enough. But since we are keeping score…

I find the competition’s overt privileging of Ultra Fractal — from the massive size stipulations to the near total appointment of judges who use UF to the selection panel — to be offensive. And, I’m sorry, but I find the fact that BMFAC’s judges are allowed to include their own work in an exhibition they have judged to be very offensive.

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Ultra Fractal 5: SwastikaCurveTrap!

Alright. Sure. The swastika is an ancient symbol found in a number of cultural contexts and therefore has more than one meaning and significance. It also, I suppose, could be described as a simple geometric shape…

But really, couldn’t they have come up with a better name? Did they have to use the word, “Swastika”?

How about: ElbowCurveTrap; BentCrossCurveTrap; CrookedCurveTrap; BoomerangCurveTrap; RunningCurveTrap; etc…


Screenshot of SwastikaCurveTrap by Ken Childress (KCC)


Screenshot of SwastikaCurveTrap Code from http://formulas.ultrafractal.com/reference/kcc5/KCC_SwastikaCurveTrap.html

Of all the surprises in Ultra Fractal 5, this is the last one I would ever have expected. I know some of these folks know nothing about art, but I’m surprised that they know nothing about history as well!

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6 More Reviews Using 6 Words

Evolving by Maria K. Lemming

Evolving by Maria K. Lemming

Lines. Motion. Color. Perspective. Whimsey. Wonderful.

X09202 by Joseph Presley

X09202 by Joseph Presley

Whose woods these are? Don’t ask!

Undone by Joel Faber

Undone by Joel Faber

Let’s see my brother top this.

Calla Lily by Susan Gardner

Calla Lily by Susan Gardner

I know what Freud would say.

Dead Wood by Michael Faber

Dead Wood by Michael Faber

Let’s see my brother top this.

Unknown FUC Pic

Unknown Fractal Universe Calendar 2010 Selection* by I Forget Who

Engineered in UF for UF engineers.

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*Viewing availability in your area may be limited by Avalanche Publishing’s whims and/or the Fractal Universe Calendar editor’s influence.

Warning — prolonged exposure to the FUC pic may produce the following side effects: temporary loss of sentience, irresistable engineering impulses, extreme self-righteousness, acute rhetorical failure, severe urges to join a software cult, and erectile dysfunction (hey, everything causes that). Void where prohibited — or maybe just void.

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Ultra Fractal 5 — For Engineers Only!

I think the developers of Ultra Fractal 5 have fallen into the trap that has plagued fractal programs from the earliest days: overly complicated, user-dependent configuration.

I have always gotten the feeling, the several times I’ve tried out Ultra Fractal, that it was designed for people who weren’t like me. With Ultra Fractal 5 this feeling is even stronger. While browsing the reference pages for the new Ultra Fractal 5 formula feature that incorporates classes, I was stuck by the thought, “This is an improvement? This is like going back to the old days of DOS and writing your own programs!”

I’d quote some of the formula lingo so you can share my “I don’t think we’re in Kansas anymore” feeling, but it’s not as simple as cutting and pasting the sort of everyday language that us humans use; you’ll have to browse it on the site.

Ultra Fractal in general, and Ultra Fractal 5 in particular, represents to me the “evolution” of fractal art in a direction away from greater usability and user-friendliness and instead in a direction towards increasing complexity that requires skill and training to do anything beyond the most simplest of tasks. This is the classic fractal software design error: making it hard for non-technical people to use and not easy.

From a user’s perspective, Ultra Fractal 5 offers a few new features that make life easier. It seems very evolutionary, a continued refinement of an already excellent product. A thumbnail browser, layer groups, linked layers, image importing. Very good things, but they don’t seem earth-shattering–perhaps a minor earthquake, but certainly not anything that will make California fall into the ocean.

This appearance is quite deceptive. Under the hood, UF5 packs a MAJOR foundational change in the way fractal formulas are written, a change that will–once mastered by users–break down constraining walls that many fractal artists didn’t even know were there.
(Damien M. Jones, “Introduction to Objects: Users Version”)

“From a users perspective”; “once mastered by users”. I think the developers long ago lost that “user perspective”. Or did they see themselves as typical users? And design a fractal program that is written by engineers and for engineers?

A lot of work has gone into Ultra Fractal, and from the looks of Ultra Fractal 5, a lot of work is continuing to go into it. But what I question is whether that work is making Ultra Fractal a better tool for the average user to make fractal art or is simply making a better tool for the developers and beta testers to play with and “oooh” and “aaah” over. Ultra Fractal 5 strikes me as the fractal programmer’s fractal program.

But does the complexity of Ultra Fractal just simply reflect the inherent complexity of Fractal Art? Perhaps Fractal Art really is Rocket Science after all? and maybe good fractal art is like a golden castle high up on a mountain and if you can’t do the math, you can’t walk the path? (ha, ha, funny eh?)

Hmmn… these are big questions. I’ll just say that your answer to how much technical (i.e. math and programming) skill is necessary to make fractal art will probably predict whether you’re going to like using Ultra Fractal 5 or whether you’re going to find it a ball and chain that slows you down and requires you to do excessive, detailed configuration when you’d rather be experimenting and exploring fractals.

I used to hear it said that Ultra Fractal simply had a “steeper” learning curve. But what appears to the eager engineers of Ultra Fractal as a steep learning curve is actually more like a tall mountain to be scaled by the average user; which is to say it’s a barrier and not something most users will simply “learn” their way over. Go ahead, call the users “stupid” or “lazy” or do what the linux gurus do and just say, “RTFM”; but Ultra Fractal 5 is a fractal program that only an engineer would love.

Ultra Fractal 5 and a New Paradigm of Fractal Art

I thought I’d try writing a post, in a straight-forward and non-sarcastic manner, that tries to clarify my concerns about Ultra Fractal 5. Here goes.

I believe UF5 has brought fractal art to a critical crossroads. UF5 will almost certainly kick-start a paradigm shift as to how fractal art is seen and will raise serious questions about what fractal art can and cannot be. We — as artists, programmers, theorists, and viewers — should begin a conversation over what we consider “fractal art” to be and speak up as to whether our perceptions of the art form should expanded or restricted.

I fear the answer is not as simple as Mark Townsend suggests when he notes that fractal art, for the most part, refers to “images created with ‘fractal’ programs.” Take this situation. I import a photograph into the lighting features of Xenodream, add an effect like Wild Glass, and save my work. Xenodream allows me to save both an image file (.jpg, .psd, whatever) and a .xep file. I now have a Xenodream parameter file that is 0% fractal. More importantly, I used Xenodream strictly as a graphics program. I have, in fact, sometimes imported fractals made in other programs (like QuaSZ) into Xenodream and put them through this process. I was, in effect, post-processing a fractal with another fractal program. (Note, too, that a strict reading of Townsend’s definition would likely exclude any — if not all — post-processing.)

With the advent of refined image importation in UF5, something similar can now be done in UF. Import your image, run Popcorn through it, and save. Again, you have a work and a parameter file that is 0% fractal. Paul DeCelle’s work to reconstruct paintings using UF proved a fractal-less creation was possible through his personal vision and skill. UF5’s image importation feature will quickly allow any user to now do something similar with considerably less craft and effort.

Here is the point. I think we all would agree with a statement that fractal art is “art with fractals.” But are we now also ready to agree that fractal art can also be “art without fractals”?

The introduction of imported photographs dramatically redraws the boundaries and shifts UF’s focus from fractal production to graphics processing. I would draw a line between algorithms and bitmaps (photos). Townsend used the example of Popcorn. Popcorn, I’m assuming, is like a rendering effect that modifies the fractal-generated image but doesn’t create anything on its own. I’d point out that is exactly how most people would describe a Photoshop plug-in. Photos, on the other hand, are “dead” imagery; they are static. They have no parameters beyond that of a bitmap and are not the products of some other process. Photos, in short, are unlike fractal images.

And here’s one limitation from a technical standpoint. Incorporating photos into UF may be a real challenge when it comes to making a high res file for printing. The bitmaps won’t be scalable like the fractal elements will be because they’re not vectorized. Gargantuan image sizes, like those preferred by the Benoit Mandelbrot Fractal Art Contest, might make the import feature of little value unless users think ahead and import only photos at a resolution that will not disintegrate when printed at the size of a plasma television.

Practically speaking, once a photo (or Bryce creation, or Terragen landscape, or Poser figure, etc.) is imported into UF5, the work can no longer be said to be “Made with UF.” It is only “Processed in UF” — hence my suggestion that UF has now become a paint program. At best, the introduction of a photo into UF5 results in a work that is more accurately described as “mixed-media.” At worst, bringing in a photo means that all fractal work in UF is immediately done. From that point on, you are using UF to strictly manipulate that imported photo.

Why does any of this matter? Maybe because of attitudes like this one — found in Ken Childress’ latest blog post:

Are fractal images, post-processed beyond recognition of any fractal qualities, fractal art? I think this question might shed some light on the angst exhibited by OT. Because someone uses UF, by default people may consider their images fractal based whether or not actual fractal formulas are used by the artist [my emphasis]. A fractal image destroyed of any fractal qualities by churning through filters may not have the say [same?] defaults applied to it, especially when it originates in some other program than UF.

Childress feels anything goes — including adding non-fractal photos — if you’re using the inherently more-fractal-by-default Ultra Fractal. I think Childress is mistaken (filters use algorithms, too) and is merely privileging his chosen program. I strenuously object to any and all such default privileging of Ultra Fractal. Though the program may be popular, it is not the end-all to everything that encompasses fractal art. Personally, I find the software leaves too much of its own stamp on what it produces. The “machine” is overly visible for my tastes.

Furthermore, Childress is preaching to the wrong congregation. I know I’d welcome a more expansive view of what fractal art can be. And I’d argue that my work, even when processed “beyond recognition,” is probably more “fractal” than any piece made using imported photographs. Childress should be sermonizing on pervasiveness to those people he cites who find UF more fractal “by default.” And who are these people? Tim and I? No. They are, in fact, the BMFAC judges — regulators of the only current international “Fractal Art” competition. It is people like Mark and Sam and Kerry (all of whom have commented on OT recently) who will be doing the deciding, by default, as to what entries are “uniquely fractal” enough to be serious competitors. That means, by extension, these are the people who will decide what constitutes fractal art and what does not.

And how will these judges judge the “fractalness” of these new photo-infused UF hybrids? By default, I think we already know the answer.

Because, by default, the entire competition is skewed to favor Ultra Fractal. The submission guidelines are barn-door sized and thus exclude work rendered in most other programs. The judges are nearly all UF users and advocates — and the winners’ work (including the judges’ self-selected “entries”) is disproportionately weighted to being made with UF.

I worry that this serious philosophical matter is in the hands of those who have shown a marked tendency to privilege themselves and their own, and who have a history of actions valuing personal ends and fostering private agendas over the greater good of the community.

However, all of us in the fractal community have a stake in this discussion, and we should not allow UF to have a monopoly, especially by default. Apophysis users, practically shut out the competition by the size requirement, deserve a say. As do users of programs made by Sterling-Thornton, Gintz, Ferguson, Pfingstl, and many others. As do programmers who create and use their own software — like Lycium and Earl L. Hindrichs. And, yes, as do those artists like Tim and I who might prefer to do our processing in external programs.

My point: the Fractal Supreme Court is stacked with UF activist judges who will soon be given another opportunity (assuming BMFAC is held again this year) to “rule” on what can or cannot be considered “fractal art” enough to be competitive in the only prominent “fractal art” contest. Such decisions could impact how “fractal art” is seen in the public mind and influence what work is allowed where in art communities. The UF5 question will come up before their bench. How do you think they will rule, by default?

I say level the playing field. Vary the size requirements for entering BMFAC. Include judges from all schools and styles rather than defaulting to UF. And, please, no longer allow the judges to include their own work in the “contest” exhibition.

You have a choice. You can speak up and make yourself heard. Or you can keep silent and let the BMFAC judges speak for you. By default.

I hope my views are a little clearer now. Thanks for listening.

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Mark Townsend: Son of Pollock!


Emergence by Mark Townsend 2006

While writing a recent posting, I was Googling to find Mark Townsend’s orbit trap works done using the image importer, Sprite, and I surfed head first into a coral reef of Neo-Pollockian Artworks at his gallery site, Fractal Dimentia. Like Odysseus from the old Greek stories, lost again on his journey, I exclaimed, “Truly this is the very temple of Pollock!”.

But seriously, I’ve chosen these images of Mark’s for Image of the Week because I quite like them, although I’m sure there are many who won’t care for this sort of style, just as there are still many who don’t care for the classic drip-paintings of Jackson Pollock that now sell for an awful lot of money and receive lofty critical praise. Actually, I prefer Mark’s “paintings” to those of Pollock’s, but that’s just my personal opinion. (Perhaps, art investors should start buying up some of these at today’s, undiscovered, prices.)


Untitled by Mark Townsend 2007

I think imagery like this deserves it’s own category and I would suggest the term, “Granularism”. You won’t find that term anywhere else; I just coined it. I say “granular” because it’s a large assemblage of smaller, micro-images that form granules or smaller, independent parts. (It wasn’t made that way, but it to me it has that appearance.)

One could simply shrug off work like this as nothing more than elaborate “textures”, but that’s the sort of thing that separates the artists from the tourists in the world of art. It’s the skilled or talented eye of an artist that sees something noteworthy or substantial in imagery like this and pursues it and refines it.

Mark’s been pursuing work like this I’d say for several years as shown by some of his earlier work which is just as interesting. One can see the development and refinement of this image style by viewing his entire gallery chronologically (older to newer).


Imperator by Mark Townsend 2006

In terms of Fractal Art… Is it Fractal Art? I don’t know. But it’s certainly generated as opposed to hand made. But even if it was hand drawn or whatever-drawn it shouldn’t really matter — there it is, make what you like of it. Scientists are still studying Jackson Pollock’s work (yes, scientists!) and have discovered patterns suggesting that Pollock inadvertently created chaotic systems while working with his drip apparatus of dripping paint cans suspended on ropes which Pollock struck with a stick to induce vibrations. Some have suggested that Pollock’s drip paintings have fractal qualities to them. How’s that for extending the boundaries of Fractal Art?


Fooled ya. This is one’s by Pollock.

Anyhow, in terms of Fractal Art, these granularism works are good examples of how one can produce interesting work without focusing on the usual things — major structures like spirals or mandelbrot figures or other “macro” forms — and instead pursue the internal qualities of fractals — the minutiae — the dust of art, where diamonds lay. I’d like to see more of this type of work but it’s not the sort of thing that is commonly produced. As for Mark though, I’m sure we haven’t seen the end of his exploration of this type of imagery. In fact, I think he’s just getting started and there’s even better stuff to come.

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Ultra "Fractal" 5 and the Slow Death of Fractal Art

By the power invested in me, I hereby declare this photograph to now be a fractal.

I’ve had a little more time now to reflect on the implications of the digital image import features added to Ultra “Fractal” 5, so I hope I can clarify some of my initial observations. I’d also like to address some of the points made in the comments about my previous post on UF5.

When the image importation features of UF5 were announced, I guessed — and I made clear I was only guessing — that Paul DeCelle had used this feature to reconstruct a copy of a painting by Lars-Gunner Nordström. My guess turned out to be wrong, and I stand corrected and appreciate those who wrote Orbit Trap — including DeCelle himself — to set me straight. My speculation was hardly a wild shot in the dark, though — given the timing of DeCelle’s posts and UF5’s release. And, actually, I’m glad to learn my guesswork fell short, since it means that my initial review of DeCelle’s image — which I noted that I stood by — still rings true.

But simply because I mistook DeCelle’s reconstruction for importation, it does not follow that the rest of the reflections or claims made in my last post were also in error — especially my suppositions concerning the ramifications that Ultra “Fractal” 5 may have for both fractal art and our artistic community. In fact, I think it’s worth noting that (so far) no one has come forward to dispute or refute any of those points.

Whether DeCelle’s image was brought in whole or built piece-by-piece is not the real issue here. The point is that Ultra “Fractal” has been and now will even more become a tool for producing a hybridized, “fractilized,” mixed-media art. How DeCelle made the image is purely a technical question. Here are the more pertinent questions: Is DeCelle’s image a fractal — and is it any more a fractal than my lightning-round exercises of importing a digital copy of Nordström into Photoshop and making rapid-fire adjustments?

What DeCelle has done, to my thinking, is vectorized Nordström’s painting. There are programs available, like Potrace, which can do something similar — that is, trace the boundaries of what the software considers the main elements of an image and save that information as the usual vector file of nodes rather than bitmaps. The advantage, of course, is the image can be rendered at any size without a loss of quality. DeCelle, as I said last month, is a skilled artist and his technical achievement here is indeed stunning. His image has considerable subtle detail and doesn’t appear to be a UF “silkscreen” — even if it is.

However, in my opinion, there is nothing fractal about DeCelle’s image, but I don’t think he ever said there was. DeCelle admits just experimenting with UF4’s graphical functions and using them to “paint” a replication of Moment in Blue. Using importation, I utilized Photoshop filters to also paint on Nordstrom’s original, thus my assertion that UF was now just a plug-in. The inclusion of DeCelle’s par file in the comments does not prove the image is a fractal — only that the image was made in UF and that he used transforms rather than imports. Even though UF can be used to make such silkscreen-like images like DeCelle’s Nordström imitation, my under-30-seconds demonstrations were designed to show that somewhat similar modifications can be made more easily and quickly using a graphics program. The fact that DeCelle used UF4 rather than UF5 does not refute my argument; it merely shows that UF long ago built in enough graphics processing capabilities that its output has often been mixed media and not simply fractal art. But now, with UF5, the image import feature means the program’s ability to produce non-fractal art has been significantly enhanced and made much easier. And this returns me to the main argument nobody wants to touch: All work henceforth made with Ultra “Fractal” 5 cannot be assumed to be fractal art because the program can now incorporate any sort of digital imagery into the final result.

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Let’s turn now to the comments made on my last post.

Sam is certainly correct that plug-ins like Sprite have previously allowed photo incorporation into UF — but I doubt with the same degree of precise control and subtle integration as the new tool interface. Users don’t have to configure anything; it’s already there. Besides, if this addition is just a formality, why are the designers touting it as a major new feature? It’s bound to lead to more photos being used in art produced, and the enhanced layering capabilities work in favor of making Ultra “Fractal” into Ultra Photo as well. I understand Sam may a have different perspective on this issue. He is probably looking at what UF5 could do. I think Tim and I are talking more about how people, especially Fractalbookers, will actually use the software. Making photo imagery easier to incorporate could be just the nudge to tip the scales enough to make the practice commonplace.

I understand Guido’s observation, too. He’s saying image importing is a natural development for UF. The purpose of any art tool is to empower and enable artists to make better, more versatile art — regardless of what methods are used. Hey, if anyone’s ever advocated using graphics processing to push the boundaries of fractal art, it’s me. I’ve been gene-splicing fractals and rearranging their digital DNA for ten years. One of my critics even went so far as to label my work “fractal vandalism.” So, on a personal level, why would I have a beef with pumping up UF’s (or any generator’s) image manipulation features? Bring it on, I say. Shoot that baby full of graphics steroids. Welcome to my world, man.

But, then again, I’m not the one who’s been making smug judgments for years about fractal artists who lazily stoop to using the crutch of “post-processing.” Nor have I been busy creating “fractal contests” that specify submission size requirements that privilege UF, and that stack the judging panel with UF users/teachers/advocates, and that publicly proclaim Kreskin-like mental abilities to somehow intuit what fractal art can and cannot be considered “uniquely fractal.” In fact, I haven’t even called myself a fractal artist since around 2000. In interviews and bios, I usually describe my work as “fractal-based digital art” — which seems more accurate. So, if the boundaries have finally shifted because UF users can now enjoy the post-processing former game cheats of a bundled mini-Photoshop, then let’s all break out the champagne, put away our semantic parsing, and sing kumbaya together around the fireplace screensaver. But, first, I’d like to make absolutely sure we’re all the same page here and agree that making “fractal art” now means whatever digital kitchen sinks anyone wants to include. Are you with me, brothers and sisters?

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I think Guido’s comment hinges on a phrase in the first sentence: nothing more. What Tim and I are saying is it’s a lot more than “nothing”; it’s the beginning of the end for “art with fractals” and the start of what will surely be “photos with fractals.” UF now can double as nothing more than a filter in a paint program. For the truly talented UF artists, this change probably is not a big deal. They’ll continue making their work with their usual precision and vision. But for most of the Fractalbookers, the mass consumers of the UF product, this photo import feature will be the Holy Grail to jazz up what comes out of their assembly lines. With such an easy to use expedient, “Made with UF” soon won’t mean much more than just another digital mash-up.

Poor Catenary — who hasn’t yet figured out that fractal “post-processing” is a myth. Even a few of the self-proclaimed “most important fractal artists in the world” say so. Catenary also believes that

For whatever reason, we humans tend to rate a piece of art more highly if we believe it was difficult and laborious to create. It isn’t a prerequisite (M. Duchamp comes to mind) but I think the view is widely if not always consciously held.

and claims that because “highly layered and processed images…require more work and are thus seen as better,” it must necessarily follow that

you must have worked harder to create the image, since you denied yourself the use of certain tools.

I’d argue that fine art is often assessed by ethereal, subjective criteria that goes beyond considering what tools were used and the time spent using them. How do we know that Duchamp didn’t log countless hours putting his famous urinal to (ahem) “personal use” before placing that art object on public display? And what about the viewer who might happen to prefer my 24-second Fresco tweak of Nordström’s painting to the much more technically skillful and labor-intensive reconstruction of DeCelle’s? Is such a viewer inherently wrong and in dire need of art appreciation rehab?

Catenary’s precepts might sometimes apply to certain exploratory art exercises — like DeCelle’s UF reconstructive surgery on Nordström — but I think they’d generally make poor codes to live by. If I worked eight hours a day for ten years to compose a single three-line haiku like

Me — horse with bum legs.
After ten years, this poem sucks.
Shoot me. Please shoot me.

should I be praised for creating a “difficult and laborious” work or, well, put out of my misery for being a fool? Likewise, using Catenary’s logic, shouldn’t I immediately burn my keyboard and finish writing this blog entry using cuneiform? That way all of you will be more impressed because I “denied myself certain tools” and thus had to work much harder to complete this post.

And, finally, why didn’t I just ask DeCelle how he created his image? As I made clear in my last review, I did not want to know DeCelle’s methods and expressed hope that he would keep his “secret secret.” Why? Because once the Fractalbookers could duplicate his techniques, the newness that made DeCelle’s image so fresh and exciting in the first place would soon be fatally cloned and perish in a death by a thousand cuts posts. But such fears are moot now. With UF5’s import feature arriving on the scene, there are not enough sandbags on Earth to hold back the kitsch floodwaters. I wonder. Will the art form we love be able to survive the Fractal Flickr storm that is sure to come?

Maybe Catenary is right, after all. Maybe we should be asking UF5 artists exactly how they make their images. All of them. Every time. Before any and every public posting. Such a practice should be both standardized and institutionalized. Maybe Fractalus, the home to all that is Ultra “Fractal,” could be used as a kind of Fractal Truthiness Clearinghouse. Damien M. Jones is probably tech-savvy enough to figure out how to administer virtual Sodium Penathol injections and polygraph examinations to all potential UF5 disseminators. The Benoit Mandelbrot Fractal Art Contest judges could be recruited to do interrogations and to read read-outs — after all, they have both the experience and the psychic powers to immediately ferret out those images that will prove to be “uniquely fractal.” Par files could be poured over like hanging chads. Images found to be “acceptable” could then be stamped in the upper left corner with a visible icon — perhaps one resembling the seal used by the Comics Code Authority in the 1950s– and then given final approval to be posted in “fractal galleries” on web sites and art communities around the world. Those sorta-kinda-fractal images that almost made the cut, rather like the many Honorable Mentions handed out at last year’s BMFAC, would be given frown-face stamps and be forcibly relegated to the malls of Mixed-Media galleries. Finally, those poor images deemed to be utterly un-fractal, would be stamped with bright red circles with lines through them, a kind of Scarlet Letter of the universal designator for no, and trucked off to be dumped into 2D landfills and never seen again.

Too cumbersome, you say? But then, I ask you, in the wake of what UF5 will surely have soon wrought, how can anyone anywhere ever be certain again that any UF image from this day forward can claim to be “uniquely fractal”?

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Layering the Lily: Ultra Fractal 5

“See how the lilies of the field grow. They do not labor or spin. Yet I tell you that not even Solomon in all his splendor was dressed like one of these.”

That Biblical quotation is where the expression, “gilding the lily” comes from. To “gild the lily” is to obscure the natural beauty of something by trying to enhance it. My criticism of Ultra Fractal as a fractal art tool has always centered around that issue — that users tended to get creative by layering fractals rather than by exploring new formulas or experimenting with new rendering techniques.

Layering is a powerful digital effect. And with the many options there are for merging layers it’s quite easy to create a new “hybridized” image (or mutant) very quickly.

Of course there are varying degrees of layering. Adding a layer to give a textured quality to a surface is an example of using layering as an enhancement, or in just a minor way; many rendering methods achieve similar effects. However; taking two fractal images and merging them together usually results in a major transformation of the image (that’s probably why it’s done).

Taking a photograph or other, non-fractal image, and merging that into the final result is most likely to have the same major transformational effect. But this makes the final mix even more complex because now it’s not all “fractal” imagery.

This ability of Ultra Fractal 5 to import images is undoubtably going to be a great feature for users to play with and experiment. Add to that the increased ability to organize and apply layers, which Ultra Fractal 5 also improves upon from previous versions, and it’s not hard to see the birth of a new type of artwork starting here.

But what does this mean for the label, “Made with Ultra Fractal”? Well, if done tastefully and intelligently like many of the examples that Mark Townsend has displayed using Sprite as a plugin for the previous version, Ultra Fractal 4, then little has changed and one can just assume that whatever was made exclusively in Ultra Fractal is exclusively “fractal”.

But I’ve noticed that it’s pretty rare that anyone uses layering with any intelligence or taste in Ultra Fractal. There are exceptions and I’ve reviewed such exceptional fractal art here before. In fact, I believe that these exceptional works of art made in Ultra Fractal have occurred because the artists deliberately tried to avoid the tempting “fractal pancake” strategy and instead exploited the powers of the fractal formula and its inner mathematical machinery and only used the layering capabilities to bring out more of the “fractalish-ness” of the image.

If the Ultra Fractal 5 image importing feature is used by most people as I suspect it will be, then it will become a golden crutch for those who want to make innovative images with Ultra Fractal but don’t want to do so with fractals, which have more parameters than just “cut” and “paste”. This might lead to some interesting photo montages with fractal “highlights”, but at the same time it could lead to a stampede of unicorns and an explosion of flowers leaving the fractal elements (if any) more hidden than a digital watermark.

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Image of the Week: Paul Decelle Redux — or, I Bought Ultra Fractal 5 and All I Got Was This Stupid Paint Program

Moment in Blue by Paul DeCelle

Moment in Blue by Paul DeCelle

Right now I’m having deja vu and amnesia at the same time.
Steven Wright

Regular OT readers, at least those who haven’t burned out their memory circuits with illegal substances or labored in their studio garrets to produce ten spirals to submit to this year’s suddenly slimmed-down Fractal Universe Calendar, might recall that I already reviewed this image about a month ago. And it’s true. I did. And, basically, I stand by what I said then. But, as with social-political-moral issues, there are also two sides to every review. There is a flip side — a shadow side — a dark side of the force, if you will.

Last month, I observed that DeCelle opened up fractal art to “a new way of seeing” and expressed hope that he would keep “his mysterious secret secret.” Well, it seems his secret has been revealed — and what it opens up could well be a Pandora’s Box for the fractal community

The “secret” is likely found in the latest release of Ultra Fractal 5 and its new image import feature — the function of which is described as follows:

Import PNG, JPEG or BMP images in your fractals with the new image import feature. Simply select a coloring algorithm that contains an image parameter, and you can select any image on your computer to use.

The coloring algorithm determines how the information from the image is used. For example, the standard Image coloring algorithm just displays the entire image in the fractal window.

So, I’m guessing that DeCelle was beta-testing the latest UF iteration, and this added feature is his “secret” ready for digestion by the Fractalbooking masses. No groundbreaking, individual, idiosyncratic formula wizardry was involved. It’s just a new twist on the layering functions of UF — but one that will have profound repercussions for fractal art.

Apparently, users now have the capability in UF5 to import digital images (say, photos) and incorporate them as separate layers. Consequently, it will henceforth be impossible to discern how many layers of a UF image are fractals and how many are photos. So, in the future, when you look at a UF image like this

I'm a fractal -- sort of -- although in the future you'll have to always take my word on that.

Aparen by Janet Parke

you’ll never know exactly how the image was made. Are all of the layers fractals? Or are some layers photographs of rusted out car bodies? And does it make a difference?

Maybe not — if one believes that fractal art can embrace radical post-processing. But many UF users have long clung to the fictitious illusion that using UF means they are somehow making “purer” fractals because no post-processing is involved. A laughable remark like this could often be seen on UF images posted to art communities like Renderosity: 100 layers. No post-processing. Sure. As if anything “pure” remained after that sucker had been atom-smashed into a hundred fractal pancakes. But, now, with the introduction of adding layers of photos, can anyone still claim that using UF involves no post-processing? A better question might be whether the resulting images are fractal art at all — or, instead, fall somewhere in the category of mixed-media digital art. The mods overlording fractal galleries at hang-outs like Renderosity and deviantART should immediately begin to wrestle with such questions and determine where UF5 “fractal art” should be properly placed.

I think the implications of this development are staggering, and I suspect both Tim and I will have more to say about this bring-anything-in feature in the days ahead, but here’s an observation right off the top of my head.

Ultra Fractal has now become just another paint program — or, more precisely, a rather expensive Photoshop filter.

Isn’t that obvious? DeCelle imported a digital image of Lars-Gunner Nordström’s Moment in Blue and put it through some layer paces — sort of like running filter rinses over it in a fractal car wash. Is this a complex process — and do you really need to purchase UF5 to get comparable results? Let’s see.

Here is a digital image of Nordström’s original:

Moment in Blue by Lars-Gunner Nordstrom

Moment in Blue by Lars-Gunner Nordström

Here’s what I did. I saved the image above on my hard drive. I opened and loaded Photoshop. I imported the image above. Using the “Artistic” effects, I applied the “Dry Brush” filter and saved my “work.” Total processing time: 47 seconds. The result:

I've been modified into fractal art.

Nordström + Dry Brush filter

I closed the image above and reloaded the original. I applied the “Watercolor” filter and saved my “work.” Total processing time: 13 seconds. The result:

Who waved a magic wand and made me fractal art?

Nordström + Watercolor filter

I closed the image above and reloaded the original. Wanting a little more pizzazz, I applied the Fresco filter, and actually played with the settings for a few more seconds, then saved my “work.” Total processing time: 24 seconds. The result:

Who said the magic words and made me fractal art?

Nordström + Fresco filter

And, hey, I feel your pain. You’re saying: Man, I can’t afford Photoshop — or even Ultra Fractal. Yet, you’d also like to be able to make such state-of-the-tech “fractal art.” No problemo. Here’s what I did. I Googled “free paint programs” and found one called Artweaver. Downloaded it. Installed it. Opened it. Imported the Nordström original, applied the “Oilify” filter, and saved my “work.” Total processing time: 3 minutes, 14 seconds. I could have probably shaved off almost a minute, but I skimmed two other paint programs before settling on Artweaver. The result:

Who laid their hands on me and transmogrified me into fractal art?

Nordström + Oilify filter

Now compare my results to DeCelle’s image-of-the-week above. Aside from the Fresco effect, can you really tell an appreciable difference between the images — other than some minor gradations? Would you say I was engaged in making “fractal art”? No? What if I reminded you that Photoshop filters run using algorithms? You still say no? Then, you tell me, why is DeCelle’s image fractal art, and my quickie exercises above are not? Because I found DeCelle’s image in the fractal gallery at Renderosity? Because DeCelle’s using Ultra Fractal instead of a paint program?

No, I’m (literally) not buying it — and none of the UF cultists’ admirers’ spinning that is sure to come will change the big picture. Adding photo layers to UF is about as anti-fractal as you can get. Doing so means that the basis for an image being “fractal” or not will now have to come from an assessment of the image and not purely from the software used to make it. An image made in UF5 could just as likely be a retouched photo as a traditional fractal image. In the past, it was possible to try to fob off freaky UF images as fractals by (incoherently) arguing they were made entirely in UF, but now such a claim won’t mean any more than saying you made your fractal work in Photoshop using a plug-in.

Face the facts. UF5 is certainly not exclusively a fractal program, and its use will no longer guarantee that the images made in it will be routinely accepted as fractal art and not some other sort of mixed media. Damien M. Jones’ image, for example, the one self-selected for the 2006 BMFAC, will be the sort of image that must be forever suspect hereafter. How will we know he didn’t just add a photo layer of a pic of dead grapevines being charged with an electric current? And will this year’s BMFAC (assuming there is one) have to add a no-UF5-photo-layers clause to the rules? After all, last year the administrators expressed a desire to see only “artwork that is uniquely fractal; artwork that uses fractal tools to produce less-fractal imagery is not as desirable.” Does the addition of a singe photo layer automatically make an image no longer “uniquely fractal”? Moreover, is our entire movement at increased risk for some de-evolution? Unfortunately, UF5 users will likely now have to make images that look more fractal and not less fractal because viewers cannot trust UF artists not to have used some photo layers to make an image more interesting. That’s progress? If you think so, you might as well skip UF5 entirely and “fractalize” your photos by purchasing the much more versatile and $10 cheaper Paint Shop Pro instead.

At least there’s one good offshoot from Ultra Fractal being downgraded to the status of just another image manipulation filter. No more will I have to listen to any self-righteous proclamations from UF users about how legit their fractal art is — and what a cheat and a hack I am because I prefer post-processing fractals using various graphic programs. Think I exaggerate? Here’s Kerry Mitchell, from an OT comment thread on a post about the UF winners in the 2007 BMFAC, taking a poke at the style of art that both Tim and I produce:

All that’s missing [from the 2007 BMFAC winners] are a few Moire patterns and canned filters.

And, now that I think about it, wasn’t Mitchell the same guy who also argued this in another OT comment thread:

With fractals, I think it’s important for every artist to channel their inner rocket scientist to some level. Not only are we using tools (and every artist needs to know their tools), but the tools are not usually ones that are commonplace (almost everyone has a sense of light or stone), so some study is needed to understand what’s happening. Also, we have the chance to create our own landscapes, not “just” to photograph or paint them.

So, Kerry, now that UF has become just another “canned filter” and can be used to “just” paint photographs, do you still feel the same way?

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This is just the tip of the iceberg. Can you imagine what will happen when the Fractalbookers get their hands on this tool? The kitsch floodgates will burst open. DeCelle, at least, has the good taste to work with an artist of Nordström’s caliber. But I’m betting the Fractalbook throngs will not be so discriminating. Expect a tsunami of “fractalized” photos of pets, kids, online friends, self-portraits, summer vacation shots, and birds-bees-bunnies romping in back yards across the world — and all soon to be posted with obliviousness in the fractal gallery section of an art community near you. Hide your eyes!! Save yourself!!

And, finally, here’s a puzzler to scratch your head over. I see OT former heckler Ken Childress currently has the prominent lead blurb on the main Ultra Fractal site. Bubbling over with enthusiasm and hyperbole, he gushes:

This program is the most versatile and easiest to use of just about any program I have used, not just fractal programs.

Oh really? No learning curve at all, huh? Easier to use than either MS Paint or Elf Bowling, is it? Then why does the main UF page suggest users could perhaps benefit from preparatory coursework by highlighting a salient link to UF classes taught at the Mississippi School of Anti-Fractal Art™? And I see its web page on UF instruction opens with the following:

Ultra Fractal is a powerful, feature-rich, and extremely versatile fractal generator that allows the user to explore many types of fractals and to create amazing images. But it has, by nature, a very steep learning curve.

Somebody needs a time-out and should go sit in the corner for stretching the truth…

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Image of the Week: Polyscene

I stumbled on another interesting find over at Flickr.com: Fractal Origami.


fractal by polyscene

Although I’m sure work like this is painstaking and requires considerable skill in the more advanced origami techniques (there’s a special technique involved in making some of these folds), what caught my interest was its artistic appeal. In the hands of a skilled artist like polyscene (no capitals), a medium as simple as lettersize (A4) paper, along with careful lighting, can acquire the depth and subtle detail of an oil painting.


straight arrow tile by polyscene

Although I don’t think this second one has the fractal qualities of the first, it does have an interesting tessellated (interlocking) pattern, and that’s mathematical enough for me to toss it into the fractal category. Once again, the careful lighting has a dramatic effect and in this case turns the simple origami structure into a looming cliff of folded ferocity.


kite repeat by polyscene

Ever tried making seamless tiles — by hand? Another power piece by polyscene. It’s interesting how one can instantly recognize this as a photograph of something real and not a clever digital creation. I guess even a surface as uniform as plain white paper is actually quite complex and not a simple task to imitate with algorithms. There’s a rigidity to the paper here that almost suggests it’s carved plaster. I guess that’s the effect of the special, clean folding technique that polyscene mentions elsewhere on her site that makes it look embossed or pressed, rather than bent and folded.


monomino triomino straight tile by polyscene

More tessellation, but the lighting produces such variations of the color gray to almost be a complete spectrum of it’s own. Perhaps it’s not so impressive knowing that it’s a photograph of an origami sculpture, but I think digital art causes one to look more closely at an image and see it as a unique and singular creation and not merely as a variation of another object under differing kinds of lighting.

Well, I don’t expect polyscene will be making too many more fractals anytime soon because it’s hard work; not like the digital — click, click, presto! — kind that we make on a computer. Anyhow, I’ve found this first attempt to be very impressive and I declare polyscene to be the official discoverer of this new world of paper fractals. Let’s take this day off every year and celebrate.

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An "Our Ears Are Burning" Update

I’ve been experiencing hot flashes around the ears lately. I think a round-up of the latest buzz reactions to Orbit Trap might be in order.

Let’s start with Keith MacKay’s most recent exercise in pouting:

It looks like Orbit Trap is taking credit for ridding the Internet of the most recent calendar images. I suppose that they could be right by taking credit. I do not know why the calendar web site was modified but I do know why I removed my images from my sites. It was because of OT but not because of their criticism. I can handle criticism. Art is subjective and everyone is entitled to their own opinion. Besides, if it comes from someone that I do not respect, it is easy to ignore.

The calendar images are governed by contract law as well as copyright law. I removed my images in order to maintain control over them. I felt like I needed to do that after OT ignored my 2 requests to remove my image. They are blowing their horn because they think that it was their criticism that caused the removal. I do not know about the calendar website, but for my part this is not the case. OT reminded me that Internet is not a safe place to put property that should be protected.

What’s that smell in the air? Could it be hypocrisy? If MacKay really believes the Internet is “not a safe place” in which to display “property that should be protected,” then he should consider immediately removing all of his art work from the web. Is his gallery at Renderosity, for example, any more “protected” than the Fractal Universe Calendar site? Aren’t his images just as much at risk there and elsewhere from being used as part of an art review? If he chooses to place his art in public, he — or any artist — will unremittingly run a risk that such displayed work could be used as part of a public commentary — and not necessarily a positive one.

It is easy to forget such hazards if one becomes accustomed to being safely nestled in the loving arms of a Fractalbook art community where every new post is swooned over and reaffirmed as a work of genius. Apparently, in MacKay’s worldview, images need no protection as long as they are placed in an environment filled with verbal hugs and kisses. One wonders if MacKay would be as quick to cry foul if OT had posted a positive review of his work. If so, did he also object when this blog used several of his images in their review? I see no notice that his art was used with permission, and I find no comment from MacKay demanding “protection” for his property. It certainly looks like MacKay requests removal of his images only when they are used in a less than positive context.

Finally, and let’s be clear here, Orbit Trap has done nothing wrong under the “fair use” clause of copyright law. Here is an excerpt from the Copyright and Fair Use site at Stanford University:

Fair use is a copyright principle based on the belief that the public is entitled to freely use portions of copyrighted materials for purposes of commentary and criticism. For example, if you wish to criticize a novelist, you should have the freedom to quote a portion of the novelist’s work without asking permission. Absent this freedom, copyright owners could stifle any negative comments about their work.

MacKay says he can “handle criticism,” but it looks to me like he’d much rather stifle it. Note this statement: “I removed my images in order to maintain control over them.” Control. That says it all. MacKay is confusing control over his images with the public’s constitutional freedom to comment on and criticize those same images. MacKay wants an audience, but only one that behaves the way he likes. The fair use provisions of copyright law were written precisely to counter this sort of manipulation of free speech.

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Meanwhile, former heckler WelshWench still has plenty to say about Orbit Trap. In fact, she seems to be devoting much of her blog space to our many atrocities. I’d provide a link, except I worry about being held responsible for our faithful readers risking losing trillions of brain cells. Well, if you dare, there’s always Google. Here’s a short sampler of her latest rant:

The question always raised by OT’s smug expressions of superiority is why on earth do they insist on complaining about styles of art they personally dislike? Because that’s all it is: they’re not any more qualified to pass opinions than you, gentle reader, or I — unless it is a personal opinion. They wish to be arbiters of taste: well, wouldn’t we all? Wouldn’t life just be hunky-dory if we never had to rest our eyes on images we find unpleasant, trite, poorly composed or coloured? Goodness: if that happy day ever came to pass I wouldn’t have to look at any more of OT’s own efforts!

There’s that same smell again. Follow along, if your eyes aren’t glazed over yet. We at Orbit Trap aren’t “more qualified to pass opinions” than you? As far as I can tell, all we’ve ever offered on this blog is a “personal opinion.” But, gentle reader, by her own logic, what makes WelshWench more qualified than you to devote half her blog to passing opinions on us? You see what I mean? It’s a blogging-from-glass-houses kind of deal. Or maybe a judge-not-lest-ye-be-judged thingie.

And, as far as I know, no one has WelshWench strapped in a chair, like Malcolm MacDowell in Clockwork Orange, with her eyes pried open impelling her to look at Orbit Trap’s “efforts.” Assert your forceful will, assuaged Wench. Ignore us — and your “happy day” will soon arrive. Oh. But wait. What would you then have to write about?

This is what I get for insisting on complaining about styles of art criticism I personally dislike!!

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Orbit Trap got the following write-up in the links section of High Precision Deep Zoom:

If you thought this was a calm, benign field, think again. This blog offers a completely, totally different perspective on fractal art by commentators who are clearly not afraid to speak their minds. Like it or not, this blog advocates (somewhat viciously at times) for the continued progression of the art and shows no mercy.

Advocating a “continued progression” of fractal art is no cakewalk — especially when one considers the prevailing and entrenched hierarchy, the perks enjoyed by the favored few via corrupt competitions, and the fuzzy snuggly rampant kitsch and sycophantic backslapping overrunning the Fractalbook art communities. Sorry about that claim of viciousness. A deep zoom of OT’s archives will show we have only responded in the same manner that we were greeted and treated.

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Update: It has been brought to my attention that MacKay left the following comment in the blog I referenced that also posted several of his images for review purposes:

I’m glad that you like my images, but it would have been nice to know that you were putting them here. It’s not a problem. I just like to know where my stuff is. Thanks.

Translation: MacKay likes the fact that the guy thinks he’s great. MacKay doesn’t like the fact that the guy didn’t book an appointment with him in advance to tell him he’s great.

Bottom Line: If a review is positive, even though permission was not granted, the use of MacKay’s art is “not a problem.” However, if a review is negative, then MacKay’s requests for immediate removal begin to pour in. Control, it seems, is situational and very tone-sensitive.

And speaking of liking to know where stuff is…

Where, exactly, did the images selected for the 2009 and 2010 editions of the Fractal Universe Calendar go? And, more to the point, why were these images abruptly removed — without any explanation — from the calendar’s web site?

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Disappeared Art

Nothing to see here.  Move on...

Disappearing should be an art form, a seductive way of leaving the world. I believe that part of disappearing is to disappear before you die, to disappear before you have run dry, while you still have something to say…
Jean Baudrillard

As Tim noted yesterday, the online images for the 2009 and 2010 editions of the Fractal Universe Calendar have disappeared.

Continuing their unbroken pattern of maximum secrecy, neither the current editor nor the publisher — Avalanche Publishing — apparently feels the fractal community deserves any explanation for this sudden turn of events. The FUC folks certainly weren’t shy about asking fractal artists to go to the trouble of making and submitting work — even if those who administer the calendar will no longer go to the trouble of displaying the contest’s winning images — and, of course, certainly can’t be bothered to explain the reasons for their abrupt change in policy. I suspect Tim’s speculation is on target. It’s a deliberate move designed to soften criticism from guess who.

So, isn’t it at least a little ironic that the only current online source to showcase a number of the winning entries for the 2010 Fractal Universe Calendar Contest is — wait for it — Orbit Trap?

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Yes. I know. It is tiring when the FUC’s myopic critics just can’t grasp that the Fractal Universe Calendar is (to quote its website) *not* a contest — especially critics like Diane Cipollo over at Bella Online. She was more than jubilant (although probably supernaturally pre-influenced by Orbit Trap via a time traveling wormhole) back in 2004 to be one of the town criers for the 2006 edition of the Fractal Universe Calendar. Why she even seemed to be on a first-name basis with the editors for that year: Tina and Linda. And what was the title of her article? As Condi Rice once said — I believe the title was:

Open Call for Fractal Universe Calendar Contest

No doubt OT’s former hecklers will immediately begin armoring up (in a strictly semi-rhetorical fashion) and making plans for invading Cipollo’s comments section to verbally set her straight. I guess she didn’t get the talking points memo.

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And inquiring minds might be asking why Damien M. Jones is pushing the Fractal Universe Calendar hot and heavy over on his Fractalus main page — announcing first the submission deadline and now noting that submissions have closed. Is he merely a concerned citizen? Perhaps, but an examination of the site shows the only fractal art contests announced and archived on Fractalus are those Jones hosts on his own server and plays some part in administering.

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Fractal Universe Calendar …In Retreat

Funny, I was Googling something a week ago, and while following a link to the 2009 gallery of winning images for the Fractal Universe Contest I found myself looking at an error page.

These things happen, of course, so I went to the main page and noticed that both the 2009 and 2010 galleries — had vanished!

Naturally, in keeping with the general atmosphere of secrecy and silence that I’ve experienced with the Fractal Universe Calendar, there is still no mention of anything to do with this strange metamorphosis of the gallery displays. Since it’s been a week, I’m sure it’s not a technical problem but rather an “editorial” decision — a change in policy.

Which of course raises the questions, “Who? and Why?”

That’s all Orbit Trap can really do — raise questions. Questions that people seem to prefer to avoid, not to answer. So I’m not expecting to find out what’s been going on over there any time soon.

My best guess is that Avalanche Publishing has decided not to post the winning images from their annual Fractal Universe Contest anymore while that calendar is still being sold, as an attempt to avoid online criticism of their current (or future) products. That would mean the 2009 images would go on display in October 2009, when I believe the 2010 calendar replaces it in Avalanche’s product line.

It’s a small victory for Orbit Trap, but a victory nonetheless. Perhaps the retreat of the Fractal Universe Calendar back to the display racks of drugstores and shopping malls and away from the front lines of the online Fractal Art world is a sign that the Fractal Art genre is maturing into a respectable art form. Avalanche Publishing seems to think so.

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Fuzzy Times in Fractalville

My apologies to jamfancy, Funny Bunny and tibiloo, but I found this online vignette was just too precious not to share it with the loyal, die-hard, though thick and thin, grassroots supporters of Orbit Trap — the greatest thing since sliced Mandelbrot. (That’s a joke on the German word for “bread”).


Want a link to the original? — go find it yourself!

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Image(s) of the Week: 6 Reviews Using 6 Words

Shield by Tamrof Boynton

Shield by Tamrof Boynton

Superb minimalism. Careful composition. So lovely.

Dog03 by Cornelia Yoder

Please. Merciful God. Make it stop.

Signal by Earl L. Hinrichs

Coming through clearly for ten years.

Shroomies by Stan Hood

Shroomies by Stan Hood

Shroomheads understand why Stan is God.

Bird's Eye Primrose by Harmen Wiersma

Bird’s Eye Primrose by Harmen Wiersma

Absence makes the fractal grow fonder.

deepnessinthesky_nuked by lyc

deepnessinthesky_nuked by lyc

Someone left the cake out in the rain Strontium-90-laced radioactive fallout.

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Yes. I know. That last one was twelve words. It just kind of got away from me.

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Manas Dichow – Image of the Week

“After 85 gazillion fractals, I broke the camera out.”
-Manas Dichow on his Flickr site

Egold: “Love this one but it’s pity that yo’ve gone into “fractals” dream.”

Manas Dichow: “egold, Photography isn’t dead yet. Fractals are just a current obsession.”

“It’s amazing to me that this software can continue to produce such a broad range of images. I’ve barely scratched the surface of what Ultra Fractal can do.
Addicting.”

“PS; This image created with “Ultra Fractal 4.04”
Best viewed in Large “

I’ve been ending up at Flickr.com quite often lately, following links to digital artwork from other websites (it’s not just a site for photographs). So I thought I’d try searching Flickr for fractal art.

I found a much more interesting mix of fractal art on Flickr than on Renderosity or Deviant Art; perhaps because the Flickr crowd is a more eclectic group of people? I don’t know, I was just very glad to have stumbled on this image by Manas Dichow after surfing through the link and “award” infested waters of Flickr. Manas’ image here was a real sight for sore eyes.


Burma Wishes by Manas Dichow 2008

The comments sections of many Flickr galleries make the contortionist back-slapping and self promotional social networking comments of Renderosity and Deviantart look mild in comparison. On Flickr, they’ve even brought back the concept of “link-awards”. “Will you please put this link to my website on your page? — it’s an award!” Manas doesn’t need any of that to promote his work though, his artwork stands out on its own merits and I found it pretty quickly browsing through the other stuff posted to the Fractal category on Flickr.

Although Manas seems to be relatively new to fractal art (First fractal, Apophysis, Dec. 22, 2007) he’s not new to producing art and he brings a fresh perspective to fractal art, a genre which I would say, over the years, has become sadly inbred and populated with enlarged headed, banjo-playing, spirals.

I’ve heard that Ultra Fractal has a steep learning curve, but it seems Manas has had no trouble climbing way up there in a short time. But then Manas is no stranger to high heights; he was an accomplished member of a sky-diving team back in the 70’s when I was still learning to ride a bike. Speaking of bikes, here’s the artist on a motorcycle.


Bullseye Series #2 by Manas Dichow 2008

I really like the coloring in this one, Bullseye #2. Color is another aspect of fractal art that seems under-developed to me. So much of fractal art seems to have the same “style” or flavours in coloring. Manas’ image here is a nice departure from that. I also like the rough, jagged and more natural and wild appearance to everything. Manas has also produced many of the shiny, polished type of fractals which Ultra Fractal is known for, but he’s also managed to produce a wider variety of images than many UF artists who have been working with the program for years.

Burma Wishes also has a more interesting and “raw” look to it’s composition. It’s not the same old slick stuff that I keep seeing elsewhere, this has a fresh, natural style about it. And the coloring is bright, but not over-saturated or overdone.

I couldn’t end this posting without talking about Manas’ very impressive photographic works that are also part of his Flickr site.


Doorway With Wall by Manas Dichow 2007

In addition to the fine composition and other standard photographic skills that this photo demonstrates, it’s a good example of the power of High Dynamic Range Imaging. Basically, if I understand this right (I just discovered it on Manas’ site here) it’s a composite of several layers taken at different exposure settings. It’s interesting because there are photoshop filters that attempt to render the same effect by combining different contrast levels into a single image, making the darker parts lighter and the lighter ones darker. I think the effect of HDR produces a photograph which is actually more natural looking, as our eyes instinctively compensate for various light levels when viewing scenes like the one in Manas’ photo above. HDR is a better representation of what the human eye sees.

It’s also interesting to note the link that Manas’ work makes with photography and fractal art. I’ve noticed that there are many fractal artists who also find photography very exciting as an artistic medium. Perhaps there are some strong similarities between the two art forms, despite the obvious differences in hardware used.

Anyhow, I hope you’ve all enjoyed this brief introduction to new and wonderful work of Manas Dichow. Next week we’ll have another Image of the Week.

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What We Know and What We Don’t Know

State of the Art Fractal Art for 2010

Six Images from The Fractal Universe Calendar 2010

Break out the cheese dip, fractal artists. Your 2010 Fractal Universe Calendar (hereafter known as the FUC) has finally arrived.

You might not have noticed, though. Although there was plenty of publicity earlier this spring calling for submissions in various fractal haunts, the announcement of this year’s winners has been a pretty lo-fi affair.

Given the high degree of secrecy surrounding the internal operations of the FUC, I figured it might be helpful to break this review into two parts: what we know and what we don’t know.

What We Know:

We know images selected for the Fractal Universe Calendar are determined by holding a contest — contrary to the claims of the editor, the publisher (Avalanche Publishing), the FUC website, and Orbit Trap’s most voracious adversaries. How are art contests generally run? Submissions are sent, are pared down by screeners, and winners are selected from among the finalists by a judge or judges. How is the FUC run? Submissions are sent, are pared down by an editor or editors, and winners (images selected for the calendar) are chosen from among the finalists by Avalanche’s “publishing team.” See the big difference? The FUC folks and their droogies are hedging their bets you won’t notice the semantic substitutions they’ve made: editor for screener and publishing team for judges. And why not? Such doublethink is currently enjoying a pretty good run and has met with considerable success in recent years — at least in the United States. The Bush Administration, for example, simply changes the name for rampant clearcutting to healthy forests initiative. Presto!! Truthiness to the rescue!! No wonder everyone associated with the FUC constantly shouts in your face that the whole enterprise is NOT A CONTEST. Without the means of a contest format, the privileged ends of some participants could not be achieved.

We know that from 2004-2008, just over 40% of the images that appeared in the FUC were the work of only four people: three former editors and the current editor. This year, images by past and present editors come in at 31% — better, yes, but still comprising nearly one-third of the winners. There are no records of any contests before 2004 on the FUC site, so a comprehensive number-crunching of the entire FUC history is not possible — or, at least, not available to Orbit Trap.

We know the editor, Panny Brawley, who did the initial screening, has her own work included in the calendar. This practice is called “a payment.” Brawley also received a real payment of $200 — the standard acceptance fee per image (a cover pays $400). All FUC editors receive such “compensation.” We also know that including a judge’s work in a contest is universally considered professionally irresponsible, since the practice raises the stakes for questions on how that contest handles matters like conflicts of interest, ethical lapses, fairness, and other possible improprieties. Both the Fractal Universe Calendar and the Benoit Mandelbrot Fractal Art Competition include the work of judges in their products/exhibitions.

We know Linda Allison, former FUC editor, collected the most booty this year. She made $600 and is the only artist who had two images (one the cover) accepted. In fact, according to the merchandise page on Allison’s web site, she has appeared in every Fractal Universe Calendar since 1999.

We know Tina Oloyede, another former FUC editor, has an image accepted. She is was listed as the webmistress responsible for maintaining the FUC web site.

We know that two of the past FUC editors selected for this year’s calendar also have served as judges for the Benoit Mandelbrot Fractal Art Contest and had and/or will have their self-selected work exhibited with that contest’s “winners.”

We know that Toby Marshall has an image accepted. In fact, he told us so himself. You’ll find Marshall’s very public defenses of the FUC scattered throughout OT’s comments. Another OT hater and FUC defender, Ken Childress, admitted in a recent post on his blog that he “snagged” $600 from the 2003 FUC for two images (including the cover).

We know that former FUC editors have sometimes had more than one image accepted for calendars they have edited. Keith MacKay, one of last year’s editors, had two images (including the cover) accepted for the 2009 edition. This means that editors can select their own work to be among the “finalists” that are sent ahead to the judges.

We know that the Fractal Universe Calendar is the only annual, mass market publication that features a selection of contemporary fractal art and artists culled by using a competitive format.

We know that the prevailing aesthetic criteria for the majority of the images consistently appearing in the FUC is a heavily saturated spiral produced most commonly by Ultra Fractal and initially popular circa ten years ago.

We know that nearly all the present and past editors use and are associated with using Ultra Fractal as their primary software. The same is true for the judges of the BMFAC. We also know that the majority of images selected for publication/exhibition for both contests were made using UF.

We know there is a possibility that some images for the calendar may have bypassed the juried submission process and been directly solicited. The FUC FAQ notes:

Q: Will artwork, other than that submitted to you via this website, be considered for inclusion for the calendar?

A: Yes — possibly. In the past, Avalanche Publishing has requested specific fractals or fractal types. Special requests of individual artists may be made by approaching them directly.

We know the FUC contest does not use blind judging. From the FUC FAQ:

Q: Should I add a signature and copyright notice to my jpg files?

A: If you wish you may add this to your 600×600 fractals [the required size for submissions], but please do so in a way that does not mar the quality of the image. Initial submissions to the editors or publisher will not be used for any purpose other than to make the final selection for the Fractal Universe Calendar 2010.

We know that the Orbit Trap bloggers posted blog entries, emailed correspondence, and sent personal letters to the editor and to Avalanche Publishing asking them numerous times to address questions we raised and to clarify their practices. They ignored our requests, and we received no replies from anyone associated with the contest.

What We Don’t Know:

In a word: plenty.

We don’t know who Avalanche’s judges (“publishing team”) are. In any legit contest, you know upfront and from the beginning the names of the judges and generally are given information about their professional qualifications and accomplishments. The FUC web site repeatedly uses the plural pronoun us. Since only Brawley is specifically mentioned, who are us? Are members of the Avalanche publishing team: artists? art critics? curators? programmers? mathematicians? people associated with fractal art in any way? Are any of the artists who appear or have appeared in any FU Calendar on the current or any previous publishing team? Have any of the BMFAC judges ever been on any iteration of the publishing team? Are there any personal connections (family members, former students, etc.) between those who submit and those who judge? How can one ascertain the professionalism of a contest if the editor(s) and publisher insist that the contest judges not be known?

We don’t know how many artists appearing in any given calendar were directly solicited and did not have to be juried through the standard submission process. In other words, how many people regularly get a free pass to slip into the calendar unnoticed (and unjudged) through the back door? Are some of the solicited artists also former editors whose work appears regularly and comprises roughly 30-40% of each calendar? Why won’t the FUC site or Avalanche Publishing release a list of names of those artists who were approached directly? Moreover, why do the calendar’s organizers refuse to print a list of both the artists and the images that were sent on as finalists? The BMFAC, to its credit, lists all submissions, winners, alternates, and (an army of) honorable mentions. In fact, it is common for art contests to list the names and titles of finalists. Why do the FUC editor(s) and publisher fear releasing such information openly?

We don’t know why the FUC web site is not housed on Avalanche’s main site and/or server. Why is it set up as a separate web page — almost like an offshore pirate radio station? A much more common arrangement for a publishing venture would be to find it indexed on the publisher’s main site — complete with a listing of staff. Moreover, the site would be run by the publisher — and not independently farmed out to the editors who are employees. So, who hosts the FUC web site, and what is their compensation for doing so?

We don’t know why information about the FUC contests stops at 2004 on its main web site. If the answer is lack of space, then why not just list the information about past artists and include only thumbnails — or even just one page of plain text? You’d think the organizers would want to showcase the calendar’s history and commercial staying power.

We don’t know why the artists are paid a flat fee instead of royalties. What rights do artists maintain for their images? And, in a related matter, how lucrative is the calendar for the publisher? The FUC must continue to make a reasonable profit or it would cease to exist. Their profits are none of my business, you say? Maybe so. I only ask because many distributors of media content pay royalties for images they accept. And, if I was an artist about to appear in a mass market publication, I’d be asking myself these very questions. I have musician friends who wish now they had done a bit more research on the contracts they naively accepted from their record companies.

We don’t know what safeguards are in place to prevent editors from recognizing the work of family, former students, or friends. Any? None are spelled out on the FUC web site — which even states that submissions may contain identifiable signatures. For that matter, how many images of an editor’s own work is she or he allowed to include in the finalists that are sent forward to the publishing team? One? Five? Ten? Are editors allowed to directly solicit material from other artists (and with what, if any, limitations), or is that a prerogative limited only to judges?

Too many questions? Are we a little paranoid? Maybe we’d feel less like the organizers weren’t hiding something if they weren’t hiding almost everything. And, truly, we’d be pressing less hard if they’d just come out and made a good faith effort to answer some of our questions when we initially asked them.

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And there you have it. Orbit Trap has already made clear how we feel about this particular publicity stunt masquerading as a contest that consistently feathers the nests of a privileged few. You can read about our take in the archives until your eyes ache. But all we ask is that you draw your own inferences and conclusions from what is known (and, in some cases, had to be dug up and pried out) about this contest — and then ask yourself why the FUC organizers are very determined to keep so much internal information unknown. We asked about the particulars for you many times and in multiple ways. We got drawn blinds and slammed doors for our efforts.

Are our adversaries right? Are we a being a nuisance because we seek to know specifics as to how this contest is run and continue to raise questions about the whole shebang due to its secrecy and unconventional practices? Or would you, too, feel better about this business after hearing more of the details and receiving a few straight answers?

I hope you have better luck learning the truth than we did. One thing is definitely clear. The FUC editors and publisher don’t want any of us to know how they are running this show. But I hope OT’s observations and questions raise more questions that keep rattling around in your head — at least until the call for submissions for the 2011 Fractal Universe Calendar begin appearing.

That’s assuming, of course, you haven’t already had your fill of all the “fun” they promised you’d have this year.

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Wait. Don’t leave. I don’t think I’m done yet. Since the FUC folks refuse to soothe our inflamed brains with the balm of concrete information, we have only one recourse. Speculation!!

Now, please understand I’m not saying any of what follows did happen. Thanks to the FUC organizers’ habit of thoroughly shunning OT’s questions, I have far too many gaps to state in the fictions about to unfold any categorical progression of actions. I hate to be reductive and all, but curiosity about knowing what actually went down is why I asked the FUC bigwigs questions in the first place. So, given their brick wall of silence, I must turn to the art of extrapolation. Think. Think more. Given what we know and what we don’t know, what overarching worldview and particular sequence of events can be conjectured as occurring behind the scenes of the FUC headquarters?

After weighing the known and the unknown, I have postulated three possible scenarios. Take it away, Mr. Narrator:

[Cue shimmering film flashback effect.]

Scenario 1:
The universe is a Fractalbooker paradise. Every made fractal, especially gaudy spirals generated in UF, is a perfect and unrevisable masterpiece. Artists flock to social communities where compliments and hugs materialize out of the ether underneath every graciously shared image. Although artists claim to want “constructive criticism,” to actually give such a thing would be gauche — and, of course, completely unnecessary. After all, criticism is irrelevant, you silly. Everyone knows the perfect fractal form — the garish, seizure-inducing spiral — became the official state-sanctioned fractal nearly ten years ago, and is the only fractal deemed worthy of receiving the official FUC (Fractalus Universal Code) stamp of approval. In fact, classes have been established to teach the way of the one, true fractal (hey, some scifi extrapolations really do come true). All other fractals are considered rogue enemy combatants. They must be rounded up and heavily saturated until all the art is tortured out of them. The BMFAC judges are honored by having their own wing added to MOMA. Ken Childress wins the Pulitzer Prize for Rhetoric. Everyone knows and groks the wisdom of such things. Everyone except those cowardly, involutional wankers over at Orbit Trap. Every pixel tied in some way to them must be expunged from cyberspace — or, better yet, those rebel bloggers must be incinerated alive on pyres in order to be purified of their heretical views. Their ashes will be then shot into the sun — and a chemical reaction will then occur turning our star into the solar system’s largest smiley face.

In this universe, the FUC works as follows. The FUC editors would gladly work for free — no, strike that, they would pay Avalanche $200 for the honor of editing the calendar. But, alas, the publishing team, after attending a weekend motivational speaking seminar run by the BMFAC sponsors, INSISTS that the editors own work MUST be included in every calendar. The editors labor long hours — coughing and editing by dim light in wretched conditions worse than a gold farming sweatshop. They meticulously weed out any images they recognize from previous editors, family members, former students, and close friends — until their publishing team greedhead overlords, mock laughing out of soundtrack time like braggart kung fu henchmen, DEMAND they pass on those images that their ethical qualms had previously set aside. “It would be unfair to let past editors have 30-40% of the months,” say the FUC editors meekly in their best Oliver Twist voices, “and it’s categorically unjust to bypass the submission process and allow past editors and friends a free pass through the rear entrance.” DO IT roars the publishing team in a voice like Thor while making nooses out of their golden parachutes and washing their faces with thousand dollar bills. The dejected editors, who, in Neil Young’s phrase, tried to do their best but could not, scurry about like cowed ants completing their thankless busywork and forlornly put the final touches on screening another round of entries — knowing that if they dare question the orders of their star-chambering fat cat publishing team who spend too much time in stadium skyboxes watching the Saw series, their families will find themselves as extras in a realistic simulation of that franchise’s next sequel.

[Cue ominous Jaws-like theme music.]

Scenario 2:
Same universe as in Scenario 1. After all, sadly, that is the real world. But…with two critical differences. First, every few months, the Orbit Trap blog receives a comment like this: “You know. When I stop for a moment from making gimcrack spirals and typing out supercool **V**s and read what you’ve like written and actually reflect on your uh ideas, I can’t help but think…hey, maybe these dudes would agree to be one of my friends after visiting my deviantART page!!” And, second, in reality, the Orbit Trap bloggers have only scratched the surface of the FUC perfidiousness. The truth is much much worse than the Orbit Trap bloggers, who, in a remarkable coincidence, closely resemble Antonio Banderas [Note: my wife made me cut that part over concerns for what she called “verisimilitude”] could have ever imagined. I. Mean. Ever. Ever. Imagined.

In this universe, the FUC works as follows. The editor herself runs the whole selection process and involves her friends who are also contributors to help her. She accomplishes this sleight of hand by freely invoking the solicitation loophole clause. Her compadres are all more than pleased to host the website and do everything else for next to nothing because it means they get to use Avalanche’s money to publish their own work and peddle that influence in the fractal community. All they have to worry about is Avalanche taking exception to what they submit in their 200 short list of works and wanting something else instead. They know well that 200 submissions could cover the work of 20 people exclusively. They pad the 200 with their own best works and include along with it the worst work of all the others which they know will be rejected. After all, they learned long ago that the type of work published in the calendar will never change. Obviously, Avalanche now doesn’t have anything else to choose from, do they? This scenario fills in a few gaps, too. Why else does the calendar consistently exhibit a style so closely mirroring the editor’s own work? And how else could so few artists be so improbably lucky for so long, such as Linda Allison who almost seems to own an endowed chair in the calendar? It’s all because the editors are running the calendar as their own little fiefdom, and Avalanche couldn’t care less. Why? Because the editors have done a snow job on them by telling Avalanche that what they get in the 200 works each year is the absolute best in fractal art, and Avalanche doesn’t know any better.

[Cue fade in.]

Scenerio 3:
A universe and worldview falling somewhere between the saccharine utopia of Scenario 1 and the pernicious dystopia of Scenario 2.

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All artists are vain. They long to be recognised and to leave something to posterity. They want to be loved, and at the same time they want to be free. But nobody is free.
–Francis Bacon

I decided not to add my usual hyperlinks to this review. Just because…

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Image of the Week: Paul DeCelle

Moment in Blue by Paul DeCelle

Moment in Blue by Paul DeCelle

Ultra Fractal is certainly versatile but too often images produced with it quickly lose their freshness to my eyes. The reason is found in its composing process in which striking new formulas are shared and then widely stepped on by the throngs of UF users. Once these variations-on-a-theme floodgates open, what was initially novel quickly can become drowned in a backwash of mass replication. This rapid, consumptive cycle is probably why I can usually tell immediately when an image was made using Ultra Fractal. It is also why I have reservations about the Mississippi School of Anti-Fractal Art™ teaching classes in the use of UF. Sign up today and soon you’ll be speed cloning the styles of others in no time!!!

So it’s always a surprise and a delight to see an artist use UF in a completely unexpected way. I’m not surprised, though, that the latest revelation comes from Paul DeCelle. He has long been on a quest to find new ways to coax fine art out of UF. His current knock-offs of abstract art pieces are the most exciting UF work I’ve seen since Jock Cooper rooted around in Bryce to create the stunning works found in his Mechanical Gallery.

Today’s image of the week is what DeCelle calls a “UF rendition” of a painting by constructivist artist Lars-Gunnar Nordström. You can compare DeCelle’s rendering to Nordström’s original here. DeCelle has a number of these abstract renditions displayed in his Renderosity gallery, including other works by Nordström. As they say in ad agencies, DeCelle’s re-creations certainly “break through the clutter” of the deluge of the usual UF and Apo fare. DeCelle is to be commended for taking risks and for revealing the wonders of a kind of digital cubism. He could have been content to reap oohs and aahs for burnished metal spirals he can probably crank out in his sleep. Instead, he has successfully opened up fractal art to a new way of seeing.

To their credit, the Fractalbookers at Renderosity understand DeCelle is on to something good. Unfortunately, they also have a serious case of artistic poison ivy and are itching to pry open DeCelle’s secrets to keep fractal assembly lines well oiled. And, with a sigh, I suppose the spirit of open source sharing will triumph in the end. Soon, the enigma of DeCelle’s process will be revealed for dissection on the UF List. Then, once the tweaking feeding frenzy begins, how long will it be before fractal renditions of poker playing dogs and Elvis on black velvet begin to re-clutter the galleries of art communities and smother what was once vibrant?

I remember what an aesthetic kick it was when I first saw UF work done using BringItIn. But, within a week, my eyes were stabbed when they were subjected to my first spiral-made-with-kittens. After that, every BringItIn-enhanced image just made me want to gack up a hairball.

So, readers, enjoy drinking cream before it turns sour. Here’s hoping that DeCelle continues to share his ground-breaking work but keeps his mysterious secrets secret — at least until I can stock up on a few cases of Maalox.

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Contests for Dummies

Chapter One: What is a contest?

“an occasion on which a winner is selected from among two or more contestants”
wordnet.princeton.edu

“A contest, is an event in which two or more individuals or teams compete against each other, often for a prize or similar incentive.”
wikipedia

“1. A struggle for superiority or victory between rivals.
2. A competition, especially one in which entrants perform separately and are rated by judges.”
thefreedictionary.com

 
Chapter Two: Art Calendar Contests – A Few Examples

Example #1
The Knitty 2007 Calendar contest!

Have you knit something from a Knitty pattern? Yahoo! You’re eligible to enter!

The 2006 Knitty Calendar Contest was a huge sucess, so we’re doing it again! Now’s your chance to share your gorgeous work with all our readers!

We’re looking for the best, most enticing, amusing and well-shot photographs of items knit from Knitty patterns. We’ll select the 12 best and publish them in our second calendar, this fall, for 2007. And the best of those 12 will go on the cover and get some seriously fabulous knitworthy stuff! Read on!

PRIZES

Grand prize:
One [1] of the 12 runner-up winners will be chosen to be on the cover of the calendar.

Runners-up:
Twelve [12] winning photographs will be selected to fill the pages of the Knitty 2007 calendar. Each winner will receive one [1] copy of the Knitty 2007 calendar and will be fully credited in the calendar [right on their photo].

from the rules…
Knitty staff are not eligible for this contest [that means the catalyst, editors, columnists, technical editor and myself].

Example #2
Another calendar contest from the quilting world: 2009 Quilting Arts Magazine Calendar Contest

Example #3
Illinois Work Zone Safety Calendar Contest

From the contest site:
“The contest judges have cast their votes and have determined the winners of the 2007-2008 Illinois Work Zone Safety Calendar Contest! Congratulations to the following 12 finalists”

Example #4
Space Settlement 2009 Calendar Art Contest

To bring attention to our goal of creating a spacefaring future, NSS is sponsoring a contest for such artwork to be used in a calendar promoting a future of humans living and working in space. The best of the submitted artwork will be selected for inclusion in the 2009 NSS Space Settlement Calendar.

For the Grand Prize winner:
* Publication as the cover of the National Space Society 2009 Space Settlement Calendar

For each of the four First Prizes winners:
* Publication in the National Space Society 2009 Space Settlement Calendar

For the remaining 7 winning entries:
* Publication in the National Space Society 2009 Space Settlement Calendar

Judges

“To determine the winning entries in the National Space Society’s Space Settlement Art Contest, we have selected a mix of internationally renowned space artists and space activists.”

Example #5
WINNERS of the Energy Quest Art Contest
for California’s 2008 Energy Calendar!

Example #6
The American Academy of Equine Art Calendar competition

The American Academy of Equine Art is planning to produce a 2009 Calendar featuring contemporary equine art. We are looking for 12 feature paintings or sculptures plus one for the cover. Your work could be a part of this calendar. Just enter the competition. Submissions will be posted on this site. Each month the general public will vote on line for 10 finalists. At the end of the year, a jury of AAEA artists will choose the 13 winners from the 120 finalists. The winners will be included in the 2009 Calendar.

Example #7
Barn Calendar Contest

Twelve winners were chosen in the statewide Barn Again Calendar Contest, co-sponsored by the Nebraska Humanities Council, the Nebraska 4-H and the Nebraska Soybean Board, in conjunction with the traveling exhibit “Barn Again! Celebrating an American Icon.”

Nearly 300 participants each submitted a crayon drawing of an existing barn in Nebraska and a brief paragraph about the barn. All Nebraska students grades 3 through 12 were eligible.

Winners were chosen in three categories — junior (grades 3-5), intermediate (grades 6-8) and senior (grades 9-12). Three winners were selected in each category and three additional winners were chosen at large. All 12 artists received savings bonds.

The winning entries, which are displayed below, will be featured in the 2002 Beautiful Barns of Nebraska Calendar.

Chapter Three: Quiz Time!

True or False (7 questions)

1. The Fractal Universe Calendar is an annual Art Contest where entrants may each submit up to 10 Fractal Art images for judging. True or False

2. The Fractal Universe Calendar is a fractal art contest where the prizes are publication in the calendar and a few hundred dollars cash. True or False

3. The Grand Prize in the Fractal Universe Calendar fractal art contest is having your image used for the front cover. True or False

4. On average, over the years, approximately 40% of the prizes awarded in the Fractal Universe Calendar contest went to just four people who were all either current or former judges of the contest. True or False

5. In the 2009 Fractal Universe Calendar art contest, the Grand Prize (front cover) was awarded to one of the judges along with the largest cash prize. True or False

6. The “Editors” and supporters of the Fractal Universe Calendar deliberately avoid the use of the terms, “contest”, “judge” and “prizes” (and consistently refuse to accept such terminology) because, as a contest, the Fractal Universe Calendar is blatantly unfair because it allows the “Editors” to judge the work of their fellow competitors while at the same time judging their own submitted artwork which is competing against the others for inclusion in the calendar. True or False

7. Only a complete idiot or a barefaced liar still maintains that the Fractal Universe Calendar is not a contest. True or False

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Darts for Keith

Welcome back all you faithful Orbit Trap fans to this week’s episode of, “Image of the Week”.

Well, as you may have guessed from the title, this review is not going to be pretty. Keep your shoes on. There’s plenty of broken glass around in here.

As usual, I was surfing along on my way to something else when I hit this rock. Ouch.

I probably would have just gotten back on my surfboard and zipped away, except for all the contortionist back slapping going on and the hallowed heights this particular image was being raised up to. Keith was named as “Artist of the Month” there on Renderosity for May, and in the little write-up they had on him, he described this image as his “most recent favorite”.


Rainbow Garden by Keith Mackay (Deagol on Renderosity)

As many people in the fractal art world are aware, Keith has done some very impressive work assembling fractal images to make up complex scenes like coral reefs (complete with fish) and flower-like arrangements that are very eyecatching, unique and popular. I’m not knocking the guy for those, because for work like that Keith really is an example for others to study and ought to be praised for it. That sort of work isn’t easy to do and requires real technical skill and opens up all sorts of creative possibilities for fractal artists.

But the image he describes here as his “most recent favorite” embodies everything that I think makes Fractal Art cliche and boring.

It’s not because it’s a spiral. Spirals can be a very versatile and fertile sub-genre of their own and are capable of producing new and interesting imagery (in what has now become a classic fractal theme) when dealt with in creative ways (note the word, “creative”). This one here, however, doesn’t show any of that sort of creativity and is just a very dull, and uninteresting spiral. The coloring (which is often what saves mediocre work like this) isn’t particularly interesting or creative either. What is this thing good for?

The Fractal Universe Calendar! It wouldn’t even look out of place if it was featured on the cover.

It’s funny. I guess I must be the only person who didn’t know this image had already been picked for the 2009 Fractal Universe Calendar. I wasn’t even aware of that when I started to write this posting. It wasn’t until I went looking for links to include that I started to read some of the (very flattering) comments posted on its gallery page on Renderosity. (Whoa. A lot of folks really love this one!) One of those comments congratulated Keith on having the image chosen for – the cover! That’s how and when I discovered that what I had been joking about in my posting had already become reality.

“The stuff piles up so fast in the Fractal Art World you need wings to stay above it” (Martin Sheen, Apocalypse Now, …more or less).

Why don’t they put some of Keith’s good stuff in the Calendar? Keith also makes artwork that is very professional looking and original. His fractal flame assemblages I mentioned earlier, although not really my sort of thing, personally, have a thousand times more creativity and interest to them than these cheap plastic pinwheels. Can it really be that people would rather look at those worthless spirals instead? Why not just one image that’s a little different? It would sure make the “horrendous” job of editing easier. At least it wouldn’t be so hard to tell the images apart when they’re “sorting” them.

I can honestly say that I consider the Fractal Universe Calendar to be an embarrassment to Fractal Art. It’s not even good eyecandy, its just a lot of mediocrity, rehashed year after year; variations on a theme that was already boring 10 years ago. All it’s doing is perpetuating the stereotypical image that people have of fractal art as being stupid wispy spirals. Keith’s front cover up there is a prime example of what has come to be an annual collection of the most shallow, juvenile, tasteless fractal art imaginable.

Well, there you have it folks. That’s all the time we have tonight. Tune in next week for another fresh and never before seen episode of Image of the Week.

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Image of the Week: Stacy Reed

A Farewell to Regret by Stacy Reed

A Farewell to Regret by Stacy Reed

Popular fractal programs certainly take their share of hard knocks. Apophysis, for example, seems to fiind itself frequently floating in critical backwash, and here on OT we’ve been known to take a few shots at Ultra Fractal (and still have more to say on that subject). But it isn’t the fault of the program if some art communities get overrun with fractal kudzu pumped out of these generators like a sewage treatment plant running at full capacity. A program is only as good or bad as its practitioners.

In the right hands, any program, popular or not, is capable of producing breathtaking work. Sometimes, when I sour on the homogenized glut of Apo and UF images crowding the Fractalbook niches of communities like Renderosity and deviantART, it’s refreshing to visit galleries by artists the caliber of Paul DeCelle and Dan Kuzmenka to see how Ultra Fractal can be stretched — or to hang out with the Faber Brothers to remind oneself of Apo’s versatility. Other artists, like Harmen Wiersma or Maria K. Lemming have forged and found potent individual styles that supercede whatever programs they use. These are the kinds of artists I will be likely want to spotlight on a bi-weekly basis when OT’s Image of the Week swings around to me.

A visit to Stacy Reed’s She Dreams in Digital site is a good place to start though. There’s plenty to see (and hear) besides the art, including photos, music, informative articles, engaging links, and a desk even messier than my own. But it’s Reed’s art made with Apophysis that keeps me clicking my bookmark.

At times, Reed’s work reminds me a little of Karin Kuhlmann (see Blackbird Fly), although Reed prefers a less painted and more unsaturated look. Reed also, to my eyes anyway, creates more tension and energy in her work than most Apo users can muster. This is likely achieved through careful attention to both perspective and absence. Look how measured placement of light draws attention to the focal points in Abstract Fractal — Floral. Reed tells us she’s just “messin with stuff,” but I expect a keen eye complements serendipity here. Seduction is another stunning, minimalist image where absence, light, and (especially) motion powerfully evoke mood.

Reed is also drawn to including lyrics or poetry (as in the featured image above), usually by others, to accompany some posts in order to highlight correspondences. And, although I’m not much taken with mixing generated fractals with RL material (and here’s a good objectification of why), the faint suggestion of sunlight and clouds nicely calls attention to the recherché detail in Mystical Tree.

Have fun exploring Reed’s blog/site. Prints are available. Don’t blitz by the sculptures. And be thankful that her desk is not as messy as it used to be.

Tim will be back next week to review another image and artist. Until then…

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Spleen

Spleen

Spleen (2008)

[Click on the image above to see the view with binoculars.]

The first section, entitled “Spleen et idèal,” opens with a series of poems that dramatize contrasting views of art, beauty, and the artist, who is depicted alternately as martyr, visionary, performer, pariah, and fool. The focus then shifts to sexual and romantic love, with the first-person narrator of the poems oscillating between extremes of ecstasy (“idèal”) and anguish (“spleen“) as he attempts to find fulfillment through a succession of women…Each set of love poems describes an erotic cycle that leads from intoxication through conflict and revulsion to an eventual ambivalent tranquility born of memory and the transmutation of suffering into art. Yet the attempt to find plenitude through love comes in the end to nothing, and “Spleen et idèal” ends with a sequence of anguished poems, several of them entitled “Spleen,” in which the self is shown imprisoned within itself, with only the certainty of suffering and death before it.
Barry Veinotte

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From the “Flowers of Evil’ series. Poem by Charles Baudelaire. Translation by William Aggeler.

Image made with Orca. Post-processed until it became just another disorienting encounter.

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UPDATE: The third image in this series can be seen on my blog.

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To the Reader

To the Reader

To the Reader (2008)

[Click on the image above to see the view with binoculars.]

The poems [in Flowers of Evil] found a small but appreciative audience, but greater public attention was given to their subject matter. The principal themes of sex and death were considered scandalous, and the book became a by-word for unwholesomeness among mainstream critics of the day. Baudelaire, his publisher, and the printer were successfully prosecuted for creating an offense against public morals. In the poem “Au lecteur” (“To the Reader”) that prefaces Les fleurs du mal, Baudelaire accuses his readers of hypocrisy and of being as guilty of sins and lies as the poet.
Language is a Virus

Flowers of Evil is perhaps the most influential book of poems of the nineteenth century. The title, like the poems themselves, establishes a dialectic between beauty and sin. A flower usually evokes the beauty of innocence — of nature in fragile, expectant bloom. But, the poet posits, is there not beauty as well in the excesses of nature, in the ugly aspects of being, in an amoral life? Is not even — or especially — the freshest flower always on the verge of decay? Baudelaire adored lust, ennui, and avarice. He opens his collection of poems with an address “To the Reader,” which announces both his own and his addressee’s propensity for falseness: “You — hypocrite reader — my twin — my brother.” Within us all lie the flowers of evil.
ArtandCulture

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From the “Flowers of Evil” series. Poem by Charles Baudelaire. Translation by Robert Lowell.

Image made with Orca. Post-processed until it became both putrid and sublime.

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Kudos to Kerry

We’re starting a new weekly feature here on Orbit Trap. Every week we’ll be reviewing an interesting piece of Fractal artwork.

This is nothing radical, of course; many sites do this sort of thing, but here on Orbit Trap it’s going to be much more exciting and lively.

I thought I would launch this regular weekly feature by reviewing a very well done piece of Fractal Artwork by Kerry Mitchell, an artist everyone in the Fractal Art world probably knows of.

It’s not one of his recent works; the collection’s dated August, 2004 on the Ultra Fractal website. I know many artists prefer to have their current works reviewed rather than things they’ve done a few years ago, but I think this one has such a strong sense of style that it’s worth taking the time to take an extra-careful look at this one.


Arabesque by Kerry Mitchell
(Click image for larger version)

Simply put, what I like about this image is that it’s an excellent presentation of what could be called “classic” Fractal Art, and directs one’s attention directly to the elegance of the fractal formula. If you don’t like images like this, then you don’t like classic, hard-core Fractal Art. (Yes, there is such a thing).

Everything that has been done to the image compliments and enhances the appearance of the fractal imagery and doesn’t obscure it or steal your attention from it. In fact, the image has a very natural, almost photographic look to it.

If one was flipping through a coffee table book on Arab artwork and style and saw this image, few people would question it’s reason for being included, although they might comment on it’s unique appearance. No doubt, that’s why Kerry named it “Arabesque”.

It’s interesting, the little mandelbrot man in the center almost looks like a key hole on some elaborately made jewel box or cabinet. And the darker gold background has a very realistic looking enamelled appearance.

From the notes for the image:

This image was created with a formula that combines the Mandelbrot and Newton fractals. The 3D effect comes from a coloring technique that mimics the look of embossed paper.

The embossing effect I think is what gives the fractal pattern such a stunning display. I’ve seen this effect used with other fractal images elsewhere and it’s not always done this tastefully; here it’s just enough to bring out the pattern and raise it up from the background and not create a high contrast moonscape (although that can be fun sometimes, too).

There’s a funny story about how I stumbled on this image. It was back in June of 2007, or something, when I was working out my personal thoughts on Ultra Fractal and trying to see as many examples of UF work as possible. Naturally, I started with the official, UF site.

I was looking for examples of excessive layering and smudgy, syrupy sorts of things. I was quite surprised when I came across this. Although I’m sure it’s not an overly simple image, it’s complexity accentuates the simple beauty of the fractal formula. In fact, I suppose this image could be displayed just as easily in a math textbook as it could in an art gallery. Far out, eh?

Stay tuned next week folks, for another exciting episode of Orbit Trap’s featured artwork selection. The image could be yours, it could be your neighbor’s, it could be from someone you’ve never heard of! It will, however, be noteworthy.

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Announcing the Benoit Mandelbrot Fractal Art Contest 2008


You’ve got to be sharp to win this one!

It’s a fresh new year. Who knows what could happen? Although based on previous year’s results, almost half of the exhibition has already been chosen and reserved for the judges, there’s still a good chunk of space reserved exclusively for the contest winners. So get working!

It’s probably too late to make changes to this year’s contest, but there are some suggestions I’d like to make:

How about fewer judges? Do they really need that many to judge such a small contest?

Also, how about some Art judges? In fact, why not make the judge (note that’s singular) someone who isn’t involved in fractal art at all? like some curator or Fine Arts professor who has a reasonably respectable reputation in contemporary art (but not expen$ive)? How would that be a problem? Are the merits of good fractal art only discernable by good fractal artists? Will an “outsider” pick junk and not “understand” what they’re looking at? Maybe a mainstream art judge will pick works that have good mainstream art merits?

Anyhow, get those submissions ready. Especially those of you who came so close to winning last year but still ended up becoming an honourable midget.

What else?

Well the war of words over last year’s contests is over: Orbit Trap has won.

How can I say that? Because all I hear now in the minor skirmishes that take place, from time to time, here and outside the castle walls, are personal attacks on us OT writers. If there was a weakness in our criticisms of the Benoit Mandelbrot Fractal Art Contests or the Fractal Universe Calendar, then our critics would be attacking those first.

I guess I’ve come to see the personal attacks as acts of desperation and last resort. They attack us personally because they can’t find anything to attack in our arguments or what we’ve said. In fact, the personal attacks confirm to me that our arguments are solid and have passed the test and show that now our critics just want to change the subject. They attack us out of frustration.

I’m not totally indifferent to these attacks, but maybe because I’ve had very little association with these people and have never really identified with the fractal world that it allows me to be somewhat detached.

I would say these two primitive contests are proof that the fractal world is still in the stone age as far as standards go (i.e. professionalism, ethics), but because things are so undeveloped and in such a early state of advancement, criticism of the contests is quite likely to have a great impact because it’s easy to start over and simply abandon both of these circuses. Fractal art has advanced so little that it’s easy to change direction.

I would also say that since the two contests are all there is at the moment to represent the genre in this way (competitions) that they are perennial issues that won’t go away until the issues they raise go away. Our adversaries like to portray the contests as personal projects and therefore make our criticism of them look inappropriate (“just get your own contest…”) and yet the organizers use these contests to draw in and represent all of the genre, while at the same time using all that attention to pawn off their own artwork alongside “the best”.

Those contests turned the spotlight on themselves – we didn’t do that. They want the freedom to speak to the whole fractal world, but they don’t want anyone to speak back to them.

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Fractal Art is mainstream now!


Yes. Apparently all the diseases and infirmities that I’ve been complaining about in the Fractal Art world are widespread and commonplace — in the mainstream. The Fractalbook people that I said were obscuring the really serious Fractal Art “nucleus” like a cloud of mosquitoes are actually what most of the real world is made up of.

This oozing sore on the face of Fractal Art (the source of most online “itching”) is in fact a sign that Fractal Art has arrived. A huge audience of shallow, distracted social butterflies is what mainstream is all about.

Here’s what I stumbled upon (no pun intended): Social Blogging Creates Bland Popularity
Stumbleupon has arrived. Stumbleupon is mainstream and popular. Here’s how Tony Lawrence describes its apex:

I used to use StumbleUpon to find good content. I don’t bother any more, because it’s now full of ho-hum content. Not “bad” content, but not exceptional. Not good enough for StumbleUpon to remain of interest to me.

That’s Fractal Art in a nutshell today. Right up there with the best in the online world.

There’s more from the reflections of Mr. Lawrence:

Point of reference: I’ve written a little less than 3,000 articles for this site. A handful have attracted attention on StumbleUpon or Digg. A small handful at that. Those posts weren’t voted up because somebody owed me tit for tat: these were honest appraisals of value devoid of motive. But it’s just a handful, just a very few.

And that’s exactly as it should be, right? Nobody hits home runs every time at bat, but in the new world juiced by social media, you can bat 1,000 with the help of your pals.. all it requires is that you help them as they help you

Of course it’s never so simple. There are always a few exceptions. Not everyone is getting with the program. They’re the losers.

Again, please understand that I am NOT saying StumbleUpon or Digg or any of the others are full of junk. I’m simply pointing out that gaming the system as is now common practice produces mediocrity.

But should we just ditch the whole system and crawl back into our rabbit hole? Can’t things be fixed? Isn’t it just a growth phase that will pass, and in turn produce something more mature and substantial?

Please don’t Stumble or Digg this post. Seriously – it’s not of interest to the social media promoters and will only tick them off. We’ll get hundreds of insipid comments from troglodytes who haven’t read the actual post and wouldn’t understand it if they did.

Insipid comments? Troglodytes?

Or how about this cheery, Solomon-like quote which Mr. Lawrence gleans from James Chartrand:

I’m disillusioned these days. It takes a lot to get me interested in anything, and as each day passes, I scan more and read less. I don’t care.

I like that. Cynicism is better than mediocrity. It’s better to be cynical than to applaud mediocrity. Cynicism is the beginning of something better. You don’t find much cynicism in the mainstream. The mainstream is big, bright and fast flowing. When things are found in the mainstream they’re usually belly-up and lifeless. “Dead things go downstream”.

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Never a Discouraging Word

Is this blue right and proper?

Blue Buffalo (2001)

Aristocracy has three successive ages. First superiority, then privileges, and finally vanities. Having passed from the first, it degenerates in the second, and dies in the third.
Vicomte De Chateaubriand

It will surprise none of Orbit Trap’s readers to learn we have had no reply to our inquiries about how the Fractal Universe Calendar is run. Nearly two weeks have passed since I wrote to Avalanche Press, and nearly a month has gone by since I emailed the FUC editor. We were certainly not flabbergasted to pick up only radio silence.

However, I was a little taken aback to see this year’s FUC editor’s busy schedule leaves her time to chat with the calendar’s supporters. The propaganda machine hums along without a glitch over at the Fractalbook niche of Keith MacKay’s blog. And an insular group it is. Among that blog’s contributors: Keith MacKay (former FUC editor), Panny Brawley (current FUC editor), Damien M. Jones (director of the Benoit Mandelbrot Fractal Art Contest), WelshWench (retired OT heckler), and kymarto (aka Toby, another retired OT heckler). An objective bunch dedicated to carefully weighing both sides of every issue — to be sure.

I could pose my questions to the editor there I suppose. But wait. No. I just remembered that I’m banned at that blog after making just one post months ago. I guess I have no alternative but to respond here instead.

MacKay begins his post by urging fractal artists to submit to the Fractal Universe Calendar. He recounts his hits and misses in having material accepted (without crunching his acceptance rate with all other submissions), and he explains why he had fun serving as an editor last year. He forgets to mention that part of that fun probably involved placing two of his own images in the calendar while serving as one of the competition’s editors — including gracing the front cover for the 2009 version. He dispenses this wisdom:

My advice now is to participate in the calendar for the fun of it. Don’t do it for the money. I mean, it’s $200, or $400 for a cover image.

Well, he should know. But we’re still confused — probably because the FUC editors and publishers refuse to answer our questions. Our adversaries (like retired OT heckler Ken) have been adamant that the FUC editors receive only the inclusion of one image as a payment — although editors are free to include other images (how many — no one will say) of theirs into the final cut of 200 images given to “the publishing team.” Is that true (we’ve asked and asked)? Or was MacKay also paid a total of $600 for having his two images selected/grandfathered in? The answer appears to be: yes. Don’t take my word for it. Take his. Here’s what he said in an OT comment thread last July:

I am getting $600 for my 2 images. I don’t know, should I turn that down for violating somebody’s notion on what good fractal art is? I don’t think so. I need a new lens for my camera.

I dunno, Keith. Those heavy, epistemological, what-is-art underpinnings do certainly cloud the issue. What about recasting the question? Maybe from this angle: As one of the competition’s editors, do you feel that reaping such rewards yourself might be regarded in some quarters as ethically suspicious and professionally sleazy? Any reaction to that line of questioning?

So, FUC editors are paid for having their own work included. Would that not make for even more incentive (or do I mean conflict of interest) to include plenty of your own material into the pruned mix sent on to Avalanche? We might be less paranoid if the editors or publishers would just spell out the boundaries for us — like we asked. From where we sit, it looks easy for MacKay to urge artists to participate for “the fun” when, as an editor, he took in the competition’s largest monetary haul last year, and his work comprised almost 1/6 of the calendar. I guess editors do have more fun.

Later in his post, MacKay can’t resist sending OT a shot. In closing, he observes:

If you do have a question or concern about the calendar, contact the editor privately. That is the right and proper way to do it.

Really? And any other way is rude? Perhaps Miss Manners should inform the FUC web site about their glaring etiquette faux pa. Here’s what the FUC site recommends:

If you have any questions or queries regarding the process which have not been answered in the FAQs please contact Panny via the enquiry form.

And that’s exactly what I did. I used the enquiry form to pose my questions. Heard zip back. Wasn’t I, in fact, contacting the editor privately? MacKay makes it all sound so laid back and informal. Gosh, maybe I should have just driven over to Brawley’s place and dropped in for Sunday brunch. We could have genteelly conversed in homespun tones as we sipped sweet tea and nibbled cornbread in the rose garden. Her butler, Wilfred Brimley, might have served us bran muffins on silver platters as he cooed: It’s the right thing to do.

In contrast to our boorishness, MacKay is well bred. He certainly has no qualms about pumping up the calendar competition in a public forum when — in keeping with his own rules of decorum — he could have more properly sent his support to the editor privately. Apparently, defending FUC’s honor in a safe Fractalbook sacristy is not ill-mannered — or, dare one suggest, even tawdry. But we who openly question the competition’s workings must be held to a different (double) standard.

And there’s more juiciness to be found buried in the comments. Like this zinger from MacKay:

I am confident that Panny will show the publishers what’s out there by providing them with a range of fractal styles. The editor and publisher needs to see what is available.

It’s a point Brawley wholeheartedly echoes:

I wish the Publisher would include some of the newer, fresher type of images, but that’s not the proven method of a viable commercial venture for them. But you can bet your bippy that they SEE some of the great new works, whether they choose them or not.

I, too, wish the publishers would choose “newer, fresher” images so the calendar-buying masses will no longer have the archetype of a fractal seared into their brains as having to be a garish, over-saturated spiral — the image of which will likely soon be appearing next to the word fractal in dictionaries everywhere. But aren’t we all glad that the publishing team at Avalanche — experts holding advanced degrees in contemporary art, I’m sure– get exposed to the very best we fractal artists have to offer…before chucking everything innovative and experimental into the recycle bin and once more selecting the same old same old. I mean — really — what’s the point? Why waste everyone’s time — and, worse, build up false hopes for artists who have submitted images on the cutting edge? It’s like pitching movie projects like The Departed or No Country for Old Men to China’s Shaw Brothers Studios. No matter how indie and hip a project is, in the end they will always just want to make another kung fu movie about Shaolin monks. This isn’t a service. It’s a shadow play.

Besides, we’re obviously an ungrateful lot. To hear this crowd talk, we plebes should be on our knees thanking our betters for even letting us in the door. Rick Spix makes this point:

I think some folks don’t realize that the two founders of the thing probably could just as easily have not included anyone else and kept it all to themselves as Tina and Linda were/are both quite capable of coming up with 13 top-notch pix by themselves had they wanted to. And easily too, I reckon. I, for one, am pretty grateful for that act of selflessness — truly in the spirit of the old “Stone Soap Group” from the heydays of Fractint, imho.

Big of them, right? Of course, if the founders had kept everything to themselves, it would indeed have been a private publishing venture, and OT would have absolutely no problem with any of it. Artists would have been personally contacted and then contracted to publish their work — much like Alice Kelley does with her Fractal Cosmos calendar. Instead, the FUC became a fuzzy competition with considerable insider privileges. It’s hardly an open source utopia like Fractint. No one has to compete to contribute files to that software. There are/were no ruling-overlord-editor-types in the Stone Soap Group, so there was no one receiving special privileges or insider compensation. But the FUC editors definitely get a few perks while they are having all that fun. As we’ve shown, 40% of the included FUC images from 2004-2008 were the work of four past or current editors.

Brawley ends her pep talk with a return back slap:

Submit — tell your friends to submit, and have fun!

As always, I thank Keith especially for his support. It’s a very welcome change from some of the press the Calendar gets every year.

Ever wonder why those negative reviews turn up on your door step each year? Tired of that annual bad press resurfacing? Here’s an idea. Fix your competition in two easy steps by:

1. Make it a true publishing venture. Pay editors a stipend (as in money but not art) to solicit material directly from artists who are making fractal art that adheres to “the Avalanche look.”

2. Do not include an editor’s work under any circumstances.

And you’re done. That’s it. And you’ll hear no more fuss (from us, anyway) about the process. I suspect the content angle might still draw fire from time to time, though.

And speaking of hearing nothing…

We might have less cause to accuse you of imperial behavior if you acted less like royalty who can’t be bothered. It just looks bad. It looks bad when you profit from having a privileged position and then boast about buying new camera equipment with your booty. It looks bad when you land grab via self-selection 40% of your own exhibition and then bill it as being filled with “the most important fractal artists in the world.” Says who? Says you. It’s a solipsistic loop. Can’t you see that? Here’s how I think you come across:

Let them eat spirals...

We’re the phone fractal art company. We don’t care. We don’t have to.

And it’s true. You don’t have to care. And Orbit Trap doesn’t deserve a response. Ignore us — just as our adversaries suggest. Everyone knows, after all, we’re bitter and cowardly. Better to huddle in your secure Fractalbook lairs where never a discouraging word is heard. Congratulate one another about the righteousness of good deeds that come from privilege and the fortitude of actions producing mutual benefits to the conclave. Whatever else, keep that chorus singing a refrain that you deserve the status you’ve claimed for yourself — especially as you enter the third stage of the aristocracy. Omnia Vanitas.

Meanwhile, out where the serfs stand in muddy water, deadlines are approaching. The competitions must go on — and will likely draw even more participants than in previous years — participants who hope to at least be let in for a tour of the servant’s quarters. Maybe this is the year you’ll twist your pixels into enough of a formulaic spiral pretzel to finally get a country club invitation — or, at least, you’ll snag an email saying you almost made the grade. Or, better yet, perhaps this go-around you’ll receive one of those 50 (and why not make it 250 this year?) meaningless honorable mentions from BMFAC. Then, you can feed your dreams a steroid drip. You’re empowered at last merely by rubbing elbows with the powerful. Shout your triumph to the world (in an obscure forum thread): I’ve reached such a level of acclaim that I will no longer even have to be juried. I can just proclaim myself a winner with a simple speech act.

Word Made Flesh. That’s you. You imitated masterpieces made by the masters. You took the fractal art courses in Mississippi. You colored spirals rightly inside the properly restricted stylistic lines. You, too, deserve to carve out some exhibition space or a calendar month (or two) for yourself.

But to those of you who do submit with less success, once all the fun you’re having wears off, and the results turn out to be same as it ever was, and you’re left feeling empty and cheated, and you find yourself still standing in a mud hole as you watch the emperor’s carriage, shades drawn, pass you by…

…don’t say you weren’t warned. Because if you come, hat in hand, to us here at OT and begin talking of revolution, well, we now know from being lectured by our betters what is the “right and proper way” to respond.

We’ll smile condescendingly, turn the blinds up, and pretend you never said anything at all.

~/~

Image made with Fractal Zplot. Post-processed until it became so blue it quit roaming.

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Geomo de la Fyre


Fyre embedded parameter file

Lately I’ve begun to seriously question whether using the term, “abstract” to describe any piece of artwork can be realistically used. I think the term abstract is itself an abstraction and is hopelessly inseparable from the world of realistic forms and imagery.

I think abstract is another way of depicting reality, that is, real things. It’s because our minds instinctively try to interpret all visual experience in realistic terms. Abstract becomes real in our eyes.

We ought to speak of “abstraction” then, because our minds refuse to think in any language other than that of real objects. Abstract is a style or type of realism; a minimalized style, transforming real things and commonly representing them in a simplified way.

The other end of the “abstract” spectrum — the opposite of simplification — is the excessive detail of chaotic imagery. It doesn’t look “realistic” but our minds translate such things so quickly that it soon becomes “something”. Jackson Pollock’s famous (notorious?) drip painting come to mind.


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Maybe that’s it; abstract art is suggestive, and therefore keeps triggering matches from our mental database of real imagery. We’ve all just seen too much of reality to go back to looking at even a blank canvas or a simple square without seeing it as a variation of something we’ve already seen in the real world.

Fractal art is an excellent example of this; fractal art often “looks like” real things and is almost always named after something real — like it was a perfectly natural and obvious thing to do. Is it possible to look at a fractal image and not “see” something?

Some fractal imagery of course is obviously realistic as fractal patterns can be found in natural things (brocolli; the structure of trees; clouds…) so it’s not surprising with those fractal images that one sees something real. But I’m thinking that all fractal imagery is converted into real images regardless of how “unreal”, “non-representational” or abstract it may appear when analyzed.


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Just as the state will appoint a lawyer to ensure that all defendants have representation in a court of law, our minds keep appointing realistic interpretations to represent “non-representational” artwork in the “court” of our minds. Abstract art never gets a chance to speak for itself.

Mark Rothko’s famous smudgy square images (also infamous? like Pollock) I always thought of as being windows in dim rooms (although very expressive windows). The smudgy outlines resemble clouds or muddy water; an archetypal sort of imagery if there ever was one. I find these things realistic, but just “stylized”, as if abstract was a style of rendering real things. In fact, take away the realistic qualities or interpretations and I think Rothko’s works lose all their effect, as does all abstract work.

The human mind just can’t handle abstract art.

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The Inner Workings of Walls


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Most have never looked beneath the surface of a wall, or even considered doing such a thing.

A wall is not seen as an object of substance, and therefore not thought of as having depth, or in this case — inner workings.

What walls do, cannot be explained merely on the basis of color and texture. Just like skin, which is “skin deep”, the smooth surface of a wall is deceptive and can easily suggest simple answers to all suggestions of deeper things.

People have often responded, perplexed, when asked, “what’s behind this wall?”


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Once, as a child, when I had measured the rooms of our house, I was intrigued by the discovery of what appeared to be (by implication of my measurements) an unexplained space in a wall. There was the fireplace, there was the bookcase, and now, here — the empty place.

Beneath all stairways, in every situation, without exception, there is a space. It’s as if the ascension of the stairway, like the acceleration of a rocket, requires something equal and opposite. When the design of the house was negotiated, the living room declared, “If you are going to leave my room and go upstairs to another room, then you will leave with me — your emptyness.” “Cursed are you above all constructions, stairway. For leading a man where he should not go, you will forever be half-useless and the haunt of spiders, a Tower of Babel in the DNA of every double-floored home.”


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Don’t be surprised.

Imagine what you thought the first time you looked under the hood of a car and saw — all those things. The car had done a pretty good job of hiding its inner workings. Perhaps you thought it just moved — all by itself.

Yes, and so it is with the inner workings of walls. The engine revealed. The machine unmasked.

Woven within white wind, we whispered; what wonder was worked with walls.

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