Fractal Art, Phase Two

Bold, new, full-color, fractal art

What? You didn’t know even know there was a Phase One? Well, let me begin there, then. At the dawn of fractal art.Phase One, the first stage of fractal art, has been oriented around software. The big developments in fractal art came from developments in the software that made it. True color fractals were a big development in fractal art over the more primitive, 256 color fractals.

More primitive? See, I’m talking like a phase one fractal artist. Good art, or even great art, can be made with 256 color fractal programs. In the same way, bad art or even awful art, can be made with true color fractal programs. Who cares how many colors your program uses? Or more to the point: who cares how many colors your artwork has in it?

That’s the essence of Phase Two thinking. And it’s all about thinking /perspective /approach. Phase Two fractal art focuses on the image and not how it was made. Perhaps in Phase Two fractal art the word “fractal” is no longer relevant because the word fractal only has meaning if the artwork exhibits a fractal appearance. Images made from details of fractals or images processed with filters are really derivative works and whether one wants to call them fractal art is really a pointless matter and unresolvable argument.  And Phase Two artists don’t care anyway how an image was made. Whether it has that parameter file pedigree or not isn’t as important as whether or not it’s…

Art. Yes, that’s where I see fractal art going. Taking an artistic approach and evaluating the image rather than the software that makes it, is an instinctive next step. It’s instinctive I think because that’s how art has always been viewed and evaluated. No serious critic ever categorized oil paintings by what kind of paint brushes they were made with or whether they were painted by men or women. Or by nationality?  Is it American Art?

Art is studied, viewed, collected, practised, and criticized according to the style of artwork — what it looks like. That’s how things will be, and even already have started to be, in phase two of fractal art. I’ve groused about Ultra Fractal, but really what I was criticizing was the excessive layering and masking of fractals. That’s what most people do with Ultra Fractal and that’s why most of what is made with it is so boring. But there are others who use Ultra Fractal for very, very different things and they use layering as an algorithmic tool rather than a way to apply make-up to fractals. The program is as advanced or as primitive as the images one makes with it. In fact, the program is irrelevant; it’s the artwork that’s important.

Phase Two thinking says, “If this image was a painting, what style of art would you say it most closely resembles?” Phase Two thinking calls fractal art that looks nice but lacks expression to be Decorative Art. It calls fractal art that evokes feeling, emotion or vivid thoughts to be Abstract Expressionism. Phase Two thinking enters fractal art through the art door and not the math door. Phase Two speaks respectfully to the Rocket Scientists but explains that beauty, while taking many forms, is the only parameter in art.
Jackson Pollock is the true father of fractal art (even if his drip paintings aren’t fractal). Benoit Mandelbrot is the father of fractal software. This is the Phase Two perspective. Pollock said, “It doesn’t make much difference how the paint is put on as long as something has been said.” Phase Two listens to the art, not the artist.

In Phase Two we don’t call it art until we hear it speak.

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Do You Need Professional Help?


Sure you do. But, the kind of professional help I’m talking about is online software courses. I know that sounds like a common subject line for spam, but this is the real thing and it includes some of the most popular fractal art programs in use today –taught by experts and reasonably priced.

The place is Visual Arts Academy and according to Virginia and Sparrow, who run the place:

VAA started about five years ago, answering a specific need for a venue for two classes based on PhotoImpact. It was an offshoot of the PhotoImpact International bulletin board, with which we are still associated.

Since then, the virtual campus has exploded to include courses on Ultra Fractal, Apophysis, Xenodream, Bryce, Poser (the lingerie dolls on Renderosity) as well as many of the more mainstream digital art programs like Photoshop, PaintShop Pro, and PhotoImpact. There’s also some courses on web design, MS Office and Photography.

Perhaps you know all that stuff and aren’t interested in taking a course by “experts”? Well, you –yes you– could be one of those experts! Let’s call you, “Expert Without a Course”.   Here’s what Virginia and Sparrow say about that:

We are always interested in new classes for a variety of software. We do tend to lean to digital art but would be more than willing to talk with a potential instructor for any class he or she thinks could work in an online setting. We’re also open to different class structures than our usual six-weeks-plus-one format. The instructor and the school split the tuition: VAA keeps an administrative fee and the rest goes to the instructor. Those interested should contact us at admin@visual-arts-academy.com

I think this is exciting. There aren’t too many places where you can find courses for something as exotic as fractal software and here is one which already covers three of the most popular programs and is open to providing more. Based on what I’ve seen in various online forums and mailing lists, there’s a lot of people asking for help and much of it revolves around the same basic things. Yes, there’s already quite a number of online tutorials available (I’ve written one for Sterlingware) and there’s always the option of asking for help in a forum.  But I know from my own experience that a significant number of users really would prefer something more formal and structured — and that’s Professional Help. But first there have to be some Professional Helpers.

Although I’ve never taken any of these courses, I think the fees are reasonable, ranging from $25 for a one semester, several week course to $50 for double semester courses. The fees of course cover the basic cost of running the online school as well as providing some compensation to the instructors for their efforts and the careful attention they give students. If you think you have specialized expertise in the area of fractal art, or in some other area of digital art, then this could be a great way for you to share that expertise in a more organized and formal setting and be compensated for it.


The instructor won’t be in the room with you.  But maybe that’s better.

You probably won’t make enough to quit your day job or anything like that, but I think the way the Visual Arts Academy has set things up is one which benefits both instructors and students. There are some real advantages to this over the more casual forms of online help.

Anyone could conceivably start up their own online school and start teaching students independently, but working through an established online entity like the Visual Arts Academy might make it easier for them as well as their students. Just as Ebay provides a secure and trustworthy environment that attracts individuals to do business with each other, an organization like VAA can bring instructors and students together and handle the basic administrative functions.  These administrative things in any business, online or offline, can become a real headache for people just getting started.

Current fractal art courses at VAA include: Apophysis Exploration, and Apophysis: Beyond the Basics, by Travis Williams; Working with Ultra Fractal, Ultra Fractal Masking Techniques and Ultra Fractal Artistry by Janet Parke; and XenoDream by Joseph Presley. Although not currently offered, Kerry Mitchell used to teach a course on working with Ultra Fractal formulas.

What’s missing from that list? The course that only you, the expert without a course can teach. There’s got to be a million things people can learn about Ultra Fractal, and let’s not forget about that other thing –art– how about something on Post-processing in Photoshop or something a little more general like Design Theory for Fractal Art. Or why not something like Programming With Fractal Math?  If you know how to do something, there’s a good chance that other people will want to know how to do it too.

Don’t think that because you’re going to be charging students a fee to take your course that no one will want to spend the money. $25 to study an exciting area of fractal or digital art for several weeks with someone who has an established reputation in the field is a trifle, even for an online venue. Think of the possible mentoring relationships that could be formed and the influence on the art form it could have in the years to come.

Come to think of it; maybe the one thing that fractal art really needs right now is a school. A place where serious students and experienced instructors can engage in some disciplined training and development. You can tell your friends you’re an online Professor and put Dr. in front of your screen name.

Seriously, this could be a really big thing.

Man of the Year

I view Garth Thornton’s recent resignation as a judge in the Benoit Mandelbrot Fractal Art Contest 2009 as a cause for celebration and renewed hope in one’s fellow man.  I know that may sound rather lofty and glorious, but what Garth has done is definitely the most encouraging event that I’ve seen in the fractal art world this year.

As an editor of Orbit Trap for the last three years, and as a silent observer of the fractal art world for more years than that, I’ve seen a lot of self-interest, self-promotion, self-indulgence and just plain self-ism (it’s becoming an art form).

Although I have no window by which to look into Garth’s mind and know exactly what his reasoning was, or to speak on his behalf, the initial trigger appeared to be a debate on Fractalforums.com.  The mere fact that Garth was willing to participate in such an open and extremely frank discussion immediately suggested to me that this guy was different from the rest.  I got the impression that it was his nature and everyday way of doing things to be open and responsive to the opinions of others and to be much more community minded than most are.

That alone was enough of an improvement in the area of leadership in fractal world in my opinion to be noteworthy.  But then, to see someone of Garth’s status in the fractal art world actually change his mind about a controversial issue and express it publicly was simply awesome and honestly, left me stunned.

Most forum discussions don’t accomplish much.  You get the usual posturing remarks and the “me versus you” mentality arising, again and again, as the prevailing pattern in online forums.  My opinion is that forums are where people go to commiserate and to build up a network of people who agree with them –they’re looking for a place to relax, not wrestle with ideas.  Few people honestly debate the issues raised and truly give any serious consideration to  the ideas (if any) that are presented.  Garth, evidently, happens to be one of those few people who do.

I think it’s important, for those of you who may not be aware, that Garth has paid a price for his decision.  It cost him something to do what he did.  He’s given up a privileged position that would have given him extra status in the fractal world.  I don’t think I’ve ever seen this happen before, but I hope others who are in positions of leadership in the fractal art world will take this example that Garth has made of acting according to principles of community building and not just short-term self-interest.

The year isn’t anywhere near over, but I doubt I’m going see anyone better or more worthy than Garth Thornton to receive an award like this.

But who knows?  I’ve certainly found Garth’s actions to be inspiring.  Maybe someone else might too.

Is It Official?

The rules page on the official website for the Benoit Mandelbrot Fractal Art Contest 2009 was changed overnight.  The list of the Selection Panel Members (judges) has been abbreviated and now no longer includes the name of  Garth Thornton who yesterday announced his intention to resign on Fractalforums.com.


New Page (above)

Old Page (below)


Garth Thornton Resigns from Judging at the Benoit Mandelbrot Fractal Art Contest 2009

While it may not be official yet, a  response by Garth Thornton to a thread at Fractalforums.com early today gives a fairly clear impression that he intends to step down from his new judging role at the Benoit Mandelbrot Fractal Art Contest 2009.

I have come to the conclusion that there is likely to be sufficient perception of conflict of interest that I should resign as a judge. I have no regrets except for the resulting inconvenience, and apologize to anyone who may be disappointed with my decision.
(Garth Thornton on fractalforums.com)


Here’s more of Garth’s comment. He is responding to previous postings by Dave Makin and Terry Wright regarding conflicts of interest:
 (from fractalforums.com)

Dave,

having trust in a panel is an easy answer. However, I have to disagree with this position, as the whole point of conflict of interest issues is not to rely on integrity. For a contest, anyone of questionable integrity or clearly lacking in credibility should not be a judge anyway. More generally, whether the context is awarding financial contracts or judging contests, a series of questions may be asked. First, people are expected to declare any personal conflicts of interest. Then there may be consideration given to whether the interests have a material or other effect on the outcome, and whether the person should participate or be party to any discussions, and whether or not they should have a vote. The exact approach depends on the kind of organization. In many contexts it is standard for the person to step aside from the entire process. Both objective and perceived conflicts of interest have to be considered.

Terry,

While I’m not in a position to give an official statement, I was told that a maximum of 25 contest entries will be the only exhibits, so I would be surprised if that is not the case. I assume that Rick was speaking hypothetically or referring to past contests.

I’d like to clarify a few points on the way.

First, I think you’ve misstated the summary: my claim did not include that you should just trust me, it was that since I did not regard the financial outcome or the overall effect as significant, trust was not a factor. However, obviously if one does not accept my assertion, it would be a factor.

The second is where you say “could receive financial gain as a direct result of the competition.” I think indirect is the correct term, as there is no sales presence or even advertising at the exhibition or contest website, and no deals being done. A closer analogy might be product placement, which is totally indirect. The implication of direct financial gain covers a range of possibilities, none of which apply here. Calling it indirect still makes your point, without misrepresentation.

The third is the subsequent statement “A reasonable person might further conclude that chances to procure personal gain for both of you are also substantial.” This has some ambiguity, as syntactically it qualifies the chances as substantial, while conveying a suggestion that the gain is substantial. There is also the ambiguity between the two meanings of substantial, “having substance” and “huge”. Thus, readers could take away an impression anywhere between “a tangible chance of making some gain” and “could make a fortune”. I only mention this because on a first quick reading I got the latter sense and had to read it again for the presumably intended meaning. I just want to add that a reasonable person could only conclude that either of us could make a large amount of money from this contest if they are totally out of touch with market realities.

Although I’ve argued that the actual conflict of interest is not significant, I accept that perceived conflict is an issue. It is an honor to be selected as a judge, but that’s not a big motivator for me so it mostly amounts to a service (ok, with some pleasure in assessing the merits and voting for the best.) However, if people perceive a conflict of interest, it devalues the service. There are always a few people who are “wrong, somewhere on the internet,” so satisfying everyone can’t be my goal. Nor can it be a popularity contest, or a vote of confidence in integrity, because that isn’t the question.

I have come to the conclusion that there is likely to be sufficient perception of conflict of interest that I should resign as a judge. I have no regrets except for the resulting inconvenience, and apologize to anyone who may be disappointed with my decision.

It’s possible that I may get around to producing a contest entry, but I had no prior plans to do so and this was not a factor.

Regards,
Garth

Is The Name Of Our Hero Benoit Mandelbrot Being Used To Market Ultra Fractal?

It’s been more than three years now since the original Benoit Mandelbrot Fractal Art Contest made it’s debut.  For those of you who haven’t been following these things, we’ve criticized the Contest over a number of things but primarily for the reason that the contest favors art work made with the program Ultra Fractal rather than presenting a wide range of Fractal Art.  This was a big deal to me because the Contest has a very high profile in online Fractal Art community as well as with the general public and therefore will go along way towards shaping people’s impression of Fractal Art as well as the future direction of it.

The Contest websites for all three Contests (2006, 2007, 2009) say that “We are choosing art that represents our art form to a world that largely does not know it—or if they do know it, they know only garish, 70s-style imagery.”  It’s this official purpose as well as it’s actual effect that initially caught my interest.  I’m interested in the ongoing evolution and popular impression of the Fractal Art genre.


The Mandel-buck Formula (requires layering)

Like I said, it’s been three years, or at least three contests now since it all began. When it initially started many of our criticisms here at Orbit Trap were met with the response that the Contest was new and just starting out. For those reasons, valid or not, I restrained myself from making what is probably the most obvious observation about the Benoit Mandelbrot Fractal Art Contests, that being that it’s all about promoting Ultra Fractal as the apex of Fractal Art and subsequently, the only program of choice for serious, professional artists.

Since then, the only significant change to the contest has been the removal of the judges own, self-selected (and Ultra Fractal made) works from the exhibition, which totaled close to 40% of the actual exhibit. We were told in the past that it’s inclusion was at the request of the previous sponsors, but all of the previous sponsors from both years are here this year and it seems that none of them have requested that. It mysteriously appeared and it mysteriously left.

It’s all a different matter this year because the “bugs” in the Contest’s design that we criticized when it was new have now become intentional features in this 2009 “final release” of what is now likely to be an established, annual institution in the Fractal Art world. In other words, the jury is no longer out and it’s time to reach a verdict, which is: The Benoit Mandelbrot Fractal Art Contest was intentionally designed to be a platform from which to promote Ultra Fractal.

What bothers me most however, is it’s use of the name and reputation of Benoit Mandelbrot for such a publicity stunt.  The name Benoit Mandelbrot is one that all fractal artists will identify with and recognize.  His monumental discoveries in the realm of fractal mathematics are surely acknowledged as the very foundations of our bold new art form, Fractal Art.  It’s precisely this universal and foundational aspect to Benoit Mandelbrot’s reputation that the contest takes advantage of to present its art exhibiton to the public as the Olympics of Fractal Art.  The name and presence of Benoit Mandelbrot gets people’s attention —and respect. It’s no great stretch of the imagination to suggest that that’s precisely why he was asked to give his name to the contest.  Who better to represent the face of fractals and Fractal Art than Benoit Mandelbrot himself?

In a fractal art contest, especially one which claims to be an exhibition that will introduce the public to the genre , one would expect a more universal theme that reflects many styles and methods in fractal art, just as Benoit Mandelbrot is an icon for all of the fractal world in general.  The organizers said, “We want to show diversity of fractal styles” but they have never done that.  I think it’s fair to say that after three consecutive contests with the same rules, that they never will and also that they have never intended to exhibit any diversity in Fractal Art.  All they’ve presented is a diverse number of Ultra Fractal artists.

It stands to reason that the extremely high visibility that Ultra Fractal receives by being the program that produces the majority of the winning entries will attract interest in it and likely increase the sales of it.  Isn’t this why companies sponsor contests and similar high profile public events, or why advertisers compete for exposure at these venues?  Anyone who knows anything about marketing a product can see what a plum position Ultra Fractal has been placed in.  And it’s not even a paying sponsor!

The exhibition of art work by judges who where also fractal artists has had the effect of insuring that Ultra Fractal received the highest visibility and status in the contest.  What could be a better advertisement for any product or tool in an art contest than to show everyone that all the judges use it?

The organization and judging of the contest is so closely associated with people who stand to gain from an increase in Ultra Fractal’s popularity that it begs the question of whether the contest was orchestrated entirely to promote Ultra Fractal by increasing its visibility and status in the eyes of new fractal artists and the public as a whole.  All of that has the potential to translate into more sales of the program ($79 – $139/license) as well as enrollment of students in their fee-based online courses ($25/student).  These are not merely academic matters of artistic style or differences of opinion as to “what is Fractal Art?”, they are commercial interests, business interests, all of which in an online environment needs only advertising and exposure to grow.

Should I go on?  They have a new judge this year.  Guess who?  It’s the author and owner of Ultra Fractal.  I guess the success of previous years shows that they don’t have to be subtle anymore.  If you’ve already got the King, Queen, and Jack of Ultra Fractal in your line-up, what’s the big deal with adding the Ace?

Sorry, but I wasn’t born yesterday.

But some people say that the fractal world is too small to find qualified judges who aren’t associated with Ultra Fractal in some way, either commercially or personally.  Well, I guess that is quite true, but only if  the fractal “world” you’re talking about is made up only of your close friends and professional associates.  There really is more to Fractal Art than Ultra Fractal.  But you’ll only see that by paying a visit to Google and searching on “Fractal Art”.  By attending the Benoit Mandelbrot Fractal Art Contest you won’t see much more than the heavily layered, “non-garish”,  Ultra Fractal school of Fractal Art.

Benoit Mandelbrot has not endorsed Ultra Fractal or any other piece of fractal software, but the way the Benoit Mandelbrot Fractal Art Contests are being run that’s exactly what his name and the good reputation that goes with it suggests and is being used for.  Benoit Mandelbrot is what fractals are all about; the contest bearing his name naturally gives the impression that Ultra Fractal is what Fractal Art is all about.

It would all be different however, if the contest had selected a neutral panel of judges and had not placed any restrictions on what type of fractal imagery could be submitted.  This could have been done (in 2006, or done in 2007, or done in 2009…) by chosing someone with art credentials who’s an outsider to the fractal art world, or at the very least, a wider range of judges who’s demonstrated preferences represent an authentic sampling of fractal art styles and methods.  Had the Benoit Mandelbrot Fractal Art Contests been run and judged by fanatical Fractinct people and selected largely Fractint art work, I would have the same objections, although the commercial aspect to those objections would likely not exist as they do with a proprietary, closed-source program like Ultra Fractal.  This has all been said before here on Orbit Trap, but since the organizers of the Contest are now sticking to the Contest’s original design and make up of the judging panel, I can only assume –the organizers like it the way it is which is the way it always was.

This third iteration of the Contest is a confirmation of the previous two.

Part of the problem, I suspect (as I have suspected from the very beginning) is that the contest is really a one-man show.  One man set the rules; one man chose the judges; and one man did it all to promote Ultra Fractal as the tool of choice for professional artists.

That man is not Benoit Mandelbrot.

Wedream(ed)incolor


It’s the job of the Coroner’s office to make an official pronouncement of death

I’m filling in at the Coroner’s office while he’s away on vacation.  That is, the Internet Coroner’s office.  That’s where the virtual, online dead go.  I was told to just “tag ’em, bag ’em and put ’em the fridge till I get back”, but I thought I’d leave a few notes about this one particular cadaver that came in recently since  I’m sure most pathologists aren’t too well acquainted with the fractal art world and will appreciate some expert help regarding the cause of death.

He’s going to need some help with this one.  I can see the Coroner staring at the body and wondering, “Why would such a young blog with such a bright future and so many friends end up DOA?”

Well Doc, basically, blogging is all about writing stuff that people want to read.  The internet puts thousands of high quality newspapers, magazines, even movies and not to mention specialty websites and also online encyclopedias like the Wikipedia in easy reach of everyone with internet access.  You have to write about things that no one else can (or will) write about.  It’s that “niche” thing.  And for that you have to be a bit of a freak.  They didn’t have a single freak.

Normal people write about normal things and freaky people write about freaky things.  On the internet, most visitors are by default disinterested.  Like I said, they’ve got plenty of great places to go (and online games too).  Good blogging attracts and holds the interest of complete strangers who don’t know who you are (or don’t care) but they’re interested in what you have to say because it’s rare and special.  In fact, a good blog will appeal just as much to its enemies as it will to its friends.  Maybe even more.  Wedream(ed)incolor had way too many friends, a sure sign of early onset terminal conditions in a blog (more commonly referred to as “hyper-irrelevancy”).

Good blogging is fresh, insightful commentary on topics that are rarely discussed (or better yet –taboo).  It’s not a group thing and most people aren’t really interested in giving raw, honest commentary about things (and posting it on the internet for everyone to read and react to).  It’s the same as art criticism or any sort of criticism; you have really get excited about it because the social fallout wouldn’t be worth it otherwise.  How many people actually get excited about writing criticism and not just reading it?  Yeah.  They didn’t even have one of those over there.  It’s like kidneys; it’s good to have two, but you’ve gotta at least have one.

A blog made up of self-conscious backslappers trying to produce something worth reading was just bound to fail.  Of course, some of them never even posted anything once.  That’s a definite warning sign of blogging cardiac arrest.

I’ve been through all this before: blogging just isn’t for everyone.  Commentary (public and published) might attract a lot of readers, but it doesn’t attract a lot of writers.  Of course, I would have thought that Orbit Trap’s own experience would made that fairly plain, but I guess everyone has to experience these things for themselves.  Morgue’s are full of those.

“If you  build it… they will watch!”  Too much work by any single person on an internet site doesn’t inspire others to join in and help out, it inspires them to stay out of the way and not touch.  If you want to be a real masochist then try asking for donations as well.  Better still, accept the fact that good blogging requires a strong vision and intense focus and that’s not likely to be found in a group of people like it is in a single person.

What else should I mention to the Coroner?  Oh.  Some of the next of kin are likely to come around and insist on doing CPR  despite the obvious stiff and bluish condition of the cadaver.  “It’s the summer!” “It’s just getting started!”  “Everyone’s just busy with other things at the moment!”  “Orbit Trap poisoned it!”  It’s a traditional custom of mourning in the fractal art world: a last ditch attempt to resurrect a social project that lacked a society.  They like to think that they did everything they could, although they didn’t actually do anything at all when it was alive.

Maybe a forum would have been a better idea?

Xaos 3.5 is here!

Cool fractals made chillingly easy (Parameter file: “fract0.xpf“)
Xaos Website


So simple

What’s new in 3.5? Glad you asked.

XaoS 3.5 has been released for download. This version contains a new Portuguese translation, several bug fixes, and some UI improvements for the Windows version.

So maybe I over-reacted. I find their use of version numbers is a little strange. 3.2 added language support for Romanian. 3.3 added a formula parser.

And what about 3.4?

In addition, 3.4 includes several fixes and improvements to the native language support and translations. The most significant of these is that accented characters are now displayed correctly on modern systems.

I’m going out on a limb here, but I think they’re reserving the big 4.0 version number for the introduction of Esperanto.

The formula parser is the big deal now with this program. Before you were limited to the dozen or so hard wired formulas and their 6 variations in different planes. Most of the formulas were interesting to look at for a little while and probably made for a nice introduction to fractals but there were only a few that you could really do much with. The formula parser changes all that although (like most formula parsers) it can be a little slow.

But now at least there’s an unlimited number of formula options by which to make use of Xaos’ great rendering capabilities. Xaos has the best random color palette generator of any fractal program that has ever been made and probably ever will be made. Combined with it’s simple edge detection filter (which was used to give the above sample images their line drawn look) it multiplies the creative possibilities of what may appear to many fractal artists as a rather simple fractal program.

I don’t know who or how many people use Xaos in serious way to make fractal art. My impression has always been that the number is few. Most fractal artists seem to prefer Ultra Fractal and Apophysis. But I think Xaos, despite it’s simple and small-town look, is an algorithmic art program of the highest quality and one of the most creative tools that a fractal artist can find. One should never underestimate the importance of color and Xaos is virtually a magic wand of creative coloring. A few taps of the shortcut key “P” on your keyboard and you’ll see what I mean.

In addition to all that, Xaos has some other well-known but still worthwhile creative tools. Fast Julia mode (push “J”) enabled me to create the above images from a rather simple user-defined formula (“COS(Z^2+C)/C”). In fact, here’s the parameter file for the above image (the white one is just the black one inverted in a graphics program).

;Position file automatically generated by XaoS 3.5
; – a realtime interactive fractal zoomer
;Use xaos -load to display it
(initstate)
(filter ‘anti #t)
(filter ‘palette #t)
(filter ‘edge #t)
(palette 3 3071 0)
(formula ‘user)
(usrform “COS(Z^2+C)/C”)
(usrformInit “”)
(juliaseed -0.97127736087806896001 0.56929235238298683524)
(incoloring 9)
(julia #t)
(plane 6)
(view -5.60 34.9 83.1 83.1)

Note that there’s a place for user formula initialization. Uh, I don’t know what that means. But there’s another custom parameter to experiment with when you’ve exhausted all your formula permutations of SIN, COS and the other cousins of trigonometry.

The beauty of Xaos is that the program places creative power at the touch of a single finger. That’s what good, algorithmic programming does. It lifts us little folks up onto the shoulders of giants.

Direct Download link for Xaos 3.5 (for Windows)

Rich Jarzombek’s Technique

Editor’s note:
(Rich Jarzombek’s unique fractal artwork was originally reviewed on Orbit Trap back on April 28th as the posting, Realistic Fractals by Rich Jarzombek. Just recently, Rich sent me a more detailed explanation of the technique he uses by describing how he made one of the images found on his website, Realistic Fractals. Nothing’s better than hearing an artist describe in their own words how they work, and when they include step by step illustrations of their creative technique that’s the sort of thing I figure would be of interest to all of Orbit Trap’s readers. Rich kindly gave me permission to post it to Orbit Trap, so here’s Rich Jarzombek’s guest posting.)

The only fractal software that I use is Tierazon. I do all of my work in an allotted screen area of 320 x 240 pixels. On my screen this measures about 3.75 inches (9.5 cm) wide.

I started by choosing one of my few favorite ‘parameters’ (settings that primarily control color). I then created a unique mathematical equation and inserted it into Tierazon. This produced Image #1.


I didn’t see anything interesting in Image #1; so, out of curiosity, I decided to see what existed surrounding the outside of Image #1. Image #2 was found directly adjacent on the left side of Image #1.


Then I decided to see what existed in the upper right hand corner of Image #2 (where the arrow is pointing). This resulted in Image #3 (which is a 10X magnification).


I noticed that this area had perfect left/right symmetry with a lot of different detail. I then somewhat scrolled down along this line of symmetry using a 25X magnification and found Image #4.


At the center of Image #4 I felt that I could see a ‘realistic’ image. I confirmed this by making a 50X magnification of the center area and produced Image #5.


Having decided that I found an acceptable image, I then had the software recompute Image #5 but at a larger pixel size (640 x 480) for much greater detail and resulting in the “Final Enlargement”.


I then used this image in a ‘photo editing program’ in order to ‘color enhance’ the image so that it would be easier to interpret by a random viewer. This became “Two Man Circus Act”.


You will note that a transparent blue tint has been applied to the background but the underlying fractal image is unchanged. Also. transparent ‘flesh-tones’ tints have been applied to the faces but the underlying fractal image (eyes, noses, mouths, etc.) is unchanged.

The technique that I’ve described above is a generalization of what I do for almost all of my fractals.

Rich Jarzombek

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Thumbnail-itis

Over the years, while browsing online galleries, I have from time to time experienced something that I have casually labeled Thumbnailitis.  It’s a condition that occurs when you see what you think is a very appealing image –in thumbnail form– but when you click on that thumbnail you are suddenly confronted with a full-size image that is not at all appealing and is actually somewhat ugly.  Going back and taking a second look at the appealing thumbnail, I then become much more deeply confused because once again I see something appealing but now also can see it’s similarities with the big ugly image it was clearly derived from it.

The thumbnail looks great, but the full-size image is unexpectedly disappointing.  Although I’ve experienced this often enough as I’m sure many other viewers have, I realize that it’s probably just the opposite of what one would expect.  One would expect the thumbnail image to be a degraded form of the larger image and not the other way around.  Of course, that’s the way it usually is, but it’s odd how thumbnails can sometimes look better than the originals.

Just why would that ever happen?  I’ve considered some reasons for this and I think it has something to do with how people make fractal artwork.

1. Too much detail and no central focus.  When a thumbnail is created it almost always results in loss of detail and blurring of the image.  The result is that smaller elements in the image merge into the background and only the largest are noticeable.  It’s the sort of thing people often try to accomplish with masking except the process is cruder (and much faster).  The result is a greatly simplified and subsequently more focused and less chaotic image.

2. Some images just look better when they’re smaller.  It’s hard to believe, but I think it has something to do with my first point in that our perception of the image is better when we can see it all in a single glance and without turning our head or moving our eyes much.  This happens in offline art galleries; people will sometimes take a few steps back to view a large work of art instead of moving forward to see more detail.  That’s why some of the Great Masters look better as cheap souvenir prints bought in the gallery gift shop than they do as the original hanging in the gallery.

3.  Some images have a great color scheme but really ugly content.  The thumbnail boils that ugly stuff down to just a few tiny, but really glorious, gradients and color combinations.  This is one that always tricks me into clicking on a thumbnail.  There’s something about good color that just excites the visual mind and makes it a tough act for the details of the full size image to follow.  Similarly, some images make better palettes than they do artwork.  The thumbnail contains all there is that’s worthwhile about the image.

4. The Proverbial Art-Hammer.  The process of creating a thumbnail is both creative and to some degree destructive.  The transformative effect usually produces a less interesting image but sometimes the result is better because it does things to the image that careful, fussy artists would never do, that is, blur the entire image all at once with one click.  It’s like one of those wierdo photoshop filters that makes you wonder why anyone would want to make (much less ever repeat) such a simple, degrading effect, until one day you try it on something without really thinking and the result is polished and professional.

Well, there you go.  Thumbnails can occasionally teach us something.  I once saved a thumbnail of mine because it looked so good.  I had to do a screen shot of it because I couldn’t duplicate the effect by simply resizing the image.  The thumnails created by the image viewer for file browsing were made with such a low quality process that no other graphical function could produce the same brutal effect.

Maybe someday thumbnails will be a category of digital art all their own.

How is it that…

…the image that was chosen for the cover of Avalanche Publishing’s 2009 Fractal Universe Calendar can also become the cover image of the May 2009 Journal of Managed Care Pharmacy?


May 2009 Cover of the Journal of Managed Care Pharmacy at amcp.org


2009 Fractal Universe Calendar Image Gallery at Fractalforum.com

It’s not a big deal or anything and the artist, Keith MacKay, as author of the work, and I would naturally assume also the holder of the copyright for it, is free to do whatever he likes with the image but to me it raises even yet still one more question about the mysterious Fractal Universe Calendar: What exactly is Avalanche Publishing paying for if artists are free to re-publish their selected calendar images elsewhere? Could the artists publish their own calendars and include their winning images in them?

It sure looks like a pretty strange set up to me, although, fortunately, one in which the artists are getting the upper hand for a change. Normally I would expect any commercial publisher to require some degree of exclusivity when they pay for the use of an image, especially when those images are such specialized creative artwork like that of the Fractal Universe Calendar. I mean, if those images can be sold to other publishers then that would reduce the value of them, I would think.

…and especially when that artwork is the front cover of the calendar!

But then the whole Fractal Universe Calendar has been one long series of secrets anyhow. Why don’t they just put this sort of information on their website so everyone knows how the whole thing works? That’s what makes this double published image so intriguing to me: obviously there’s a lot more (that is, a lot less) to the deal between Avalanche Publishing and the contest winners and their selected images than one would expect if the image chosen for the front cover of the calendar can appear on the front cover of a magazine –in the same year. What rights does Avalanche Publishing get for the four hundred or so dollars that they pay for their images?  Evidently, all they get is the right to publish the images once in their calendar (and the mini version of the calendar if they decide to print one).  Artists reserve the right to do whatever they want with their images even submit them as cover art for magazines in the same year.

Hey, that’s a nice deal!

Reinventing the Real

“You’ll only find dirt, digging where other’s have dug”
–Long John Silver, Treasure Island


Pebbles by Jonathan Hunt, 2008. Made entirely in POV-Ray

There is a definite use and function for digital photorealism, but it is almost exclusively the domain of the craftsman and not the artist. Artists don’t get a thrill out of copying the world around them like dedicated craftsmen do. Artists get a thrill out of the mental excitement that comes from the portrayal of new thoughts and feelings. Photorealism can be used for that; the surrealist paintings of Salvador Dali are what I would consider the best examples of artistic realism. As a painter Dali was average. As a surrealist painter Dali was one of the best.

What fractal art has going for it as an art and not as a craft is that it’s different. Trying to imitate other things might attact an audience for a time, but in the long run there’s little to come back and look at and chances are very good that your work will soon be overshadowed by an even greater imitator. Or equally likely — obscured by a cloud of imitations.

Graphical computer algorithms like fractal formulas and other image generators are powerfully creative because they are original. They can generate imagery that a human would never even think of. If you want to discover buried treasure then pursue the algorithmic nature of fractal art. If, however, you just want to dig a better hole than the last person, then keep digging — the competition is intense.


The Wet Bird by Gilles Tran, 2000. Also made in POV-Ray.

Things have changed very quickly in the computing/digital world and now graphics often have a near (close, but not perfect) photographic appearance making one uncertain at times whether they are viewing a computer-made image or a photograph of something real. It’s strange then, that the old style — primitive — computer graphics of 256-color, or even 8-color, indexed pngs and gifs of the “old” days (1990’s) would have any sort of appeal to someone like me or anyone with any knowledge of computer graphics who one would expect to admire only that which is current and represents the latest technology.

I think however, that it reveals something about art that is very relevant to the digital art world but is something that has yet to be grasped by many who enjoy digital art: Photorealism can be boring!

Imitating reality is pointless in a world of easy realism (i.e. photography) and in a world which, as stupid as this may sound, realism is common and hardly eye-catching because we see it everywhere, everyday.


The Office by Jaime Vives Piqueres, 2004. Yes, this too was made in POV-Ray.

I mention this particularly because I’ve gotten the impression from browsing online digital art galleries, that many people seem to feel that the apex of digital imagery is the imitation of real things — photorealism — and that anything that looks “rough” or “primitive” or “poorly anti-aliased” is shrugged off as unprofessional, unskilled or ugly.

I think digital art is stuck in a very limited (and boring) role of trying to “beat photography” and come up with images that provoke the response, “Wow! I can’t believe that’s not a photograph!”. Although occasionally this may be a rewarding pursuit, it’s a creative dead end. What that means for the future I believe, is that the more interesting and more creative digital work will be produced by people who pursue the types of imagery that have never been seen before and don’t currently have categories or convenient labels. Faking photographs won’t make that happen.

The Blog that Drove the Universe out of Town


“I love the smell of blog posts in the morning”

It’s been almost three years since Orbit Trap appeared in August of 2006. Initially, I had expected it to have an enormous influence on fractal art simply by virtue of being a collective venue ready to showcase and demonstrate new ideas and fresh directions in fractal art. The hostility that erupted when concepts like politics and art criticism –concepts which are commonplace in the larger world of art– were introduced in the context of fractal art, made me realize that the fractal art world, despite being a high-tech art form, was in fact a primitive, medieval oligarchy and a free and open 21st century venue like Orbit Trap was not welcome by the reigning Dukes and Duchesses.

Criticizing Ultra Fractal… a big no-no! I posted my reasons for not using it and war broke out. Over the years (yes, years!) I reviewed and praised a number of fractal artists who use Ultra Fractal exclusively and yet Orbit Trap is still seen, in brute simple terms, as being anti-Ultra Fractal. Why? Because in fractal art’s medieval environment you’re either a vassal of the king or a vassal of his enemies. I chose to just speak my mind about Ultra Fractal, to just post my personal opinion, but that itself was an idea way ahead of it’s time in fractal land, although it’s a common activity, and a well-respected one, in the rest of the art world today.

Then came the contests.

Frankly, in my opinion, anyone who couldn’t see that the Benoit Mandelbrot Fractal Art Contest or the Fractal Universe Calendar was run in a blatantly unfair way was either stupid or lying. What shocked me the most about the response to Orbit Trap’s exposés of these contests was how many people who seemed to have nothing to gain spoke up to support the very entities that had been ripping them off every year by crowding them out of the winners circle. So many of the poor peasants came out to defend their beloved ruling elite. How could there be so many suckers? Is there no one out there with half a brain?

Well, that’s the current fractal art scene: a small ruling group and a huge peasantry composed of boot-lickers and flatterers. But no! That was the old fractal art scene. Something has changed.


The Witch is Dead!

The Benoit Mandelbrot Fractal Art Contest is in hiding, possibly MIA or KIA. At least for the time being it’s been neutered, but who knows? Those people don’t talk to anyone except themselves. Orbit Trap is the only place you’ll get an unbiased perspective on fractal art and what’s going on, even if we have to guess sometimes. And now, the big event, if you haven’t noticed, is that the Fractal Universe Calendar’s annual contest, as announced by Tina Oloyede in a belated response to Orbit Trap’s enquiries, will no longer operate as a contest as it has for all these years but will instead just contact a few artists directly to ask them for artwork. Of course, that was what they really doing all along, but the big deal is that the medieval pagentry and pomp is gone and the fractal art world’s longest running contest has now left the Middle Ages and entered the social equivalent of the 16th century Renaissance. And that, in my opinion, is the biggest news of the last three years in the fractal art world. They didn’t even make that announcement that on their own website! It was made in the comments section (yes, the comments section) of an Orbit Trap posting.

Although, I suppose, the fact that all this came about in response to the persistence of what is really nothing more than just another freely hosted blog on Blogger run by what is commonly seen as “two whiners” in the fractal world, is perhaps something of equal merit. How is it that Orbit Trap could run that venerable and established contest out of town? Maybe telling the truth about them month after month made them feel so uncomfortable they just had to do something?

If so, that would be a very modern and encouraging response. Maybe this Orbit Trap thing has helped advance fractal art more than I’ve realized.

Digital Art is Mass Media


A Typical Fractal Gallery

Digital art is not displayed or presented in the way in which paintings or photographs are. One doesn’t exhibit digital art, one broadcasts it. The digital medium is so different from the traditional paper and canvas medium that concepts like copyright, which were established in the offline, pre-internet world, have different meanings, and sometimes no meaning at all in the digital environment of the internet.

One of the common themes I’ve observed in my 10 years in the online art world is that of artists lamenting how easy it is for people (those evil, thieving people) to “steal” their artwork. As a hobbyist, I find myself just as much in the role of the art-viewer as I do in the role of art-maker. Furthermore, as someone who’s over 40, I can relate to the old world where all art and culture was offline and either printed on paper or framed and hanging on a wall. But I can also relate to this “new” online world where everything from seemingly everywhere is continuously available on my computer screen at no apparent cost and without any of the usual physical interactions required to gain access or permission to it. Cost seems somewhat abstract; on the internet I don’t feel like everything’s free so much as it feels like everything’s already been paid for. Just like television, or the radio.. or like any other broadcast medium.

I came across an online history of the World book a few years ago. Like many other attempts to bring together everything important that’s ever happened in the World, I found it to be more religious than scholarly and also rather hard to read. But one brief biographical note by the author stuck in my mind: after graduating from university he later moved back to live near his old university. But not to pursue a graduate degree or anything like that, but simply because he found life to be unbearable unless he had access to a university library. As someone who used to spend his Friday nights browsing through the book shelves during my university years, I can really relate to that hunger for a vast, high-grade information source. But today, anyone who has an internet connection has, more or less, that vast information source right on their computer. It might not always be the best, but the internet has the wide range of materials and specialized kind of items that only a university library used to have. Inside the library it’s all free, because the university has already paid for the books. Internet access is like owning the whole library. Of course, copyright law doesn’t see it that way.

This is the source of frustration for digital artists who want to display their work and yet at the same time, enforcing their legal right to copyright protection, derive some income from the reproduction and sale of their work. Reproduction is the key concept; in the online world there is no such thing as reproduction as there is in the offline, printed world. Or actually, on the internet, the digital world, everything is a reproduction, just as broadcasting a television signal creates the potential for an unlimited number of “copies” of a television show when viewed by millions of people on millions of television sets. When we watch television, our TV set “creates” a copy of the show.

In the world of the print medium I grew up in (which I believe still exists today) publishers would speak of the number of copies they had printed and book sellers would speak of the number of copies of a book they sold (or not sold). I don’t remember any television producers speaking of the number of copies their viewers had bought. The television industry spoke about the size of its audience, and not numbers of copies made. In Mass Media, copies are an abstract and irrelevant concept for the simple reason that you can’t control who’s viewing, or “copying”, your show and subsequently you can’t sell it (you can ask for donations, though!). Mass media producers sell their audience’s attention to advertisers who use those brief opportunities to influence the audience’s consumer behaviour by trying to get them to buy their products. It doesn’t work that way with books or other printed matter.

It costs money to print books and that’s why you have to pay money to have them. If you take a book from a bookstore without paying, it’s stealing and the bookstore owner loses money. If you download a fractal artist’s entire life work from their online gallery and view it again and again, the fractal artist doesn’t lose any money, but under the laws of copyright, it’s still stealing. It’s almost a victimless crime. It’s almost an anonymous victimless crime. It’s almost an anonymous, imperceptible, invisible, victimless crime. And virtual too!

Enough. Here’s the conclusion: In Digital Art it’s all about resolution. Broadcast in Low-Res, Print in Hi-Res. Don’t worry about Low-Res copying or unauthorized use because it won’t hurt your print sales and will quite possibly be beneficial to them. Yes! It pays to be robbed –on the internet!. Your Hi-Res files are the real thing; the Low-Res files are like your business cards. (You might want to put your name on them since people might forget). If you make great artwork, then people will pay to have a print of it and that can only come from the Hi-Res file which you –and only you– need to posess and control. There you go, we’re all happy again!

Now, if all you make are Low-Res images and you post them without your name, like I do, then you’ll never make any money –ever. But the potential for great fame still exists. And that’s still an achievement worth considering. I’ll bet there’s a lot of big, rich artists today who would trade all their money just to be famous.

Realistic Fractals by Rich Jarzombek


Senorita’s New Attire by Rich Jarzombek.  Click for larger image.

The general field of Fractal Art abounds in pictures that may be largely described as beautiful random designs or geometric shapes. It is rare to find Fractal Art pictures that strongly portray substantive images such as people or specific objects. However, it is the intent of Realistic Fractals to restrict itself solely to the creation of such substantive images.
(from http://realisticfractals.com/introduction.html)


Arab Granny and Child by Rich Jarzombek.  Click for larger image.

Each Realistic Fractal picture was created by its own single mathematical expression. No overlays of multiple fractal pictures are used. Most of the pictures are shown in the ‘as is’ condition directly from the fractal generating software. In some cases, selected areas of the fractal pictures may be slightly ‘enhanced’ using other software in order to permit easier visual interpretaion. However, in these cases, the original basic fractal image is left unchanged.
(from http://realisticfractals.com/introduction.html)


Near East Prelate by Rich Jarzombek.  Click for larger image.

Realistic Fractals consists of Art Galleries created with Fractal Art pictures which have a strong visual relationship to each picture’s title. These pictures are sorted into three types of galleries: People Gallery, Objects Gallery and Religious Gallery.
(from http://realisticfractals.com/index.html)


Bishop’s Invocation by Rich Jarzombek.  Click for larger image.

Rich Jarzombek says:
At present my fractal art interests are in creating equations which, when inserted into Tierazon, have a ‘relatively high probability’ of generating images that are easily perceived as ‘real people’ or ‘real objects’. I do appreciate and respect traditional fractal art forms. From the standpoint of ‘artistic beauty’ they far surpass my crude images. Hopefully, I simply am attempting to show that there may exist a new (?) potential in ‘fractal art’ for the benefit of viewers who might prefer more ‘realistic’ images.

In mid 2007 I designed my own website, Realistic Fractals, which I’ve sorted into People, Objects, and Religious galleries. Each of my fractals is based on its own unique mathematical expression that I created and inserted into Tierazon. In some cases I ‘color enhance’ selected areas of the fractals for easier interpretation while leaving the original underlying single fractal image unchanged. No overlay of multiple fractals, photos, nor other artwork are used.


Bee Keeper by Rich Jarzombek.  Click for larger image.
(Bee Keeper?  Or grizzled old salt decked out in a Sou’ Wester?)

Who is this Rich Jarzombek?  Is he the latest young new face at Renderosity or Deviant Art?

Oh, no.  He’s a self-proclaimed “Old Geezer”, 80-something, retired Chemical Engineer and a Grandfather too.  He claims to have no formal art training, but that’s pretty normal in the Fractal Art world.

Rich, I suspect, is just another one of us folks who’ve discovered something exciting about fractals and pursued it with a passion that comes from imagery itself, plain and simple.  However, he’s headed off on a unique path because that’s what happens when you don’t hang around the losers and back-slappers that cling to the virtual walls of the Cloning Facility at Renderosity and Deviant Art, oozing useless tips and dripping with venom.  That’s right.


Parting of the Red Sea by Rich Jarzombek.  Click for larger image.

I haven’t made any images quite like this in Tierazon myself.  But one thing I’ve learned about fractal programs is that they’re very similar to musical instruments in the sense that they can be made to produce things that the author of the program may never have anticipated.

It just goes to show that you’re never too old to do something new.  And sadly, for all those youngsters at Renderosity and Deviant Art, caught in that fractal House of the Rising Sun, wearing that “ball and chain” it shows you’re never too young to become old and stuck in your ways.  Ain’t that the truth…

Can Bad Fractals be Good Art?


Pantheon

Good software makes images that are too slick.  It’s hard to get good software to make smudgy, jagged, off-color stuff.  Purebred imagery is predictable.  Artists often make junk and crazy mistakes but it’s a process of trial and error that leads to new styles.  Good software and professional skills is a toxic combination that gets everything right the first time and inevitably leads to the best fractals — a dead end.

I’ve given the fractal world many bad examples to follow and, unless my disciples are all off in the desert hiding, no one seems to be following my liquid path down the drain.  But success and popularity are difficult obstacles to overcome.  The encouragement of others is sometimes all it takes to keep someone going down a fruitless path to a heartless goal.

If you want to help someone produce better art, not necessarily better fractals, challenge them with negative criticism and encourage them to give it up.  When the lights of success and encouragement go out, only the glow of your art will be left.

There is something that I call “Raw Style”.  It’s imagery that looks better when it isn’t anti-aliased and when it’s not cooked and simply presented “as-is”.  As fractal software has progressed, it’s become easier to process things and to do more to it.  One would expect this to be a good thing, and it is if what you want to do is make better fractals, but it’s bad because users quickly fall into a routine of tidying and polishing everything they make like obsessive-compulsive cleaning maids.  Imagine what news photography would be like if before anyone took a photo of someone, the subject’s mother appeared and combed their hair and straightened up their shirt collar before the photo was taken — every moment would be ruined.  Good art is often ready-made; but we overlook it because we don’t expect it.


The Great Seal

I’m not saying you shouldn’t tweak and process fractals.  What I am saying is that you should ask yourself “Why?” and try to avoid it because it leads to much better fractals and really bad art.  Fractal art is the domain of the Ugly Duckling; stop choking your swans.

The death of contests is good because contests take artists with talent and creativity and turn them into approval addicts.  After just a few contests most artists already start to exhibit the symptoms of mental degeneration that accompany similar dependency disorders: restlessness; anxiety attacks; obsessive grooming; checking their mail every five minutes.

The anti-art tendencies of contests are easy to spot: judges who don’t like art choose the best fractals and exhibit (no pun intended) an ingrained aversion to the bad ones.  A good fractal art contest will present a very pronounced dislike of good fractals and show a real affinity for bad ones.  But people like that don’t run contests — they run from contests.

A few rules of thumb: Great art is always unpopular because anything that’s so intensely specialized and focused alienates at least 90 percent of its audience.   It’s almost a law of mathematics.  But it’s a good thing because it means that your own gut feelings about your work are probably more important and a more accurate measurement of it’s value than the other 9 out of 10 people who may look at it — if we can only stop deceiving ourselves.  The majority is always wrong because whenever a lot of people think they all see the same thing it shows they aren’t really looking very closely.

Art is all about taking the trivial more seriously.  We can start by making bad fractals.

Is Ultra Fractal Really a Fractal Program or Is It a Bold New Spaceship By Which To Explore the Algorithmic Heavens?

Consider this:

And about these continuous and pointless attacks against Ultra Fractal, maybe you should just start displaying some fractal images that obviously cannot be realized in Ultra Fractal. I haven’t seen any on your blog so far. The ease with which it is possible to implement ideas into algorithms and then works (especially with the new object oriented programming) makes it for me without any doubt the best tool available for algorithmic art. Anyway, a constructive approach would be less boring for your readers.

That was a comment by Samuel Monnier, an unrepentant Ultra Fractal user, commenting on a recent posting here at Orbit Trap.  In keeping with the Space exploration analogy which I used in the title, Sam has the “Right Stuff”, the thing which Tom Wolfe said separated the mediocre astronauts from the ones selected by NASA to go on the elite space missions to the Moon.

What I think Sam is getting at (besides suggesting that Ultra Fractal is being attacked pointlessly) is that he has found Ultra Fractal to be a tool which allows him to easily create Original Algorithmic Art.  Sam (and a few others) are using Ultra Fractal to do extremely un-fractal things.  Isn’t that exciting?

More from Monnier:

I’ve been using Ultra Fractal for about ten years. I’m mainly interested in producing images which display structure at every scale, everywhere, unlike most more traditional fractal images, which display structures at small scale only in some very limited regions. The goal is that the viewer should be able to enjoy the work when looking at it from far as well as when looking at it with a magnifying glass. To this end I developed a private algorithm, taking advantage of Ultra Fractal’s versatile formula editor.
(from http://www.ultrafractal.com/showcase.html)

“A Private Algorithm.”  This sounds exciting.  Actually, anything with the term, Algorithm, in it sounds exciting; Fractal is starting to get a little too small-townish for me, lately.  Private Algorithm sounds more experimental, cutting edge and next-generational.  Like carrying out atomic bomb tests in your basement.

Monnier continues:

The algorithm I wrote is inspired by the one used to produce Brownian clouds. The idea is to draw a pattern, and then sum it at smaller and smaller scales. This gives the image structure on a wide scale range while preserving some kind of homogeneity, as the patterns you will see with your magnifying glass will be roughly the same as the ones you see from far. Each image is a whole little world that is rather difficult to imagine from the low resolution pictures displayed here.

The possibility to use classes in algorithms introduced recently with Ultra Fractal 5 allowed [me] to substantially increase the diversity of patterns this algorithm can create.
(from http://www.ultrafractal.com/showcase.html)

“The idea is to…”  Sounds rather creative and speculative, doesn’t it?  Not the usual Mandelbrot this, or Julia that or tweak-fest tricks.  Could this sort of thing explain why Sam’s artwork is so different than the usual Ultra Fractal trash that fills up that annual garbage can of fractal “art” called the Fractal Universe Calendar?

Enough words and talking, let’s look at some art:


20080720 by Samuel Monnier, from the Ultra Fractal Showcase
Click for larger view

Strangely, this is one of my all time favorite images, I cannot exactly say why. It is based on a Truchet pattern. The Truchet pattern is constructed from randomly oriented decorated square tiles. In this image, their orientations were chosen not quite randomly in order to create this strange alphabet. Note the symmetries of the “text” between the dark and light regions, and how the fine texture reproduces it.
(from http://www.ultrafractal.com/showcase/samuel/20080720.html)

“…to create this strange alphabet”  Hey, far out.  You really have to take a look at the larger image to see what Sam’s talking about.  Which brings me to the question, What is Sam talking about?

It ain’t no fractal.  Or maybe it is — mathematically speaking.  I guess what I mean is that this isn’t the sort of image one expects to see from a fractal program.  This is the sort of thing I would expect to see from a non-fractal algorithmic art program or coming from a series of photoshop filter mutations.

I think it’s important to note that Sam says it’s one of his all-time favorite images.  Why is it one of his all-time favorites?  I know why.  Because it’s from a distant star and not just the same old sort of thing that we commonly see down here in the everyday fractal world — that place we’ve come to call home after all these years.

It’s time to head to the stars, boys and girls!  Fractals are great but there’s a great big universe of algorithms out there to be explored.  Maybe Ultra Fractal is the ship to take us there.  Maybe it’s time to stop using layers to make wispy, flowery stuff to fill that annual eyesore and start making bold new structures like Sam.

I used to say that the best way to tell if a program was any good or not was by looking at what was made with it.  That’s why I made those “pointless” attacks on Ultra Fractal, because every time I found some glossy, cliche fractal image on the internet it almost always turned out to have been made in Ultra Fractal.  That’s also why the work of Samuel Monnier and Paul DeCelle stood out in such stark contrast — they they’re work is creative, original, algorithmic art.

In my personal artistic opinion I think the programming capabilities that Ultra Fractal has that allow it to make these sorts of “non-fractal” images is something that should be pursued more; it’s more high-class than the traditional fractal stuff.  The fractal image layering and image importing features have very limited artistic potential (unless you like that sort of thing, of course) when compared to using Ultra Fractal as a programming platform for algorithmic experimentation.

Of course embarking on these sorts of algorithmic voyages requires the programming and theoretical skills (math) which the average Ultra Fractal user doesn’t have, but I’m sure when new users see more of this type of artwork it will generate a lot more interest in learning how to write formulas for Ultra Fractal to the point where such specialized skills become a routine part of the creative algorithmic art process.

Yes, some day Space Travel will be common place and perhaps Ultra Fractal will change it’s name to Ultra Math or Ultra Formula or 2001: An Algorithmic Odyssey.

Image of the Week: Harmonics by "O"

What?  By who?

Why I call myself O. Most people think of Chaos as the opposite of Order, but actually Order is merely Chaos constrained. In this respect, Order and Chaos form a continuum that comprises the fullness of existence. The opposite of this “fullness” is the “nothingness” or a Void, often represented by an empty circle.

(from More About O)

Freaky, eh? There’s more:

As O, I play Yin to Chaos’ Yang in bringing forth images that display the fullness of Chaos.

All these images were created with a freeware fractal program called Fractint, using only its standard built-in formulae. In keeping with the spirit of its developers, I have not encrypted these images or tried to make them “proprietary” in any way so that others may learn and improve upon the techniques I have used.

(from More About O)

I have a sneaking suspicion who this artist is, but I’m not making any guesses right away.  Let’s just look at the art. (Click images for larger view)


Harmon01 by “O”


Harmon201b, by “O”


Harmon231, by “O


Harmon04, by “O”

These images may not be the kind that get people excited over at Renderosity or Deviant Art these days, but I think they’re good fractal art nonetheless.  I suppose most people have moved on from Fractint but have they all moved up to making better fractal art?  The creative power of fractal math, even in an old-fashioned program like Fractint using 256-color palettes, can be more impressive than an image made with a newer program utilizing all sorts of graphical effects but which displays little algorithmic character.

These images really need to be viewed at their larger size to fully appreciate the detail that I find makes them so interesting.  Although they are patterns and completely determined by a formula, they possess an important quality of good design –unpredictability– which is exhibited by the lack of repetition and the high degree of variation that one sees when they’re given a more careful look.

The third one, Harmon231, has a very rich, almost painted style to it that is surprising in something made with such a simple, 256-color palette.  The image reminds me of the painted ornamentation in ancient Egyptian tombs.

In the first and last, Harmon01 and Harmon04, the large Celtic-like rope work displays what looks like symbols at the main intersection points as if the formula was labeling itself with it’s own custom algorithmic hieroglyphics.

The second, purple one, Harmon201b, is perhaps the most interesting of the group because of it’s most pronounced design element, the empty, colorless holes with irregular shapes.  Some of the line details are a single palette color and don’t even appear to be anti-aliased and yet complement the rest of the work which resembles a cross between thermal photography and avante garde painting.  All that from using an old dinosaur of a program like Fractint!

Well, that’s the way it is with Fractal Art, or I guess any kind of art: it’s not so much what tools you use as how you use them.  Some people might view this artwork by “O” as being very simple and maybe even primitive, but the artistic effect obtained with them rivals anything created with more complex programs.  And it’s all about making art, isn’t it?

Fractal Guernica


Fractal Guernica, by Pablo Picasso II
(guernica03.loo)

In the same category as room-temperature fusion, perpetual motion and the age-old alchemical quest to turn lead into gold, is added yet another bold and fearful challenge: to make a piece of fractal artwork that rivals the depth of expression of Picasso’s famous painting, Guernica. I threw down this challenge recently albeit in a very off-handed way, via a blog posting and near the end of it, suggesting it was merely something mythical and hypothetical which would be good for one to contemplate and aim at, even if it was out of human reach.

Well, wonder of wonders, here it is — all algorithm and all art.  You could call it an accident, I suppose, but that’s the whole point of the hitherto mythical Fractal Guernica concept: algorithms don’t express anything other than algorithms.  If algorithmic art is just an accident then fractal art is all about chasing ambulances and spotting crash scenes.

For those of you who like big art, or are just getting old and need to see everything large, here’s a large version.

Anyhow, let’s get the discussion of rich, visual symbolism started, the kind which only a really great work of art can provoke.  Hopefully we’ll be able to decode everything the artist is trying to say, because these things can be pretty complex and convoluted.  And that’s without even attempting to psychoanalyze the artist or take a Marxist perspective.

What’s it all about?  Hey, slow down.  How about, what’s that bull with the half-moon head all about?   That’s what I saw first too (foreground, left).  Did the artist rip that right off Picasso or what?  Actually, we ought to get something straight, right off the bat: the artist is the algorithm.  What does an algorithm know about that?

The bull is actually a cow (unimportant) and is an allusion to the cow jumped over the moon nursery rhyme.  But the moon has now obscured the cow’s head and left it confused and blind.  This is a direct reference to the space race and how it got bogged down once it actually landed on the moon subsequently losing it’s direction and which since then has literally gone nowhere.  The strength of the space age has become deluded by it’s own achievements.  The big green thing beside it comes later.

Background, left (top,left) is one of the most shocking off all images.  It represents aircraft and perhaps bears some similarity to the original Guernica.  The airplane has a huge mouth and is attempting to consume the Earth (the blue round thing).  While in most of the world aircraft represent modern, advanced transportation, in other parts of the world aircraft are entirely different and play the role of the most voracious of all war machines.  Don’t think Boeing 747 Jumbo Jet; think Mig-29 or F-18.  If you’ve ever seen, and particularly heard, a modern fighter jet maneuvering in the sky above you, the deep rumble, the sound of the sky ripping apart and your chest reverberating, ear drums rattling — then this image is easily understood.  The aircraft is depicted not as a gleaming white bird, but like a crocodile, an ancient lizard with a long, teeth-lined snout, pursuing the Earth itself.  Snake of the sky, King of the Air.

Bottom, right.  It is modern man himself (herself).  Notice how long the arms are; very long, they’re extended.  Technology has extended the arms of modern man but at the same time weighed them down and reduced their choices.  The golden glow (a recurrent theme, representing technological enlightenment) distorts his face and his head is turned at an angle which is out of sync with the things around him.  There’s more, but it’s obvious.

Middle, right, above modern man.  The volcano has a strange eruption on top of it because it’s not a volcanic eruption at all — it’s an allusion to the Biblical tower of Babel on top of a natural tower, a volcano.  The tall structure is a broadcast antenna.  Broadcasting what?  Babel sounds.  The communication that links and informs so many all over the world is ultimately a source of confusion and something which discourages people from cooperating: propaganda; biased news reporting; stock manipulation, liar-mercials.  Well, it’s a small part of the total work, so let’s not dwell on it.

Above the moon which is on top of the cow’s head is a series of legged creatures enveloped in a golden glow (remember the golden glow?).  Bonus marks to the art history students who guessed, Bruegel’s Blind Leading the Blind.  Except in this case it’s the technologically enlightened who are blindly stumbling, one after the other.

Finally, the main element in this work, the golden glob of stuff dropping down (mid-picture) colliding with the green glob rising up.  The golden glob is filled with things coming down from above — space industry spin-offs — biotechnology, genetic engineering, creatures dark and intriguing.  The golden glob is the descending technological world which should be ascending, but has reversed direction and now comes into sharp conflict with the green movement of environmental responsibility and technological restraint.  (Notice the purity and simplicity of the green glob as contrasted with the complexity of the golden one, although there is something like a red scorpion with his tail sticking out, in the green glob.)

On the large scale, note how the elements are at the same time detached from each other and yet in collision with each other.  It suggests that their movements or trajectories are conflicting but not intentionally conflicting.  Instead, the collisions come from the expression of their nature and not any sort of conscious will — a sort of Babel like manifestation of decay through mental confusion rather than through conflicting or competing desires.  Everything just falls apart because it no longer has any connection.  The modern world is freedoms in collision.

Stepping back even further, there is some irony here that a work that depicts technology as some horrible thing destroying people and their relationships was in fact made using a fractal generator, one of the most technological of all things I would say.  In fact, I’m going to go out on a limb here and say that this artist is in fact a hypocrite; demonizing technology and yet at the same time using it to to make art just for fun.  Is he blinded by that golden glow too?

Whoa.  Far out.  That is so 21st Century.

Tim’s Guide to the Fractal Community: a Response to Sherlock Fractal

Terry, much of your discussion revolves around the notion and concept of a fractal art community.  I need to address this first because I believe that will clarify this discussion immensely because this community thing complicates everything else.

There is no fractal art community.

There is no fractal art community; not in either a formal or practical sense.  What might, in the minds of some, pass for a fractal community is in my analysis nothing more than a few groups of like-minded people gathered around:
1) Ultra Fractal software;
2) Fractal Universe Calendar;
3) Various networks of friends at the online art portals, Renderosity and Deviant Art (i.e. “Fractalbook”)
4) Two dormant, but still plugged-in, web-rings
5) The occasional, courageous person who starts up a new fractal forum

Everyone else left over who has an association with fractal art belongs to primarily:
1) a few individual programmers (some active, some retired)
2) about a hundred individual artists (personal websites, web-ring members)

The fractal art world is a very small and fragmented bunch of people and programs.  I don’t think that’s a “community”.  The few clusters that I’ve mentioned have given very little shape or direction to what is called “fractal art”, a genre, or much larger entitiy, which I would say exists merely as a descriptive label (art made with fractals).  What these groups are doing through their association is developing one or two very casually defined styles by pursuing what interests them and looking at what each other is doing.  If they appear to be rejecting photoshop filtering transformations or artwork which expresses themes from real life or socio-political ideas, I think it’s largely because:
1) It doesn’t interest them
2) It’s hard to do with fractal imagery, post-processed or not

Maybe in the past, in the old days when fractal programming was developing and people used newsgroups to communicate, there may have been something resembling a community that had an identifiable identity and coherent standards, but that was before my time, and currently I don’t see anything like that.

I think fractal art of any style or school of thought will be evaluated by it’s audience in the same way that any other type of art is judged: composition; expression; color; style; overall impression; message — the sort of things you’re advocating.  Fractal artists may have a unique perspective on their art but I don’t think their audience will.  Boring art is a self-limiting disease, whereas exciting new styles attract attention and recruit new followers and more growth.

You talked about getting rid of the idea that fractal art is this or fractal art is that — the “this” or “that”.  I think that is happening, but the result is that fractal art is evolving into a number of unrelated styles — all fractal art, that is, art with fractals — but only nominally related; a rather weak association.

There is a distinct Ultra Fractal style (although not all Ultra Fractal artists exhibit it) that incorporates layering techniques and is best seen in the Benoit Mandelbrot Fractal Art Contest selections.

I prefer a more classical style that depends on the algorithms for effect and is primarily made in single layer programs but can benefit from some graphical effects which enhance the algorithmic imagery.  I am also somewhat of a lazy artist too.

What you do Terry, is yet another style of fractal art that expresses themes and ideas in the way that traditional artwork made by hand does.

I think fractal art as a genre is becoming as meaningless a label as say, silkscreen art is.  Andy Warhol did a lot of work using silk-screening, but that doesn’t mean him and people who make t-shirts with animal cartoons on them have very much in common as artists.  “Fractal” describes what we all do less and less and is becoming more of a trivial connection than a core attribute.  A disintegrating community, if there is, in fact, one at all.

I think fractal art is not and can not be defined by any one person or group, but rather is defined by the artwork that is actually being made and exhibited; and that artwork, and the people who make it, I believe are diverging and fragmenting, not converging or solidifying.

Challenges for Fractal Artists


Under Red Sea, by maruscya

I think working with fractals is very much like the art of nature photography.  Nature photography tends to be descriptive, showing what things look like and focusing primarily on the form, color and interesting situations that one finds in the natural world.  Sometimes you see a really startling photo that expresses profound ideas like fear, terror, contentment,  or raw, animal power, but mostly nature photography is just pictures of nature and appeals to those who like natural imagery.

But when one looks at the larger world of art which contains works of social commentary, intense emotional expression, and other creative work drawing heavily from imagery found only in the human world (faces, buildings, technology), then what are we fractal “nature photographers” to do if we want to produce fractal art that is more than just weird patterns or the proverbial eye-candy?

In the pursuit of more than just eye-candy, fractal art faces the same challenges (frustrations?) that abstract art does:  It’s hard to express complex themes from the realm of human experience without the rich symbolism that realistic imagery provides.  This is why attempts to do this with fractal/algorithmic imagery often depend heavily on the title the image is given — you have to tell people what it is.  I don’t think fractal imagery is very good at conveying ideas or themes in the way that photography and the hand-made arts (painting, sculpture…) are.  It’s an interesting aspect of fractal art to pursue, and maybe some really profound works in the future will change my opinions regarding this — like the creation of some sort of Fractal Guernica — but I feel it’s not the sort of thing that fractals have a lot of potential for.

I think it’s just the nature of fractals that they don’t say much or fit well into social/political commentary.  In that sense, nature photography actually has an edge over fractals as it’s quite conceivable that animals and other elements from nature can be convincing metaphors for things in the human world, like predators for criminals; peacocks for pompous, narcissistic rulers; eagles for noble virtues; and that sort of thing.  There have already been a number of books written using animals as metaphors for certain kinds of people, although as far as the artwork that might accompany them goes, I’m sure the illustrations weren’t photos of real, natural animals because they’re not likely to express quite so effectively those human characteristics as well as a hand drawn, artificial caricature would.

Although I am still thinking these things through, it’s my growing opinion that fractal and algorithmic art will achieve its greatest successes by being more fractal and algorithmic and focusing on the beauty of mathematical/algorithmic imagery.  If others can succeed in other innovative ways using fractal imagery such as creating the Fractal Guernica of our times, then I think that’s a noble pursuit and I admire them for taking up that fractal art challenge.

It’s all about avoiding the insulting label "Eye Candy" isn’t it?


The Mona Lisa is famous for her “mysterious smile”; but is that enough to make it a great work of art?

Isn’t it just old-fashioned eye candy and in fact (I deal in facts), not much different than the portraits produced by the famous photographer, Yousuf Karsh — and perhaps not even as good as that?

I find the formal art world to be a breeding ground for fads and self-promoting theories which inhibit artistic creativity because they don’t reflect what art really is and subsequently present a confused perspective to art viewers and new artists corrupting their minds by convincing them that they can’t think for themselves and need to be educated by the experts in order to make sense of art itself, which is essentially a personal experience and needs no explanation any more than a cup of cold water on a hot day needs a set of instructions.

For those of you readers who’ve been following this sequence of posts on Orbit Trap, you will be aware that me and my co-blogger, Terry Wright appear to have some different views about Fractal Art and what makes it “art” or not.  He’s mellowed a bit in his last response, but I find there’s still something about his perspective on fractal art that bothers me.  I’m also not quite sure what that “something” is, but here’s my latest input into the discussion.

Terry wrote…

This or that has got to go. We need to start thinking of our art form as more of a straight line, doubled-sided arrow — sort of like the “Threat Assessment Chart” Rolling Stone currently uses. On the left end of the arrow is the word FRACTAL, and on the right end is the word ART. All of us fall someone on this arrow — some resting closer to FRACTAL and others resting nearer to ART. Fractal art, then, can never be this or that. Instead, it’s a wonderfully complex and richly varied continuum. All each of us does is decide on what point of the arrow we want to set up our own house.

I like the bit about getting rid of the “this or that” restrictive definitions and the part about everything being wonderful, rich and varied, but I take exception to the continuum thing with just plain “FRACTAL” at one end of the scale (bottom end, I’ll bet) and the old, holy, shining, “land of Plato’s perfect forms” ART at the other end of the scale.

But I’ve misunderstood what you’ve said before, so maybe I’m oversimplifying or distorting this double-arrow concept, too.  What I have a problem with, I guess, is the that “ART” thing.  I think that’s the disease we need to rid the fractal art world of — next.

I would say… Art is subjective, a personal experience, easily influenced by social forces, highly contextualized, can’t be trusted and ought to wear an ankle bracelet with a GPS tracker so we can all start running when it enters the room or approaches our neighbourhood.

Art is a moving target, hard to hit and even then it only stumbles a bit and continues on it’s way perennially avoiding capture and captivity.  Those who define art in absolute terms have only grasped art for a brief moment and pulled off part of it’s tail or a patch of fur and then mistaken it for the entire creature that is still at large.  Art is a shadow, placed under bright lights and thoroughly examined by a committee.

Rather than being some all-inclusive, double-ended arrow heading in the two directions “fractal” and “art”, I would say that fractal art  is a total wilderness with a dozen or so people pursuing creative interests that have nothing in common except for the use of fractal imagery which is about as meaningful as saying that both Picasso and Thomas Kincaide are artist’s.

Some fractal artists are more akin to flower arrangers and many others have more in common with Photoshop digital artists whose work is heavily transformed and though it may be appealing in other ways, has little fractal appeal.

Does some fractal art have more art to it than others?  I would say that the so-called higher forms of art (“arty” art) are actually just different forms of art and not categorically higher.  Picasso’s Guernica tells a story, expresses intense emotions, gives insight into human tragedy, and does it all in a very primitive, appealing and creative graphical style.  Guernica is one of the best examples of high-class, masterpiece art.  But who wants that hanging in the living room to meditate or reflect upon?  It’s a graphic depiction of a vicious bombing raid on innocent civilians!

We ought to evaluate fractal art and all forms of art just as we would a set of household tools.  Some art does one thing and other art does something else.  Screwdriver art is not as forceful as hammer art, but can be much more intense and do more sophisticated things with greater detail.  Chainsaw art is very appealing when one is outdoors, but inside the house it’s harsh and almost obnoxious.  Most people like to look at circular saw art or admire a piece of mitre saw art when in a more refined environment.  This is much more than I think Terry is suggesting.  I’m saying that a chainsaw and a screwdriver can be compared to each other, but that it makes no sense to measure their strengths by the same standards because they are unrelated to each other except for occupying the same general category of “tool”.

I would say, in my opinion (and art is the domain of opinion — personal and collective) the highest, most excellent works of art are all from the surrealist category of art.  Surrealist art is the highest, most worthy form of art.  It also cuts across almost all styles, media and schools of art.  Almost any kind of art can be surreal because surrealism is an experience that the mind of the viewer has.  We all make better art when it has stronger surrealist qualities.  It is always my goal and the direction of my effort to create surreal images. 

That’s why I like algorithmic or machine-made imagery the most; it’s better at creating odd and startling imagery than the human mind is.  So in that case, more ‘fractal” means more “art”!

Yes.  I think I’ve won the thread!  But there’s no shame coming in second to a Champion like me.

Long Day’s Zooming into Night


Hey, look at me! I’ve got texture!

Terry,

Whoa.  That Algorithmic Worlds thing of Sam’s is just the sort of thing I was talking about.  If it wasn’t for guys like Sam I’d say Ultra Fractal was the biggest software rip-off of all time.

As for texture; Even Mondrian’s plain colored squares with black outlines have it.  But I think that’s because Mondrian didn’t have Ultra Fractal — or Photoshop.  The texture was a by-product of the materials he used: canvas and oil paint.  What he probably wanted was something more like glass or plastic, which wasn’t available at the time.

Mondrian’s famous square collages are a good example of “art”.  I saw one once in a gallery somewhere (I think he made a lot of them) and you know what I did when I saw it?  I moved in close and took a look at the surface of the picture — just the sort of thing that your binocular images allow viewers to do with your artwork despite the fact it’s viewed on a monitor.

I remember seeing a painting by uh, Klee, Paul Klee, I think.  It was full of squiggly little creatures against a surreal and colorfully painted background.  I’d seen it before in a book.  The kind of photograph of art that you’ve mentioned, and is lacking in detail and texture.  When I saw the original hanging on a gallery wall (and I took a good close look at it — no hanging rope barrier or plexi-glass case in the way) I hated it.  It looked like something I’d painted in art class.  In the book it looked more professional, but in high-resolution on the wall (more like “full-resolution”) I could see the brush strokes and it looked like Klee has just slapped the thing together in a few minutes.  That shouldn’t matter, really, but the point is the high-res version — with lots of texture and detail — looked worse, not better.  To me, anyway.

Getting back to the Zoomify things, I think they’re pretty gimmicky.  Sam’s “…atl2” is interesting, but the other one doesn’t benefit from the zooming.  Janet’s is not a good one for zooming either; probably because it’s too fractal, actually, and the recursive pattern is repetitive rather than revealing of something deeper or more subtle, which is what zooming into an image is usually done for — to show you the artwork’s underlying architecture.  In defense of both of them though, I’d say that the Zoomify feature is relatively new and they’re just experimenting with it at this point.  These examples are just the beginning.  (Although Jock Cooper’s Zoomables are better done and with much simpler technology, too.)

To compare my “Sterling-Worlds” with the Zoomify flash applet, the first thing I’d say is that Zoomify doesn’t go deep enough to mimic fractal zooming but it’s not a good magnifier either because it goes too deep for that and presents you with details that are not even noticeable in the top-level view.  What it’s good for are maps and diagrams where the relationship of the detailed view to the top-level view is abstract and doesn’t have to be related to what you’ve currently zoomed into (a street intersection or the connections between several atoms on a molecule, for instance).  What I’d prefer to see is a parameter file that you could load into Ultra Fractal and explore like you can the Sterlingware parameter file I posted.  I’m not even sure that’s possible with Ultra Fractal.  The program is so “refined” that it’s abandoned its fractal origins which the single layer programs have maintained and developed.  Ultra Fractal is more a graphics program now that does creative layering employing fractal themes in a trivial, decorative way.

I find Fractal Art (art with fractals) appears to be simple to define on the surface, but when you start to consider it’s algorithmic nature (deterministic, mechanical) and particularly it’s abstract, non-representative characteristics (it doesn’t really look like anything), evaluating it according to established principles of what is good art and what is bad art, is something I still find to be elusive.

The other thing is: I consider the computer monitor to be a adequate “canvas”.  I guess that’s why I consider the parameter file, generated world, to be the only real zoom or exploration that counts.  If someone was to print out my images and see something more, or less, than is visible on the computer screen, I’d say stop looking at prints and stick to what you see on your monitor — that’s the real thing.  Whatever extra shows up in a print is just artifacts, by-products — as artificial as Mondrian or Klee’s brushstrokes.  Is that crazy?

Sterling-Worlds – Interactive Fractal Art


Climb the mountain, explore the caves, or check out the little islands off shore… Just load the parameter file (shellcity02.loo) into Sterling2 and this whole little world is yours.

Fractals are a unique form of artistic imagery.  They are more like sculptures and dioramas than the flat, static paintings they are often presented as because they can be viewed from more than one perspective.

Fractal Art in it’s simplest form is more like photography because the image is made up as much by what is left out as what is included.  Fractal Art is an artform of editing and selection — browsing and choosing — from what the generator creates.

In a simple, single-layer program like Sterlingware however, there’s no reason why an artist has to limit himself to merely presenting still images to his audience.  It’s possible — with fractals — to present the viewer with the parameter file that will recreate the entire fractal environment and allow the viewer to explore it like it was a sculpture to be walked around and viewed from many angles.

In this way, fractals have the potential to be an interactive art form just like the Grand Canyon in the United States is interacted with by tourists.  Despite the fact there are plenty of photographs and documentaries of the Grand Canyon, people aren’t satisfied with all that and still want to see it for themselves and experience it in its natural, interactive setting.

I’m a big fan of Sterlingware because it’s a creative tool that I just seem to get better results with than other fractal programs.  I’ve always included parameter files alongside the images I posted on my blog and website because the parameter files are the Grand Canyon itself, so to speak, while the image is just a single view of it.  With a program like Sterlingware, you can share an entire world with your audience and not merely a snapshot of it.  The program automatically saves a parameter file everytime you save an image; and they’re small too — a 300 byte simple text file.

It’s like the image is a door and the parameter file is the great big world behind the door.  When given the parameter file, viewers can walk through the doorway and explore the whole world instead of just standing there and looking at the door.

Maybe I’ve looked at fractal generation differently.  The way I’ve always worked right from the start with making fractal art is to adjust parameters and watch the effect it has on the appearance of a formula, in general, and then go hunting around for something to take a snapshot of.  A good parameter setting in Sterlingware sets the stage for an ongoing harvest of interesting images.  The combination of formula, render setting and color settings and a few other things creates a gigantic tree which now needs nothing more to complete the creative process than to be climbed and picked.

With multi-layered programs the process, I suspect, is fundamentally different and yields results which are also fundamentally different.  The parameter file of a multi-layered fractal program (like Ultra Fractal, for instance) is like a photoshop file composed more of layers and transformational effects than “fractal stuff”.  The result is that one doesn’t create a Grand Canyon, one creates a Grand Photo.  Nothing wrong with that except that the process ends with just an image or two instead of starting with it and opening up a whole new realm for exploration.  It’s just a difference in the way the two types of fractal programs and creative processes work.

Single-layer programs produce imagery; multi-layer programs produce images.  The imagery from a single-layer program is dynamic and almost limitless because it can be explored, zoomed, browsed, etc…, this gives it the potential to be more than just a still image creator and to exist as an artform which can be viewed from many different zoom levels and explored in many different locations.  There’s a term for this sort of thing; generative art or interactive or something.  This sort of art is more than just a picture to look at and as such, the viewer’s experience can be more than just look-ing; it can also be zoom-ing, search-ing, discover-ing.

I’m not saying something crazy, such as a program like Ultra Fractal doesn’t produce fractal art; I’m just saying that the way it works is much more complex and input-oriented and because of this it lacks a feature that the simpler, single-layer programs have, which is the interactive, flowing, real-time, mission-to-Mars capability that makes a program like Sterlingware so much fun to use and so much fun to share.

When I first started using Sterlingware I saved thousands of images because using it was like going on a journey or expedition.  I took snapshots of everything I saw because it was all so freaky and awesome.  Later on I calmed down and learned to just capture the things that were really exceptional.  But now I’m thinking that the journey and the expedition are unique aspects to the fractal artform and ought to be something presented to the audience as a form of fractal art in its own right.

Sterlingware Reloaded


Made in Sterling2
(parameter file: shell01.loo )

That great fractal classic by Stephen Ferguson, Sterlingware, has been been reconfigured by Tad Boniecki (aka Soler7) with 50 new formulas and released for download as Sterling2.  And it’s totally free too.

Now many of you will know me as a sort of Sterlingware sage; the renowned author of Tim’s Sterlingware Tutorial, that classic guide to using Sterlingware 1.7.  I’ve spent thousands of hours experimenting with Sterlingware 1.7, the previous version made in 1997, and learned just about everything there is to know about it.

So you’d think a guy like me would have known that an updated version had been released — a whole 6 months ago!

No.  I only found out about it because I was surfing around and – I forget exactly how – found myself at Paul N. Lee’s list of fractal programs.  My first thought was how old and out of date these listings must be. I could remember visiting this very same web page back in 2002 when I’d first discovered fractal programs and wanted to find and try out every one available.  In fact, I think this was where I originally found Sterlingware 1.7.  So you can imagine how stunned I was to see right below the link to that venerable,  decade-old, SterlingWare 1.7, a brand-new link for SterlingWare “2.0”.

Tad Boniecki tells the story this way:

In mid-2007 I contacted Stephen [Ferguson], as I thought that Sterling was an excellent program that lacked one key feature – a formula editor. He told me that adding a formula editor would be a huge job and that in any case the development environment to compile all the parts of Sterling was no longer available, as it is obsolete. However, he encouraged me to do the next best thing, which was to change the formulae in the program. With his help I set up the development environment on my PC and was able to recompile Sterling and to make changes to just one part of the program, ie the formulae. Other parts could not be changed.
(from http://www.soler7.com/Fractals/Sterling2.html)

Tad seems to share my view of Sterlingware (aka SterlingWare, Sterling, Sterling-Ware).  The program does an awesome job of rendering fractal formulas and it lacks nothing in its creative powers except for just more of those formulas to render.  The natural response to this, as Tad already mentioned, is a formula editor (parser,compiler) which would allow users to input whatever formulas they like.

I don’t know all the ins and outs about how Sterlingware was built.  Actually I don’t know any of those sorts of things.  But I do know that Stephen Ferguson has other fractal programs, such as InkBlot Kaos and Tierazon, and they both have formula “parsers” which allow users to input and experiment with custom formulas.  I’ve used the formula parser in InkBlot quite a bit and it really extends the creative abilities of the program although it’s not as fast as the built-in formulas that come with the program.  Sterlingware is different in some basic ways, and this is what I’m sure gives it its special, photo-realistic capabilities.  Sterlingware does things that I’ve never seen any other fractal program do.

More of the story from Tad:

Between June 2007 and August 2008, I spent some 100 to 200 hours changing formulae (that’s the quick part) and then testing them to see which ones produced interesting images. It turned out that creating good formulae was much more difficult than I expected. In the process I made and saved some 1,600 fractals. That’s not counting about 30,000 that I partially made but did not save. I have finished this process, so Sterling2 now has 50 formulae, all different from those of Sterling.

“100 to 200 hours changing formulae”.  It’s a lot of work to produce even just a modified version of a program like this.  If Tad spent that much time just adding new formulas, I wonder how many hours Stephen Ferguson must have spent designing, programming, testing and debugging all the other parts of Sterlingware?  It takes real dedication and devotion to produce software of this quality.

I can confidently say that Tad has done a magnificent job in his selection of these formulas.  I’ve spent at least 10 hours over the last couple of days since I downloaded it (only 437K) and I’m very excited about the potential for making great images that these formulas have.  The image up above was made with one of Tad’s new formulas and it’s precisely the kind of formula that worked so well in the original Sterlingware (1.7) and is the kind of formula I would have hoped a new version of Sterlingware would have.  Tad’s new formulas are right up there in the same category as the original ones Stephen Ferguson included in version 1.7.  A really excellent addition to the previous Sterlingware version.

I want to stress that all credit for creating this program belongs to Stephen Ferguson. My role was restricted to modifying the algorithms. I also want to thank Stephen for helping me to modify his program and for allowing me to release it as freeware, here on my site.
(from http://www.soler7.com/Fractals/Sterling2.html)

Hey, that’s no empty, trifling comment that Tad is making.  Not only has Stephen Ferguson helped him out by providing the source code and help with configuring the “obsolete” development environment to allow for recompiling the program, he’s also allowed Tad to give away the revised program for free from his website!

Three cheers for Steve, man.  He’s made one of the greatest and most creative fractal programs ever, and now thanks to Tad, one  very talented and hard-working fan, it’s just been reloaded with 50 spectacular formulas for a 10-year anniversary encore performance.

Let the fractal feasting begin!

Fractal Woodburning

I’m not making this up.  I went surfing about to see what I could find in the fractal world and lo and behold at Flickr, a couple of pages into a search on the term “fractal”, I saw wires, boards and strange, curly burn patterns.


photo by Aether

Photo caption from Aether’s Flickr page:

did some experiments last night: wood + saline + high voltage supply + variac = fractal burn patterns. tried different kinds of wood with various effects. unfortunately my recollection of which types of wood are displayed are spotty. will update later. stay tuned for photos of my fractal wood burning coat rack. **Update: there’s a lot of interest here about how to do this. I will either an instructable, more detailed flickr feed, or youtube myself in the next few weeks.**

Here’s Aether’s YouTube video of the electric woodburning process in action :

Here’s another example, with more colorful commentary.  The YouTube description for it says “Jerry Rutherford of Robomo during a build session showing us a technique of using a neon sign transformer to create patterns of conductivity across a board.” Among other things, the video is tagged “fractal”.

If I heard correctly, in the video Jerry Rutherford says “Sometimes you get ugly… and sometimes you get these really cool patterns”.

Doesn’t that sum up this whole fractal art thing? 

Apophysis Vs. Photoshop


Fractal Tiger by Richard Diggle (ricdiggle)

Yes, it’s finally come to this.  Apophysis, and all flame fractals have been replaced by a single Photoshop filter.

Of course this new photoshop filter, Fractalius, by Redfield Plugins undoubtedly owes it’s existence to that great inferno of flame fractals, Apophysis. Just as the name of the filter suggests, flame fractals have been the inspiration for this new digital wonder/abomination. Imitation is the sincerest form of flattery (unless you count theft).

But what an interesting world it opens up.  Or is it nothing more than a cheap imitation?  Knock-offs of what is really a much more sophisticated artform?  A trivialization of fractal flames by reducing the entire artform to nothing more than a mere fibrous outline and surface texture?


Hypno Tiger, by Richard Diggle, (the image from which Fractal Tiger was made)

Well actually, an awful lot of real, genuine, Apophysis-generated flame fractals would fit that cheap imitation/ knock-off description.  For many years now, the apex of flame fractals seems to have become nothing more than trying to weave realistic looking imagery out of long thread like feathers.

It’s ironic that a photoshop filter can capture the essence of that type of imagery and enable it to be used much more creatively.  Now anything can become a flame fractal!  Whereas in the past, most flame fractal artists were obsessed with trying to make flame fractals become something.

There’s a big lesson here for the genre of Digital Art: In the end it’s all just pixels.


Image by Peter De Rycke created with Fractalius

Does it matter if you cheat by using photoshop filters – those great genetic engineering laboratories of digital art?  What is the difference between real orange juice and artificially produced orange juice, made from chemically cloned natural flavors, if you can’t tell the difference?

Think of it as a variation of the Turing Test for artificial intelligence as applied to artificial anything: if you can’t tell whether or not you’re interacting with a computer or a real human being, then the computer and the person are categorically the same (i.e. intelligent).

Except of course that genuine Apophysis flame fractals will have parameter files while photoshopped, or Fractalius images will not.  And then again a good fractal artist will be able to tell which one is a real fractal flame, too.  Naturally.  You can’t fool the experts. Can you?

But that’s just the point: if you have to ask for a parameter file to verify that an image is a genuine flame fractal, or ask what program it was made in then you’ve been fooled already and you can’t really tell what it is without asking for its digital pedigree to sort out whether the image is from a noble family or just some imposter who’s walked in off the dirty digital street.


Image by Peter De Rycke created with Fractalius

I think it will be possible to make Fractalius flame fractals (although they’re not really flame fractals, you know) that look better than the real things.  Just like it’s possible to make fruit juices (the kind Mother Nature never intended…) that taste better than natural ones — Coca Cola for instance!

But Coca Cola isn’t a fruit juice!

Yes it is!  From a new kind of fruit!

Fruit grows on trees or vines and there’s no such thing as a Coca Cola tree!!!

Oh yes there is!  There certainly is!  It’s just a different tree, with tubes and steel leaves and hissing moving things hidden in buildings and tended by armies of strange new farmers wearing hair nets and watched by security cameras to make sure they don’t steal anything or spit in the formula.  Another marvel of the modern age – bigger, faster, sweeter.

There’s a big lesson there for the genre of Fruit Juices: In the end it’s all just taste buds.


His Master’s Voice? (Image by Peter De Rycke created with Fractalius)

When an art form becomes simple and repetitive then it’s ripe for being replaced by a machine.  A machine that will be much better at performing simple and repetitive tasks and greatly enlarge the current plateau the art form is “resting” on (resting as in Monty Python “just resting” sense).  Workers who do nothing but push buttons and turn dials have often been replaced by machines.  Mechanical functions are easily mechanized.  It’s been a good thing for them, too.  Now they’re free to find more intelligent and sophisticated work.  Creative stuff.  Not the brainless things that got them automated and out-sourced in the first place.

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Classic Fractal Art by Jock Cooper

fractal-81786 by Jock Cooper (click for full-size image)

I’ve reviewed Jock Cooper before. But for those artists who are multi-talented, I simply have to have multiple reviews. Previously I reviewed Jock Cooper the Innovator; the artist who created surreal machines and leading edge fractal animation in full multimedia. This time it’s Jock Cooper the Old Master; the Spiral-angelo of Fractal Art.

If you visit Jock’s website fractal-recursions.com, the artwork of his I’m referring to here is what he has labelled his Traditional Gallery. Traditional — yes, but not cliche or stereotypical. I would simply call it Classical Fractal Art just as music has a Classical category to it.

What I like about these works (and almost all of them exhibit the same appealing characteristics) is simply their fractal-ness. The fractal patterns and structures are enhanced by Jock’s extreme skill in coloring and excellent eye for composition. Although there are a whopping 904 images in this section of Jock’s gallery, there are very few that aren’t of high quality. I had a very hard time finding a few to present as the finest examples because there’s simply so many equally good ones there.

fractal-91581 by Jock Cooper (click for full-size image) I would rename this, “Octopus With Monocle”

Although I cringe when entering an Ultra Fractal gallery because it usually means witnessing artwork that has undergone death by a thousand layers, Jock’s images rely on the visual power of the fractal algorithms themselves and that’s why I think he’s been able to produce such great quantity and still maintain such great quality. Jock embellishes and enhances the fractal imagery but lets it keep it’s natural form and architecture. It sounds simple, but there’s very few fractal artists like Jock who seem to be able to do this or for that matter, even try. Jock’s work is a great tribute to what Ultra Fractal can do when used creatively instead of imitatively.

The coloring is often astounding. No doubt due in part to Ultra Fractal’s sophisticated coloring methods as well as Jock’s expertise in working them. Glowing but subtle; metallic but not cheap and shiny; colorful but never garish; refined but not bland; classy but not pretentious; muted but still energetic; classical yet new and different.

I noticed something else while browsing the entire collection from beginning to end; Jock wasn’t always the Spiral-angelo that he is today. If you view the galleries in sequential order you’ll see the development of Jock’s style over the years and gain some appreciation for the fact that just like every other form of art, fractal art gets better when people practise it longer and get comfortable with experimentation.

fractal-728j3780 by Jock Cooper (click for full-size image)

I think if you wanted to introduce someone to the wonders of fractal art and not just to some flashy eye-candy, you couldn’t go wrong by directing them to Jock Cooper’s Traditional Gallery. The intensity of detail; the wild, unleashed creativity of fractal math; the broad panoramas; and the delightful shock of stumbing on an alien world — all these themes that traditionally characterized Fractal Art are vividly represented here. So whether you’re new to the whole Fractal Art world or someone who thinks they’ve seen it all, if you haven’t checked out Jock’s Traditional Gallery then you’re in for a great discovery — or re-discovery — of Fractal Art in it’s classical style.

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Another Scammy Contest, Or Just A Little Fun?


Chrimbo-Tree by twinbee posted to Fractalforums.com

“Cash prize has swelled from $10 to $20 now”

“Yes, there’s prizes. However, to be eligible, I need at least 2 entries.”

“Prizes include…

…Brand new optical illusions I created myself (I usually charge for these from my site)…

…Lifetime subscription to MegaDJ. This will only be useful if you have Mediamonkey, but it is the best music player…

…Access to the full music from my music CD – Eclipse of Mars – a slightly acquired taste…

…Permanent free access to MIDI Transform … and Stereoptica … These two are currently almost free, but they possibly won’t be with the next versions…”

All quotations from Fractalforums.com announcement

Oh, Be Joyful

At first glance (that’s a legal term…) it appears to be nothing more than just a friendly social event for the members of Fractalforums initiated by one of it’s cheerful members. The Christmassy theme (and the inability of contestants to stick to it) and the small, token prizes — it’s the sort of holiday get-together that’s being repeated in, no doubt, hundreds of other places on the Internet or in local art groups and schools offline.

I can’t quite figure out the prizes. But I guess that just adds to the homespun feeling of this little holiday “compo”. The winner (chosen by twinbee, I guess) gets all of the stuff on the list? Or just gets to choose one item?

The $20 is pretty simple to figure out. All you need is a Paypal account to receive it and that’s fairly simply to get. If you’ve ever bought anything on Ebay, you’ve probably got one already.

The website for the company that sells the media player and it’s “lifetime” membership says it’s worth about $50 which is substantially more than the cash award (assuming you have to chose one or the other). I’m assuming that you aren’t just going to get someone else’s lifetime registration code by email which is already bouncing around the Net. I’m sure the media player people have set things up to prevent that anyhow.

Scam-test?

It’s no big deal if twinbee wants to advertise his website Skytopia.com. If that’s the case (and my sneaking suspicion is that’s what this holly, jolly contest is all about) it’s only costing him $50 at the most (the media player). Most likely the winner will opt for the $20 cash once they figure out how to receive money with Paypal instead of just paying someone with it.

I visited Skytopia.com (another plug for the hard working twinbee) and it’s certainly a rather colorful place. And the man knows how to program stuff — programmers never get enough respect.

And he likes the old fashioned computer music… (I never realized how advanced the Commodore 64 was at it’s time).

The Moral of the Story

“Moral” as in lesson or message of the story. (In case you think I’m suggesting anyone’s done something dirty or sleazy here.) Many contests are deliberately set up to be self-serving publicity stunts to directly benefit the contest organizers themselves and only pretend to promote the art form that they claim to represent.

I’m not talking about mere sponsorship; sponsors pay the expenses and advertise their logo or products in association with the contest. It’s just another form of advertising for the sponsors and one which isn’t always the best deal for them either (because the main event isn’t about them).

Many contests only pretend to promote the interests of their associated art form. The Benoit Mandelbrot Fractal Art Contest and the Fractal Universe Calendar being prime examples of this. Watch out for those and don’t be a sucker. As for twinbee’s Chimbo Tree event; it’s just some light hearted fun by a guy (and his favorite online forum) who just wants to share his varied computer arts hobbies with a few more people than he did last year at… Skytopia.com.

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The Multimedia Talents of Stephen Ferguson

I think there are few people in the Fractal Art world today who have such a wide range of talents as someone like Stephen Ferguson. While Steve is mostly known for his programming and mathematical skills which were so clearly displayed in his creation of the very popular fractal programs Sterlingware and Tierazon back in the late 90s, he has always been, and still is, a dedicated fractal artist. In fact, I’ve always thought that it was Steve’s artistic appreciation that helped him to make what I consider to be the most creative fractal art programs ever.

So I wasn’t really all that surprised when I came across Steve’s newest project — a YouTube Fractal Art slideshow set to music. Of course, many fractal artists (and their fans) have put together slideshows of artwork and added a music track from a favorite song or famous classical composer like Mozart, Steve has included his own music, composed and played by himself.

Steve did tell me he didn’t really “write” the music, but instead just made it up as he went along, and then added a drum track and an extra guitar track afterwards, but I thought it was pretty good and just confirmed my earlier suspicions that Steve is just as much an artist as he is a mathematician and computer programmer.

So, Ladies and Gentlemen, without further ado, I present the Art, Music and Guitar playing talents of Stephen Ferguson — Orbit Trap’s first musical guest:

The video is also viewable from Steve’s own site.

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Vote-Spamming: Or How To Know You’ve Hit Rock Bottom

A recent online poll:

Is Vote-Spamming a Problem?
Yes – 32 votes
Not sure – 18 votes
No – 1,456,776 votes

“Any contestants found spamming to obtain votes will be disqualified from the contest.”
I read this in the rules, does this mean I can’t tell my friends about the contest?
We welcome you to invite your friends to visit the contest and vote. Spamming would be if you were emailing people that you didn’t know or posting messages on message boards, to come and vote for your entry.

(They’re talking about parents out hustling votes for their online baby photos! –From The Parent Site Photo Contest Faqs:)

Top Three Reasons Why People Vote-Spam:

1) Vandalism — we all like to wreck things
2) Group Support — my friends like to wreck things
3) Community Support — let’s all come together and wreck things

But seriously folks…

The covers of Yellow Pages directories or any other kind of telephone directory are not art venues, they’re just advertising opportunities. Whether you live in New Zealand or anywhere else, these cover “contests” are publicity stunts to draw attention to a commercial publication (most of which are struggling to stay in business these days) which usually gets tossed in a drawer and forgotten or tossed in the garbage.

Advertisers pay careful attention to whatever medium their customers pay attention to and the Yellow Page directories (Business telephone listings) compete with newspapers, magazines, radio, television and now the internet for advertising revenue because that’s where the eyes of people who buy the services of business are.

Often times the Yellow Pages (it’s a multinational trade-marked company) resorts to publicity getting events to advertise themselves because if people start to forget the Yellow Pages exist then they don’t even think of using it and businesses regret the money they paid for their big ad and start to take out smaller ads in them the next year or don’t bother with it at all. It’s all about catching people’s attention and selling that attention.

And what better way to do this (i.e. cheap and easy) than by having a competition to design the front cover for their Yellow Pages directory. Of course they aren’t going to let anyone actually design the front cover; they’ve got professional design staff to do that (they do the ads inside too). What they are going to do is encourage everyone in the territory serviced by the directory to send in an image, knowing that all the while these “artists” are talking about the Yellow Pages to their friends, family, co-workers, neighbours, (blog readers)…

Of course almost all of what they receive is garbage and only fit for the door of a grandmother’s refrigerator but this isn’t a search for talent, it’s a quest for public exposure and word of mouth advertising (the best, and the cheapest). The “finalists” are really the winners of the contest. The Yellow Pages picks a few images that they’d actually be willing to see on their cover (buried underneath their logo, and a hundred other things listed on the cover) and that’s the end of the whole cheap charade.

No! Then they add yet another iteration of publicity by inviting everyone to vote for “the winner” (the Yellow Pages doesn’t care which of their hand-picked finalists gets “picked” by the public) and milk the whole publicity stunt one more time to get that last drop of public attention from the contest cow. The deck is stacked and the Yellow Pages wins regardless.

Is it fair? What if some of the finalists are featured in their local papers while others are ignored by their’s, being preempted in their own locality by a large warehouse fire or a brazen noon time convenience store robbery or a sweet old lady who’s just celebrated her 106th birthday? — or a lazy art reporter who thinks that maybe an art contest for the cover of a Yellow Pages directory …isn’t art

Is it? No, it’s a cheap advertising stunt. What is it about artists that makes them such suckers for contests like this? Save your energy and efforts and especially — your piece of mind — and forget about these promotional stunts. You’re only allowing yourselves to be used for the self-promotion of the contest organizers. You want $500? or whatever the lousy prize money is? Get a part-time job for a couple weeks. It’s easier than fooling around with circuses like this.

At the very least, stop using the fractal art community (or any art community) to vote-spam these cheesy contests. All it does is perpetuate a selfish attitude which has in the past destroyed any serious art contests that have ever tried to use public voting and subsequently destroyed the trust that they were based on.

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Big Changes Proposed for the Benoit Mandelbrot Fractal Art Contest 2009


I’m sure that the decision to go offline this year was the just the thing they all needed to do some really serious thinking and re-engineering of the contest. I really admire people who are honest enough to just wipe the whole slate clean and start all over again.

The whole issue became so sensitive and emotional that I want to be careful that I don’t shoot off my mouth here and say outrageous things like, “We won” or “Orbit Trap forced them to make changes”; I just see it as a victory for the whole community and let’s just leave it at that, shall we?

I’ve made a list of what I think are the best proposed changes so far and, like I said, these proposals will be a great move forward for all of us Fractal Artists and I really want to thank those who’ve had the courage to even put this on the table, considering all that’s gone on in the past.

It’s not so much any one of the points that stands out, so much as what they all come together to form. It’s a real example of the whole being more than the sum of all the parts. If these proposals are adhered to, and I really don’t see why things at this stage would break down, then next year’s contest is going to be a really big event.

Proposal #1
No More Reptile Clause

King Solomon said something like lizards are the smallest of creatures and yet you find them in the palaces of Kings, meaning their small size actually enables them to do things that people can’t. It’ll be good to see a contest where all the winners come in through the front door and none through a secret crack in the wall.

Proposal #2
Just One Real Judge

King Solomon said a lot about judges too — and I think it was all bad. Oh well, you gotta have one. But one’s enough. They’ll have no trouble finding someone with some formal art credentials that will be happy to spare the hour or so that it takes to look through a couple hundred images. The judge won’t have to drive anywhere. We’ll upload the images and send the Esteemed One the link. Pick twenty — the job’s over. No questions asked.

Take my word for it; sorting the wheat from the chaff is pretty easy in art. And if you don’t have a clue who the “most important fractal artists in the world” are then that makes it even easier.

Proposal #3
Contest Calendar to be Sold on Ebay

The rationale is: If it’s good stuff then people will want a copy of it. Make it into a calendar. The exhibit is in the summer — sell the leftovers on Ebay in the Fall when everyone else is selling calendars. The shipping is minimal; just a few bucks. Rip em off on the shipping, they’ll never even notice. Charge five and it’ll only cost a buck fifty. That’s why everyone calls it shipping and handling. Yeah. I’d handle them pretty good if I got paid four bucks just to put them in an envelope. Maybe that’s something I could help out with.

Proposal #4
Alien Encounters

I don’t know exactly who suggested this, but it’s a proven fact that all forms of life relate instinctively to fractal art just like Earthlings (that’s us) do. It’s because mathematics is the same everywhere in the Universe; a sort of universal thing. Top that off with the recent revelations in the news that up to 10% off all internet traffic is extraterrestrial (mostly satellites), and I think there’s a good chance that some of those alien visitors will want to submit something to the contest. So let’s not put any software restrictions or “Terrestrial-centric” obstacles between Bob from Pluto and him taking his rightful spot in the winner’s circle. I say open things up to everyone, even if they can’t handle our gravity or take the atmosphere for more than a few seconds.

Yeesh. That’s nuts! Forget #4. Why would they ever consider such a thing?

But seriously. I’m really looking forward to next year’s contest and all these changes that are being put forward. 2009 is going to be a whole new contest!

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Fractal Web Rings Are For Suckers!

(photo by Kyle Flood)

Yes, the internet has changed quite a bit over the years and the only purpose those web rings serve anymore is to drain away visitors from your site and pour them into the web ring. Joining a web ring and putting their link banner on your site wouldn’t be much different than giving an advertising company permission to put a billboard on your front lawn — or offering to do it for them!

They probably weren’t designed to work that way. They were probably designed to link together sites that had a similar theme and thereby help people interested in that sort of thing to jump from one site to another easily. They were designed to help people to easily find fractal art sites.

A great idea — back in the old days! Back then (late 90’s) search engines had funny names like Alta Vista and Dogpile and they didn’t work as well as they do today, especially when it came to finding obscure things like Fractal Art. Also, there weren’t very many Fractal Art sites back then either.

Now it’s different; 95% of the sites on the fractal web rings are now either old junk or new junk — and there’s lots of them! Take a stroll on either of them, the Fractal Artist’s Ring or the Infinite Fractal Loop (it still has a cool name).

Why no link? Why didn’t I provide a link?

Just Google the name, you moron. Which brings me to part two of my tour de force: Google is your best friend.

That’s right. If you want to find stuff these days, even Fractal Art sites, then just go to Google. Google does a better job of screening out all the garbage for you than the web ring “administrators” will. The web rings will let almost any site into the group in order to pull more traffic into the ring, that’s why they’re so bad now. Google however uses brainless algorithms to separate the wheat from the chaff and does a much better job.

Of course that’s the point: Google’s job is giving users useful links and not just a bunch of stuff that’s supposed to be good sites. If Google directed people to the sorts of sites that the fractal art web rings did, then Google would be about as useless as the web rings are today.

Don’t believe me?! Alright. Let’s do an experiment.

Experiment #1
Go to Google and type in the search string: “fractal art the stuff that’s garbage” (but without the quotes). Actually, you can just click on the hyperlinked text.

What’s at the top of the list? Ha, ha, ha! The Infinite Fractal Poop Loop! That’s the filtering power of Google folks!

Okay, let’s be scientific and do at least one more example.

Experiment #2
Go to Google and type in the search string: “the most disgusting pile of fractal art ever” (again, without the quotes).

Well, not so good this time. I happen to like that site that’s at the top there. But it’s still faster than slogging through the junk on those fractal “art” web rings.

Since that experiment wasn’t as conclusive as the first, let’s do one more so we still look like good scientists for when we go applying for government funding next year.

Experiment #3
Go to Google… blah, blah, blah: “fractal art that is just plain junk and smells bad too” (remember, without the quotes).

Hmmn. I don’t know. That one at the top of the search results is the best fractal blog around — and the only one too. I still think Google is your best bet for finding better fractal art online and avoiding all the mediocre stuff. At the very least, Orbit Trap will help you avoid the trash.

~~~~ Update: Things have changed. The blog posting has changed the original Google search results for the search strings listed and the sites that Google placed at the top of the search pages are now in second place. Even when it comes to having the most garbage the IFL has become second-rate — overnight! That’s cruel. Oh how the mighty have fallen. What’s worse is that Orbit Trap is the one which unseated them in the search results in only a matter of hours. That’s the way it is these days; blog or be blogged!

Stand still and you get eaten or stepped on. Or worse.

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Stone-Cold Fractals – An introduction to the lapidary arts from a fractal perspective

(Editorial Note: This is our first Guest Posting. Orbit Trap welcomes submissions for Guest Postings from anyone on any fractal related topic. Publication is not guaranteed and is solely at the discretion of the editors. If you feel you are in a position to offer some special insight on a fractal related topic and would like to see it published here on Orbit Trap, then send us an email.)

Fractal imagery approximates natural processes and structures, while fractal art incorporates the human connection to nature. In neither case, does the final design bridge the gap between reality and viewpoint, but like a poem each resonates with inarticulate meaning and substance.


(Editor’s Note: Many examples of the author’s stone carvings can be seen at his online gallery.)

For thousands of years, stone has been used by man in numerous ways, initially for shelter, tools and weapons, then later for ornamental and spiritual purposes. It is the fractal characteristics of stone that are of interest here. By and large precious gems such as diamonds, emeralds and rubies are chosen for their clarity and brilliance rather than any fractal inclusions. Semi-precious gemstones such as agate, lapis and turquoise do have definite fractal appearances, and may be considered “real” fractals insofar as the definition applies. Banding, self-similarity and a fractal dimension greater than three are obvious in their makeup.

Take the case of banding, which everyone familiar with the Mandelbrot set is well acquainted with in respect to the outer “escape” zones. But distinct banding in computer-generated fractals is a coloring option that a limited palette produces on the very outer bands surrounding the fractal set. As the number of colors increases to 24 bit or a true color palette, and as you zoom into the fractal, the distinct banding is replaced by velvety zones of connection among the whorls. This according to a purely escape-time coloring scheme. With other coloring schemes devised to take advantage of the extended palette, the banding disappears entirely. Then we are entering into the scope of fractal art, beyond the lowly definition of “fractal.” Compare this to the banding in onyx, which is caused by turbulence in the earth’s crust, fluidic motion of the elements which seeps into the very structure of the inanimate, over a period of thousands or millions of years. Mandelbrot’s loom pales in comparison.

Self-similarity is clearly displayed on the outside of botryoidal stones such as malachite. Cross-cutting shows the internal banding, which can either appear like the rings of a redwood, or as a 2-D Brownian soup, depending on which direction the cut is made. Note that the fractal terms used to describe the characteristics of malachite, cut and uncut are only approximations of the real substance.

Artistic applications of stones abound, from wall coverings and fences, domes and arches, to jewelry and statues. Today’s stone masons and sculptors have an extensive variety of materials to work with from all over the world. With the advent of modern sculpting tools, such as Dremel and Foredom flex tools, almost anyone can learn to carve semi-precious stones. But like fractal art, only a small percentage of crafts persons will approach artistic excellence.

Almost all fractal programs can generate a variety of fractals resembling natural phenomenon. Would fractals deserve the same amount of interest if they did not? Euclidean geometry with its straight lines and predictable curves is clearly a man-made notion and the anti-thesis of fractal or non-deterministic geometry. Both geometries have their uses. By the same token, any fractal image can be layered with other fractal images or doctored with exotic filters, and depending on the skill of the artist, a new image incorporating the sense of the artist is created. Fractal programs create fractals; art is created by fractal artists using whatever tools or materials they choose to use (including rocks and paint programs.) No program or set of programs can infuse into an artist’s work what is in the artist’s temperament, unless one is willing to see outside the basic fractal and apply what’s needed to humanize it. The idea that an image of a so-called “pure” fractal can be considered art is akin to judging a sprout a mature tree, or a beach pebble an artifact.

Terry W. Gintz

www.mysticfractal.com
www.referencesystemk.com

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Son of Klee!

20080308, by Samuel Monnier, 2008 (Click for larger image)

Why? Because of the playful abstract shapes and the rich textured and detailed surfaces that one commonly finds in the work of both these talented artists. Their mutual connection with the land of Toblerone is just a coincidence, I’m sure.

Sorry. No more Swiss jokes.

Here’s an online poster site for those of you who may want a quick refresher on the work of Paul Klee or a sudden introduction. Maybe you won’t see any connection with the works there. That’s okay. Not everyone has my gift.

I’ve just picked what I thought was the best example from Sam’s Para-Mathematical Gallery, but there’s many others there that are well worth looking at. This one is typical of the rich and varied, but subtle and subdued color combinations that Sam uses. It really shows how powerful a tool Ultra Fractal can be when used by someone who has technical as well as artistic ability.

Comparing one artist to another is maybe a little silly, especially in fractal art where the tools and techniques are so different, but many abstract artists like Klee were fascinated or even obsessed with geometric imagery and often produced imagery which had – in general appearance – characteristics which are quite similar to work like Sam’s.

I have no doubt at all that many of those great artists like Klee would be working at least part-time with fractal programs if they were alive today. The creative process would be much different, in the way in which photography differs from oil painting, but the exotic imagery that fractal programs produce would be too enticing for them to leave to others to explore. They wouldn’t produce exactly the same kind of work that they did with the traditional hand-made methods, just as Sam doesn’t produce work exactly like Klee’s, but fractal tools can produce work that is equally impressive, even if it lacks the hand-made touches like faces, trees and other realism that much of Klee’s work incorporates in some way.

A work like Samuel Monnier’s here would not look out of place in any modern art gallery in my opinion. Even in a classy, art-rich country like Switzerland – the chocolate headquarters of the world.

An Eniwetok Atoll of the Mind


icecap02.loo

In Mandelbrot’s greatest scenes we seem to see
that stunning moment in which
mathematics became
fissionable

They pour upon the monitor
dice roll symphonies
parameter powered
plutonium geraniums
perfect in dirtless reality

I have seen the brightest minds of my generation
mouse-click crawling
down the spiral streets at dawn
looking for that heavenly
something that isn’t self-similar

The spiral twists and tricks
us into twisting along with it
mathematicians bail out here
but the artists ask why
why is it all the same?

The mathematicians come and go
talking of something I don’t know

Johnny Appleseeds
virtually respected
plant the same formula
in every forum they pass
and quickly link away

The threads have strange usernames
tweak holes in digital doilies
clamp chaos in cuff-links
the uninformed in uniform
with engines
that devour our bandwidth

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