I don’t know what made me pick up Sterlingware again. After a year or two of experimenting with the formula parser in Inkblot Kaos and Tierazon and a whole bunch of photoshop filters, Sterlingware didn’t seem exciting anymore.
Once again, I’d thought I’d squeezed every good thing out of Sterlingware. Sure, like every progam it was still good for making raw material to morph and zap with photoshop filters, but I figured its days of stand alone usefulness were gone.
I started with the old the combinations that had been successful in the past; that’s a good way to review things and get back in the grove, but the old paths lead to the old places. I started with twister-weed and sine-trap; high color teethed grass and water falls; and then on to all those other rendering methods that I had always had high expections of, but had never worked for me…
That’s the point when I would usually give up out of frustration and move on to some other program, looking for new horizons. But this time I became fascinated with something that I’m sure I had already experimented with and abandoned: guassian sine dimension 9.
Visions of bubbliness
Sinister, and circular, bubbles14.loo
What’s weird is I’d seen these before, but at the time, I wasn’t ready for them.
It reminds me of the perlin noise images I’ve seen by Samuel Monnier and Paul DeCelle. Although I’m sure these two types of imagery are not related mathematically, they both have that same endless cloud feeling to them, of infinite resolution and unpredictable patterns.
Unpredictable. That’s what creativity is all about: making something you haven’t seen before.
I used to think stuff like this was garbage. But now I realize I just wasn’t ready for bubbles — back then.