{"id":909,"date":"2010-03-03T23:31:38","date_gmt":"2010-03-04T04:31:38","guid":{"rendered":"http:\/\/orbittrap.ca\/?p=909"},"modified":"2010-03-03T23:59:35","modified_gmt":"2010-03-04T04:59:35","slug":"fractals-that-suck-redux-part-three","status":"publish","type":"post","link":"https:\/\/orbittrap.ca\/?p=909","title":{"rendered":"Fractals That Suck Redux &#8212; Part Three"},"content":{"rendered":"<div>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.flickr.com\/photos\/essgee\/4068938478\/\" target=\"_blank\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/i3.photobucket.com\/albums\/y95\/armyyouhave\/cruelanimal\/subtext.jpg?w=545\" border=\"0\" alt=\"What are you saying beyond what you are saying?\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em>Subtext<\/em> by <a href=\"http:\/\/www.flickr.com\/photos\/essgee\/\" target=\"_blank\">EssG <\/a><\/p>\n<p>This is the conclusion of a series that began with a review of <a href=\"http:\/\/orbittrap.ca\/?p=850\" target=\"_blank\">an article on deviantART<\/a> entitled \u201cPeople who\u2019s [sic] Fractals SUCKED!!!\u201d\u00a0 The series focuses on responding to criticisms raised by some of the DA fractal art \u201cmasters\u201d to my initial review and hones in on some poor rhetorical strategies of specific rebuttals.\u00a0 For background, please refer to my original review, <a href=\"http:\/\/orbittrap.ca\/?p=822\" target=\"_blank\">\u201cFractals That Suck,\u201d<\/a> as well on the two follow-up posts in the series, <a href=\"http:\/\/orbittrap.ca\/?p=835\" target=\"_blank\">\u201cFractals That Suck Redux \u2014 Part One\u201d<\/a> that addressed the issue of the \u201cfair use\u201d clause in copyright law and its understanding that copyrighted images can be used in the context of a review or critique, and\u00a0 <a href=\"http:\/\/orbittrap.ca\/?p=850\" target=\"_blank\">&#8220;Fractals That Suck Redux &#8212; Part Two&#8221;<\/a> that covered the various <em>ad hominem<\/em> reactions from some DA &#8220;masters&#8221; &#8212; reactions that failed to address nearly all the points I&#8217;d originally made.<\/p>\n<p>~\/~<\/p>\n<p><strong>Part Three: Text vs. Subtext<\/strong><\/p>\n<p>I&#8217;ve pretty much said what I have to say on this whole DA &#8220;masters&#8221; and their suck\/rock fractals, especially on the many emotional responses kicked about, but there are a few loose ends to tie up before this topic is discarded like a worn out sneaker.<\/p>\n<p>One aspect of this whole business that left me shaking my head was the extreme literalness of the commentary from some &#8220;masters&#8221; at DA, especially from <a href=\"http:\/\/fiery-fire.deviantart.com\/\" target=\"_blank\">Fiery-Fire<\/a> (Iwona Fido) who authored <a href=\"http:\/\/news.deviantart.com\/article\/86639\/?offset=100#comments\" target=\"_blank\">the DA article<\/a> I initially reviewed.\u00a0 Ms. Fire, in <a href=\"http:\/\/orbittrap.ca\/?p=822&amp;cpage=1#comment-1185\" target=\"_blank\">a comment<\/a> longer than my OT post, first went out of her way to explain the intent of her article and notes that<\/p>\n<blockquote><p>you [meaning me, &#8220;Mr. Animal&#8221;] misplaced the meaning of the News and also you lack of the inside knowledge of events preceding it\u2019s publication.<\/p><\/blockquote>\n<p>and later, <a href=\"http:\/\/comments.deviantart.com\/4\/2890585\/1381352989\" target=\"_blank\">on DA<\/a>, went on to inform me that<\/p>\n<blockquote><p>You also &#8220;trashed&#8221; the article, which was meant for the internal community on DA &#8211; and you assumed things from it, which are so far away from truth and it&#8217;s intention.<\/p><\/blockquote>\n<p>when, in fact, I\u00a0 fully understood the article&#8217;s design.\u00a0 On the surface, it showed the contrast in the level of skill between the early fractal work and more recent fractal work of 50+ DA members Ms. Fire labeled as &#8220;fractal art masters and wizards.&#8221;\u00a0 That was the text.\u00a0 But I saw more.\u00a0 Under the surface, there was a subtext to the DA article &#8212; one that embodied\u00a0 many of the fractal art community&#8217;s ills, as well as the prevailing mindset of <a href=\"http:\/\/orbittrap.ca\/?p=352\" target=\"_blank\">Fractalbook<\/a> itself.\u00a0 I outlined this subtext <a href=\"http:\/\/www.fractalforums.com\/other-artforms\/the-connection-between-fractals-and-photography\/\" target=\"_blank\">in a post<\/a> on the <a href=\"http:\/\/www.fractalforums.com\/index.php\" target=\"_blank\">Fractal Forum<\/a>:<\/p>\n<blockquote><p>What I objected to in my article is a prevailing aesthetic in our community that equates being technically proficient with fractal software to making exciting acts of creative self-expression.\u00a0 Such cart-before-the-horse thinking is why so much of the work at art communities like deviantART all looks the same.\u00a0 Everyone is copying off the same master palette, as it were, and then turning around and congratulating themselves for being artistic &#8220;masters.&#8221;\u00a0 But all they have mastered is a certain level of technical accomplishment with their software, and, ironically, their earlier images often seem to make better use of artistic principles and design elements.\u00a0 In short, their later work may be better crafted but could be becoming less engaging as art.<\/p>\n<p>Why?\u00a0 Because they&#8217;ve all embraced a cookie-cutter rubric of what constitutes good fractal art.\u00a0 You see it everywhere &#8212; the BMFAC winners, the late Fractal Universe calendar, and in the latter-day images of DA&#8217;s self-proclaimed &#8220;masters.&#8221;\u00a0 It&#8217;s an UF\/Apo-based slick and baroque look that is busy in the extreme and highly ornamental but little else.\u00a0 It&#8217;s my view that nearly all of these works may be regarded as adequately crafted eyecandy but very few engage viewers as compelling art.<\/p>\n<p>The problem is that as long as this type of imagery is widely regarded as the &#8220;best fractal art possible&#8221;\u00a0 &#8212; the art rewarded with prizes in contests and touted as the style any good &#8220;master&#8221; should strive to make &#8212; you will continue to see what I see at places like DA:\u00a0 depressing conformity.\u00a0 Replicating <em>en masse<\/em> buffed-to-a-sheen decorative craft over individualistic, engaging art seems backwards to me.\u00a0 But, then again, I don&#8217;t make art to rack up back-slapping comment threads or to socialize with countless virtual friends who consider themselves &#8220;masters&#8221; of fractal art because they&#8217;ve been tinkering with fractal toys for a few years.<\/p><\/blockquote>\n<p>What&#8217;s the crux here?\u00a0 I could see both the text and an additional subtext in Ms. Fire&#8217;s article.\u00a0 But I wonder if she and other DA &#8220;masters&#8221; could see my text at all.<\/p>\n<p>Ms. Fire then <a href=\"http:\/\/orbittrap.ca\/?p=822&amp;cpage=1#comment-1185\" target=\"_blank\">went on<\/a> to give me a lesson in Fractal Rendering 101<\/p>\n<blockquote><p>In Apophysis Fractal Flame Generator (this is the accurate name for the program), when you open the application \u2013 the software loads a selected number of random flames, which contain completely random and accidental combinations of functions (called variations) chosen by the code. Most of the works which are in \u201cbefore\u201d section come from that batch, unfortunately this diminishes the artistic input from the author \u2013 as exciting or experimental as they may seem, they lack the intentional design, have poor quality output and even the coloring gradient is selected automatically at random.<\/p><\/blockquote>\n<p>even through I&#8217;ve helped beta-test ten different fractal programs.\u00a0 Again, I understood the content of her article, but did she and others understand that I felt the article was an unflattering mirror that encapsulated what&#8217;s wrong with Fractalbook&#8217;s environment and crystallized the prevailing haughty attitudes of much of the fractal art scene?<\/p>\n<p>I do know how both <a href=\"http:\/\/www.apophysis.org\/\" target=\"_blank\">Apophysis<\/a> and <a href=\"http:\/\/www.ultrafractal.com\/\" target=\"_blank\">Ultra Fractal<\/a> work.\u00a0 What probably mystifies the many DA &#8220;masters&#8221; who overwhelmingly, almost exclusively, use these two programs is that I&#8217;ve deliberately made a choice not to use them.\u00a0 And that brings me to&#8230;<\/p>\n<p><strong>Bonus: &#8220;Who Really Uses Shoddy Tools?&#8221;<\/strong><\/p>\n<p>Several DA &#8220;masters&#8221; responded to my initial post by attacking my art rather than by addressing my argument.\u00a0 <a href=\"http:\/\/www.dothackersdaichi.deviantart.com\/\" target=\"_blank\">Mikahil Borodin<\/a>, for example, <a href=\"http:\/\/orbittrap.ca\/?p=850&amp;cpage=1#comment-1196\" target=\"_blank\">observes<\/a> my work is heavily processed in Photoshop and remarks that<\/p>\n<blockquote><p>It\u2019s actually quite sad that some fractalists can\u2019t tell the difference between fractals and photoshop.<\/p><\/blockquote>\n<p>and I think I understand why.\u00a0 Much of what currently passes for fractal art is extensively graphically processed\u00a0 &#8212; especially if it&#8217;s made using either Ultra Fractal or Apophysis, the software twins of choice for nearly all the DA &#8220;masters.&#8221;<\/p>\n<p>I don&#8217;t want to rehash the whole post-processing argument (again) &#8212; seeing that I&#8217;ve already given <a href=\"http:\/\/orbittrap.ca\/?p=198\" target=\"_blank\">my opinion on this topic<\/a> and previously addressed the very bias Borodin exhibits when I explained that<\/p>\n<blockquote><p>Apparently, if you believe the poobahs, using your fractal generator, no matter how extensive its built-in manipulation functions, is cool. You are still and always will be a legit fractal artist. But export your fractal to another graphics program and begin flailing away, well, you\u2019ve somehow cheated. Or, worse, you\u2019re ignorant. You failed to read the rule book and follow the universally understood (even if arbitrary) limitations.<\/p>\n<p>And how convenient is it that the most expensive fractal software also has the most post-processing capabilities? No wonder I used to see something like this tagged to posted images at on-line fractal communities: <em>Made with UF. 100 layers. No post-processing.<\/em> Who are you kidding? You bludgeoned that thing within an inch of its pixels! But you\u2019ve manipulated nothing because you\u2019ve miraculously remained within the (self-imposed) limitations and kept your extensive collaging activities strictly inside UF?<\/p><\/blockquote>\n<p>and even BMFAC director and UF advocate <a href=\"http:\/\/www.damienmjones.com\/\" target=\"_blank\">Damien M. Jones<\/a> <a href=\"http:\/\/orbittrap.blogspot.com\/2007\/06\/myth-of-post-processing-bias.html\" target=\"_blank\">agrees that processing is processing<\/a>, whether it takes place inside or outside of a fractal generator, and says<\/p>\n<blockquote><p>Terry is completely on the mark that <em>all<\/em> fractal images are \u201cpost-processed\u201d in some fashion. We color them, or we layer them. Even if we choose \u201cnot\u201d to color them, we are in fact making a choice (for black and white) because those reflect a property of the mathematics. Everything we do in creating fractal imagery is interpretation, a visualization of massive amounts of numbers, distilled into a form that we can make sense of quickly. So to say some algorithms for doing this are acceptable while others are not is rather pointless. To even suggest that some software can be used while other software cannot is also pointless; I can code almost anything in Ultra Fractal, so the choice not to use Photoshop is really just a personal preference and not one dictated by the art.<\/p><\/blockquote>\n<p>so here&#8217;s the deal.\u00a0 If you&#8217;re doing layering and masking work in UF, or working with hacks and plugs in Apo, you&#8217;re engaging in unquestionable graphics processing not unlike that done in Photoshop, Paint Shop Pro, Painter, PhotoPaint, and so on.\u00a0 So, please, spare me your holding-your-nose disdain about filters.\u00a0 Since Photoshop filters also work using algorithms, there&#8217;s no discernible difference between using them and using Popcorn or other similar derivative formulas in UF.\u00a0 And are you <a href=\"http:\/\/orbittrap.ca\/?p=327\" target=\"_blank\">using UF5 to import photographs<\/a> (bitmaps) or other static media into your &#8220;fractals&#8221;?\u00a0 If so, you&#8217;re now working in mixed media &#8212; not fractal art.<\/p>\n<p>Of course, nearly all fractal art today isn&#8217;t fractal art as folks like the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Fractint\" target=\"_blank\">Stone Soup Group<\/a> understood it.\u00a0 &#8220;Fractal art&#8221; is pretty much <em>all<\/em> graphics processing now &#8212; especially once you start pancaking multiple layers.\u00a0 So when Chris <a href=\"http:\/\/milleniumsentry.deviantart.com\/\" target=\"_blank\">&#8220;milleniumsentry&#8221;<\/a> Oldfield <a href=\"http:\/\/orbittrap.ca\/?p=822&amp;cpage=1#comment-1188\" target=\"_blank\">chides me<\/a> in a comment that<\/p>\n<blockquote><p>When you do start pushing that envelope, you will realize that some fractal software packages are indeed \u2018toys\u2019 and afford you very little artistic control beyond cropping and basic palette control.<\/p>\n<p>You will never create a masterpiece with shoddy supplies, and broken tools. Anyone who takes art seriously can confirm this.<\/p><\/blockquote>\n<p>I sense he assumes I treat art as frivolity because his equipment is somehow superior to mine.\u00a0 But, really, who is using the more limited tools?\u00a0 If it&#8217;s all just graphics processing anyway, I&#8217;d rather have a Photoshop fully-stocked arsenal at my disposal rather than, say, UF&#8217;s watered-down Photoshop-lite bows and arrows.<\/p>\n<p>And maybe that&#8217;s why I&#8217;ve complained that our community seems to consistently emphasize software over individual creative expression.\u00a0 It&#8217;s back to the old tag line I still sometimes see on Fractalbook:\u00a0 &#8220;Made in UF. 100 (200\/300\/400\/500+) layers.\u00a0 No post-processing.&#8221;\u00a0 Translation: <em>Look what I made UF make.<\/em><\/p>\n<p>In such cases, the tools are clearly front-loaded at the expense of the artistic act.\u00a0 Maybe that&#8217;s why so many entrants to the last <a href=\"http:\/\/www.fractalartcontests.com\/2009\/\" target=\"_blank\">BMFAC<\/a> seemed unconcerned that both the UF and Apo authors actually served as two of the contest&#8217;s judges &#8212; in spite of having open-and-shut conflicts of interest.\u00a0 Given the lopsided ratio of winners who just coincidentally used either UF or Apo, one might legitimately ask whether the competition was inherently set up all along to be more about software than about art.<\/p>\n<p>So, I ask again, who&#8217;s really using shoddy tools?\u00a0 Me?\u00a0 When I finish a new work, I never say: Look what I made QuaSZ-Xenodream-Photoshop-Alien Skin-Flaming Pear-Power Retouche-Painter-PhotoPaint-PhotoImpact-Paint Shop Pro-GIMP-Bryce-etc. make.\u00a0 I just think to myself: <em>Look what I made<\/em>.<\/p>\n<p>~\/~<\/p>\n<p><strong>Tags<\/strong>: <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractal\">fractal<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractals\">fractals<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractal+art\">fractal art<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractal+blog\">fractal blog<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractalbook\">fractalbook<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractals+that+suck\">fractals that suck<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fractals+that+suck+redux\">fractals that suck redux<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/fiery-fire\">fiery-fire<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/milleniumsentry\">milleniumsentry<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/who+really+uses+shoddy+tools\">who really uses shoddy tools<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/look+what+i+made+uf+make\">look what i made uf make<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/cruelanimal\">cruelanimal<\/a>, <a rel=\"tag\" href=\"http:\/\/www.technorati.com\/tag\/orbit+trap\">orbit trap<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Subtext by EssG This is the conclusion of a series that began with a review of an article on deviantART entitled \u201cPeople who\u2019s [sic] Fractals SUCKED!!!\u201d\u00a0 The series focuses on responding to criticisms raised by some of the DA fractal art \u201cmasters\u201d to my initial review and hones in on some poor rhetorical strategies of &hellip; <a href=\"https:\/\/orbittrap.ca\/?p=909\" class=\"more-link\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":3177,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-909","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/03\/subtext.jpg?fit=475%2C315&ssl=1","jetpack-related-posts":[{"id":850,"url":"https:\/\/orbittrap.ca\/?p=850","url_meta":{"origin":909,"position":0},"title":"Fractals That Suck Redux &#8212; Part Two","author":"cruelanimal","date":"22 February, 2010","format":false,"excerpt":"\"I know you are but what am I?\" Photograph seen on SodaHead. This is part of a continuing series that began with a review of an article on deviantART entitled \"People who's [sic] Fractals SUCKED!!!\"\u00a0 The series focuses on responding to criticisms raised by some of the DA fractal art\u2026","rel":"","context":"With 6 comments","block_context":{"text":"With 6 comments","link":"https:\/\/orbittrap.ca\/?p=850#comments"},"img":{"alt_text":";)","src":"https:\/\/i0.wp.com\/e.deviantart.net\/emoticons\/w\/wink.gif?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":835,"url":"https:\/\/orbittrap.ca\/?p=835","url_meta":{"origin":909,"position":1},"title":"Fractals That Suck Redux &#8212; Part One","author":"cruelanimal","date":"20 February, 2010","format":false,"excerpt":"Bad ol' weviewer! You fwighten me! You make my widdle heart quiver! Image by James Cauty.\u00a0 Seen on Uncertain Times. Well, I certainly started a buzz with my last post.\u00a0 I feel like I kicked a beehive after poking the queen bee in the eye with a white-hot branding iron.\u2026","rel":"","context":"With 6 comments","block_context":{"text":"With 6 comments","link":"https:\/\/orbittrap.ca\/?p=835#comments"},"img":{"alt_text":"Tweety Gets a Bad Review","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/02\/tweetygetsabadreview.jpg?fit=450%2C300&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2848,"url":"https:\/\/orbittrap.ca\/?p=2848","url_meta":{"origin":909,"position":2},"title":"Rebooting Fractal Art: Part 3","author":"Tim","date":"4 August, 2011","format":false,"excerpt":"What fractals fail to do... You can't make art with them.\u00a0 And we all need our heads examined for thinking we could in the first place. I should be a bit more specific when I say, \"art\".\u00a0 I mean the thinking man's stuff.\u00a0 The kind of image that provokes your\u2026","rel":"","context":"With 6 comments","block_context":{"text":"With 6 comments","link":"https:\/\/orbittrap.ca\/?p=2848#comments"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2011\/08\/Beardsley-peacockskirt.jpg?fit=400%2C547&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":318,"url":"https:\/\/orbittrap.ca\/?p=318","url_meta":{"origin":909,"position":3},"title":"Fuzzy Times in Fractalville","author":"Tim","date":"12 June, 2008","format":false,"excerpt":"My apologies to jamfancy, Funny Bunny and tibiloo, but I found this online vignette was just too precious not to share it with the loyal, die-hard, though thick and thin, grassroots supporters of Orbit Trap -- the greatest thing since sliced Mandelbrot. (That's a joke on the German word for\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":822,"url":"https:\/\/orbittrap.ca\/?p=822","url_meta":{"origin":909,"position":4},"title":"Fractals That Suck","author":"cruelanimal","date":"14 February, 2010","format":false,"excerpt":"We by silwenka Happy Valentine's Day.\u00a0 By the way, as fractal art, this piece, allegedly, sucks. There's an oddly fascinating feature currently on display on deviantART called \"People Who's [sic] Fractals SUCKED!\"\u00a0 I'll let the author, =Fiery-Fire, self-proclaimed \"Fractal Gangsta',\" explain the general idea: In fractal 'world' we have a\u2026","rel":"","context":"With 10 comments","block_context":{"text":"With 10 comments","link":"https:\/\/orbittrap.ca\/?p=822#comments"},"img":{"alt_text":"Purplerain by Jimpan1973","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/02\/Purplerain_byJimpan1973.jpg?fit=450%2C338&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1195,"url":"https:\/\/orbittrap.ca\/?p=1195","url_meta":{"origin":909,"position":5},"title":"Fractals Don&#8217;t Have to be Fractals","author":"Tim","date":"14 May, 2010","format":false,"excerpt":"I often find myself preoccupied with justifying fractals (and other types of computational imagery) as art; trying to link fractals with the larger stream of visual art that has flowed and enriched (and provoked) our culture since pre-history.\u00a0 I don't know why it nags me so much.\u00a0 I don't think\u2026","rel":"","context":"With 3 comments","block_context":{"text":"With 3 comments","link":"https:\/\/orbittrap.ca\/?p=1195#comments"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/05\/Trusses.jpg?fit=600%2C450&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/05\/Trusses.jpg?fit=600%2C450&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/05\/Trusses.jpg?fit=600%2C450&ssl=1&resize=525%2C300 1.5x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts\/909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=909"}],"version-history":[{"count":11,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts\/909\/revisions"}],"predecessor-version":[{"id":919,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts\/909\/revisions\/919"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/media\/3177"}],"wp:attachment":[{"href":"https:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}