{"id":367,"date":"2009-02-20T01:26:00","date_gmt":"2009-02-20T05:26:00","guid":{"rendered":"http:\/\/orbittrap.ca\/?p=367"},"modified":"2009-02-20T01:26:00","modified_gmt":"2009-02-20T05:26:00","slug":"long-days-zooming-into-night","status":"publish","type":"post","link":"http:\/\/orbittrap.ca\/?p=367","title":{"rendered":"Long Day&#8217;s Zooming into Night"},"content":{"rendered":"<div xmlns='http:\/\/www.w3.org\/1999\/xhtml'><center><img data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/ambaka.com\/blog\/24\/cyclops.jpg?w=545\"\/><br \/>Hey, look at me!  I&#8217;ve got texture!<\/center><\/p>\n<p>Terry,<\/p>\n<p>Whoa.\u00a0 That Algorithmic Worlds thing of Sam&#8217;s is just the sort of thing I was talking about.\u00a0 If it wasn&#8217;t for guys like Sam I&#8217;d say Ultra Fractal was the biggest software rip-off of all time.<\/p>\n<p>As for texture; Even Mondrian&#8217;s plain colored squares with black outlines have it.\u00a0 But I think that&#8217;s because Mondrian didn&#8217;t have Ultra Fractal &#8212; or Photoshop.\u00a0 The texture was a by-product of the materials he used: canvas and oil paint.\u00a0 What he probably wanted was something more like glass or plastic, which wasn&#8217;t available at the time.<\/p>\n<p>Mondrian&#8217;s famous square collages are a good example of &#8220;art&#8221;.\u00a0 I saw one once in a gallery somewhere (I think he made a lot of them) and you know what I did when I saw it?\u00a0 I moved in close and took a look at the surface of the picture &#8212; just the sort of thing that your binocular images allow viewers to do with your artwork despite the fact it&#8217;s viewed on a monitor.<\/p>\n<p>I remember seeing a painting by uh, Klee, Paul Klee, I think.\u00a0 It was full of squiggly little creatures against a surreal and colorfully painted background.\u00a0 I&#8217;d seen it before in a book.\u00a0 The kind of photograph of art that you&#8217;ve mentioned, and is lacking in detail and texture.\u00a0 When I saw the original hanging on a gallery wall (and I took a good close look at it &#8212; no hanging rope barrier or plexi-glass case in the way) I hated it.\u00a0 It looked like something I&#8217;d painted in art class.\u00a0 In the book it looked more professional, but in high-resolution on the wall (more like &#8220;full-resolution&#8221;) I could see the brush strokes and it looked like Klee has just slapped the thing together in a few minutes.\u00a0 That shouldn&#8217;t matter, really, but the point is the high-res version &#8212; with lots of texture and detail &#8212; looked worse, not better.\u00a0 To me, anyway.<\/p>\n<p>Getting back to the Zoomify things, I think they&#8217;re pretty gimmicky.\u00a0 Sam&#8217;s &#8220;&#8230;atl2&#8221; is interesting, but the other one doesn&#8217;t benefit from the zooming.\u00a0 Janet&#8217;s is not a good one for zooming either; probably because it&#8217;s too fractal, actually, and the recursive pattern is repetitive rather than revealing of something deeper or more subtle, which is what zooming into an image is usually done for &#8212; <i>to show you the artwork&#8217;s underlying architecture<\/i>.\u00a0 In defense of both of them though, I&#8217;d say that the Zoomify feature is relatively new and they&#8217;re just experimenting with it at this point.\u00a0 These examples are just the beginning.\u00a0 (Although Jock Cooper&#8217;s Zoomables are better done and with much simpler technology, too.)<\/p>\n<p>To compare my &#8220;Sterling-Worlds&#8221; with the Zoomify flash applet, the first thing I&#8217;d say is that Zoomify doesn&#8217;t go deep enough to mimic fractal zooming but it&#8217;s not a good magnifier either because it goes too deep for that and presents you with details that are not even noticeable in the top-level view.\u00a0 What it&#8217;s good for are maps and diagrams where the relationship of the detailed view to the top-level view is abstract and doesn&#8217;t have to be related to what you&#8217;ve currently zoomed into (a street intersection or the connections between several atoms on a molecule, for instance).\u00a0 What I&#8217;d prefer to see is a parameter file that you could load into Ultra Fractal and explore like you can the Sterlingware parameter file I posted.\u00a0 I&#8217;m not even sure that&#8217;s <i>possible<\/i> with Ultra Fractal.\u00a0 The program is so &#8220;refined&#8221; that it&#8217;s abandoned its fractal origins which the single layer programs have maintained and developed.\u00a0 Ultra Fractal is more a graphics program now that does creative layering employing fractal themes in a trivial, decorative way.<\/p>\n<p>I find Fractal Art (art with fractals) appears to be simple to define on the surface, but when you start to consider it&#8217;s algorithmic  nature (deterministic, mechanical) and particularly it&#8217;s abstract, non-representative characteristics (it doesn&#8217;t really look like anything), evaluating it according to established principles of what is good art and what is bad art, is something I still find to be elusive.<\/p>\n<p>The other thing is: I consider the computer monitor to be a adequate &#8220;canvas&#8221;.\u00a0 I guess that&#8217;s why I consider the parameter file, generated world, to be the only real zoom or exploration that counts.\u00a0 If someone was to print out my images and see something more, or less, than is visible on the computer screen, I&#8217;d say stop looking at prints and stick to what you see on your monitor &#8212; that&#8217;s the real thing.\u00a0 Whatever extra shows up in a print is just artifacts, by-products &#8212; as artificial as Mondrian or Klee&#8217;s brushstrokes.\u00a0 Is that crazy?<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hey, look at me! I&#8217;ve got texture! Terry, Whoa.\u00a0 That Algorithmic Worlds thing of Sam&#8217;s is just the sort of thing I was talking about.\u00a0 If it wasn&#8217;t for guys like Sam I&#8217;d say Ultra Fractal was the biggest software rip-off of all time. As for texture; Even Mondrian&#8217;s plain colored squares with black outlines &hellip; <a href=\"http:\/\/orbittrap.ca\/?p=367\" class=\"more-link\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-367","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","jetpack-related-posts":[{"id":366,"url":"http:\/\/orbittrap.ca\/?p=366","url_meta":{"origin":367,"position":0},"title":"My What a Big Fractal You Have #1","author":"cruelanimal","date":"19 February, 2009","format":false,"excerpt":"No art, Sherlock... Tim, I really enjoyed your last post. I, too, have been thinking about the desire some fractal artists have to reveal more of their images in ever expansive detail. The methods fractal artists use for doing so seem to vary. Some prefer to draw the viewer into\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":376,"url":"http:\/\/orbittrap.ca\/?p=376","url_meta":{"origin":367,"position":1},"title":"Is Ultra Fractal Really a Fractal Program or Is It a Bold New Spaceship By Which To Explore the Algorithmic Heavens?","author":"Tim","date":"22 March, 2009","format":false,"excerpt":"Consider this:And about these continuous and pointless attacks against Ultra Fractal, maybe you should just start displaying some fractal images that obviously cannot be realized in Ultra Fractal. I haven't seen any on your blog so far. The ease with which it is possible to implement ideas into algorithms and\u2026","rel":"","context":"With 1 comment","block_context":{"text":"With 1 comment","link":"http:\/\/orbittrap.ca\/?p=376#comments"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":418,"url":"http:\/\/orbittrap.ca\/?p=418","url_meta":{"origin":367,"position":2},"title":"Sheets in the Wind and Rings of Gold: The Ultra Fractal Style","author":"Tim","date":"2 October, 2009","format":false,"excerpt":"Whether you're a fractal artist or simply just a fan of fractal art, you're bound to eventually notice similarities in style and develop preferences for this kind of art or that kind of art. Fractal art is still what I would consider to be something of a niche art form,\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1442,"url":"http:\/\/orbittrap.ca\/?p=1442","url_meta":{"origin":367,"position":3},"title":"Surf&#8217;s up","author":"Tim","date":"22 July, 2010","format":false,"excerpt":"I've been surfing. From the noisey beaches of Deviant Art to the silent shores of guano islands. Every one here's a gem to me. Each one gleamed in its own way when I saw it.","rel":"","context":"With 5 comments","block_context":{"text":"With 5 comments","link":"http:\/\/orbittrap.ca\/?p=1442#comments"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2010\/07\/The_Complex_by_MakinMagic.jpg?fit=500%2C667&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5109,"url":"http:\/\/orbittrap.ca\/?p=5109","url_meta":{"origin":367,"position":4},"title":"The Synthetic Aesthetic 3: Ultrashop and Photo Fractal","author":"Tim","date":"3 September, 2013","format":false,"excerpt":"This is the third part of a series on The Synthetic Aesthetic: artwork which is mechanically made as opposed to handmade ( Part 1 \/ Part 2 ).\u00a0 Fractal art borders on this synthetic realm because it is one of the most powerful tools for the computational generation of imagery.\u2026","rel":"","context":"With 1 comment","block_context":{"text":"With 1 comment","link":"http:\/\/orbittrap.ca\/?p=5109#comments"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2013\/09\/20061012-vor10-by-Samuel-Monnier.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":334,"url":"http:\/\/orbittrap.ca\/?p=334","url_meta":{"origin":367,"position":5},"title":"Images of the Week: Three on a Match","author":"cruelanimal","date":"24 July, 2008","format":false,"excerpt":"A Goblet Emptied by clifftoppler As I predicted, the boundaries of what is and what is not fractal art would have to be reshuffled once the Fractalbookers shelled out for Ultra Fractal 5. I said UF5 could be downgraded to a Photoshop plug-in, and here we see the proof. A\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/orbittrap.ca\/wp-content\/uploads\/2008\/07\/AGobletEmptied_clifftoppler.jpg?fit=225%2C477&resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts\/367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=367"}],"version-history":[{"count":0,"href":"http:\/\/orbittrap.ca\/index.php?rest_route=\/wp\/v2\/posts\/367\/revisions"}],"wp:attachment":[{"href":"http:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=367"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/orbittrap.ca\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}