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	<title>Comments for Orbit Trap</title>
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	<link>http://orbittrap.ca</link>
	<description>A Blog About Fractal Art</description>
	<lastBuildDate>Tue, 09 Feb 2010 15:52:49 +0000</lastBuildDate>
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		<title>Comment on Jpeg Engineering by Tim</title>
		<link>http://orbittrap.ca/?p=806&#038;cpage=1#comment-1178</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=806#comment-1178</guid>
		<description>Yeah, I tried it with a hex editor and both attempts resulted simply in a file that couldn&#039;t be read.  Of course, I had made over 600 replacements of one hex set for another, so maybe I went too far.

Another thing; I noticed that Luke Roberts&#039; images were mostly &quot;stripy&quot; looking, which suggests to me the technique is rather limited.  I guess the file format works in stripes or bands.  I&#039;ll probably stick to filters.  But the concept is interesting.</description>
		<content:encoded><![CDATA[<p>Yeah, I tried it with a hex editor and both attempts resulted simply in a file that couldn&#8217;t be read.  Of course, I had made over 600 replacements of one hex set for another, so maybe I went too far.</p>
<p>Another thing; I noticed that Luke Roberts&#8217; images were mostly &#8220;stripy&#8221; looking, which suggests to me the technique is rather limited.  I guess the file format works in stripes or bands.  I&#8217;ll probably stick to filters.  But the concept is interesting.</p>
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		<title>Comment on Jpeg Engineering by Nahee Enterprises</title>
		<link>http://orbittrap.ca/?p=806&#038;cpage=1#comment-1177</link>
		<dc:creator>Nahee Enterprises</dc:creator>
		<pubDate>Tue, 09 Feb 2010 05:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=806#comment-1177</guid>
		<description>An interesting idea, but one that has to be done carefully.  There are a lot of values at the beginning of such files that should not be altered if they are to be displayed.  This technique would do best to take place within the &quot;image data&quot; only, and modify nothing else.  And one would also need to know the version of graphic file format being changed as well.

I remember coding up a .BMP file from scratch using nothing but hexadecimal values, just to get an image to appear.  Never thought about doing such a haphazard type of alteration to an existing graphic.

Now, graphic &quot;filters&quot; do something similar, but they are using specific algorithms to make the modifications.

Good luck when you &quot;try it out&quot;, and play with other file formats as well.</description>
		<content:encoded><![CDATA[<p>An interesting idea, but one that has to be done carefully.  There are a lot of values at the beginning of such files that should not be altered if they are to be displayed.  This technique would do best to take place within the &#8220;image data&#8221; only, and modify nothing else.  And one would also need to know the version of graphic file format being changed as well.</p>
<p>I remember coding up a .BMP file from scratch using nothing but hexadecimal values, just to get an image to appear.  Never thought about doing such a haphazard type of alteration to an existing graphic.</p>
<p>Now, graphic &#8220;filters&#8221; do something similar, but they are using specific algorithms to make the modifications.</p>
<p>Good luck when you &#8220;try it out&#8221;, and play with other file formats as well.</p>
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		<title>Comment on Fractal Fields of Lightning by Esin</title>
		<link>http://orbittrap.ca/?p=738&#038;cpage=1#comment-1176</link>
		<dc:creator>Esin</dc:creator>
		<pubDate>Sun, 07 Feb 2010 09:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=738#comment-1176</guid>
		<description>these look amazing and inspirational. thanks for sharing them :)</description>
		<content:encoded><![CDATA[<p>these look amazing and inspirational. thanks for sharing them <img src='http://orbittrap.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Fractal Animation: Reel #2 by Isabel</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1173</link>
		<dc:creator>Isabel</dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1173</guid>
		<description>Nahee, I&#039;m sorry if I&#039;m offending you by crediting Scott as the person who made the algorithm behind Apophysis.  This blog post is mostly, as Tim states, &quot;a review of Apophysis music videos&quot;.  Eight out of the nine videos in this post use Scott&#039;s algorithm.  I think it&#039;s only fair that Scott get credit for his work.

For the benefit of anyone else that is interested, Scott has poured _far_ more money into making and running Electric Sheep than he has ever earned back from it or his art.  The vast majority of his work is either open source or free.  Your accusation of profiteering is off base, although your accusation of advertising is right on target.  I am Scott&#039;s business manager and it&#039;s my job to let people who are using and displaying his work let them know they&#039;re using it - and that they are welcome to do so.</description>
		<content:encoded><![CDATA[<p>Nahee, I&#8217;m sorry if I&#8217;m offending you by crediting Scott as the person who made the algorithm behind Apophysis.  This blog post is mostly, as Tim states, &#8220;a review of Apophysis music videos&#8221;.  Eight out of the nine videos in this post use Scott&#8217;s algorithm.  I think it&#8217;s only fair that Scott get credit for his work.</p>
<p>For the benefit of anyone else that is interested, Scott has poured _far_ more money into making and running Electric Sheep than he has ever earned back from it or his art.  The vast majority of his work is either open source or free.  Your accusation of profiteering is off base, although your accusation of advertising is right on target.  I am Scott&#8217;s business manager and it&#8217;s my job to let people who are using and displaying his work let them know they&#8217;re using it &#8211; and that they are welcome to do so.</p>
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		<title>Comment on Fractal Animation: Reel #2 by Nahee Enterprises</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1172</link>
		<dc:creator>Nahee Enterprises</dc:creator>
		<pubDate>Thu, 28 Jan 2010 21:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1172</guid>
		<description>It appears these &quot;comments&quot; have turned in to advertisements.  I seriously doubt if &quot;Spot&quot; needs to be further promoted, so that he can rake in more money from sales off his website and other endeavors.

There are thousands of &quot;fractal animations&quot;, and many programs have been used to produce them.  Tim was only presenting one small particular area.  It would take a small book to cover every such application.</description>
		<content:encoded><![CDATA[<p>It appears these &#8220;comments&#8221; have turned in to advertisements.  I seriously doubt if &#8220;Spot&#8221; needs to be further promoted, so that he can rake in more money from sales off his website and other endeavors.</p>
<p>There are thousands of &#8220;fractal animations&#8221;, and many programs have been used to produce them.  Tim was only presenting one small particular area.  It would take a small book to cover every such application.</p>
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		<title>Comment on Fractal Animation: Reel #2 by Isabel</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1171</link>
		<dc:creator>Isabel</dc:creator>
		<pubDate>Thu, 28 Jan 2010 20:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1171</guid>
		<description>We released a new version recently that is higher quality graphics plus some bug fixes at electricsheep.org.

Check out the hi definition 1080p animated flam3s here: http://www.archive.org/details/HighFidelityDemo -- 4:30 length video clip, it&#039;s the first time we&#039;ve released this resolution to the public</description>
		<content:encoded><![CDATA[<p>We released a new version recently that is higher quality graphics plus some bug fixes at electricsheep.org.</p>
<p>Check out the hi definition 1080p animated flam3s here: <a href="http://www.archive.org/details/HighFidelityDemo" rel="nofollow">http://www.archive.org/details/HighFidelityDemo</a> &#8212; 4:30 length video clip, it&#8217;s the first time we&#8217;ve released this resolution to the public</p>
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		<title>Comment on Fractal Animation: Reel #2 by Tim</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1170</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 28 Jan 2010 13:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1170</guid>
		<description>I tried Electric Sheep once.  It put my computer to sleep.</description>
		<content:encoded><![CDATA[<p>I tried Electric Sheep once.  It put my computer to sleep.</p>
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		<title>Comment on Fractal Animation: Reel #2 by Isabel</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1169</link>
		<dc:creator>Isabel</dc:creator>
		<pubDate>Thu, 28 Jan 2010 06:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1169</guid>
		<description>Seems weird to have a whole post about &quot;fractal animation&quot; without mentioning the electric sheep, which made me wonder if you know about it already.  It&#039;s a free screensaver that you can download and see all the animations your heart desires - and even submit your own!

Many of the videos featured above use the well-known flam3 algorithm invented and released by Scott Draves in 1992, which he started working on in 1986.  The Electric Sheep uses the same algorithm.

For those not in the know, Apophysis is based on a translation of Scott Draves&#039; open source flam3 code into Pascal.  Scott runs electricsheep.org which has for over 10 years been delivering animations based on his flam3 algorithm to a worldwide audience.

Qosmic, Fr0st and Oxidizer are the other well known flam3 editors.

It&#039;s great to see so many people enjoying the fruits of the Flam3!</description>
		<content:encoded><![CDATA[<p>Seems weird to have a whole post about &#8220;fractal animation&#8221; without mentioning the electric sheep, which made me wonder if you know about it already.  It&#8217;s a free screensaver that you can download and see all the animations your heart desires &#8211; and even submit your own!</p>
<p>Many of the videos featured above use the well-known flam3 algorithm invented and released by Scott Draves in 1992, which he started working on in 1986.  The Electric Sheep uses the same algorithm.</p>
<p>For those not in the know, Apophysis is based on a translation of Scott Draves&#8217; open source flam3 code into Pascal.  Scott runs electricsheep.org which has for over 10 years been delivering animations based on his flam3 algorithm to a worldwide audience.</p>
<p>Qosmic, Fr0st and Oxidizer are the other well known flam3 editors.</p>
<p>It&#8217;s great to see so many people enjoying the fruits of the Flam3!</p>
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		<title>Comment on Fractal Animation: Reel #2 by Nahee Enterprises</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1168</link>
		<dc:creator>Nahee Enterprises</dc:creator>
		<pubDate>Wed, 27 Jan 2010 01:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1168</guid>
		<description>I agree with your assessment of &quot;Alien Space&quot;, definitely a lot of effort went into this particular production.  And this is also a good example of what all videos should do:  Add credits at the end, for both animator and music.  If animations are going to use graphics, sound, or anything by other people, then they should give credit for such.

For example, in &quot;Julia’s Revenge&quot;, where the &quot;the dreamy, spacey, driftin’ to alpha centauri on the old man river of the milky way music&quot; is really a digitized version of a classical piece, should have given credit to the original composer as well as the revised version.

And yes, anyone with a FREE screen-saver creation application can produce videos like the &quot;Fractale&quot; one.  At least they left some of the original &quot;signatures&quot; on those images appropriated images.</description>
		<content:encoded><![CDATA[<p>I agree with your assessment of &#8220;Alien Space&#8221;, definitely a lot of effort went into this particular production.  And this is also a good example of what all videos should do:  Add credits at the end, for both animator and music.  If animations are going to use graphics, sound, or anything by other people, then they should give credit for such.</p>
<p>For example, in &#8220;Julia’s Revenge&#8221;, where the &#8220;the dreamy, spacey, driftin’ to alpha centauri on the old man river of the milky way music&#8221; is really a digitized version of a classical piece, should have given credit to the original composer as well as the revised version.</p>
<p>And yes, anyone with a FREE screen-saver creation application can produce videos like the &#8220;Fractale&#8221; one.  At least they left some of the original &#8220;signatures&#8221; on those images appropriated images.</p>
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		<title>Comment on Fractal Animation: Reel #2 by Jock Cooper</title>
		<link>http://orbittrap.ca/?p=717&#038;cpage=1#comment-1167</link>
		<dc:creator>Jock Cooper</dc:creator>
		<pubDate>Wed, 27 Jan 2010 00:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=717#comment-1167</guid>
		<description>I think you really nailed it with this post.

When I first started making animations, I was blown away.  Every time I watched one I was just amazed.  But I soon came to realize this is not how &#039;non-fractal&#039; people see them.  Usually they watch for a little while and then lose interest. So as I continued to make animations, I started trying to see them as a non-fractal person would; and more and more I just began to feel that animated fractals are not good for general consumption.  Even as musical accompaniment I don&#039;t think they are particularly good (although this is probably their best use).  For example, I think that Winamp&#039;s &#039;MilkDrop 2&#039; visualization is far superior for watching along with music.  

And the problem is basically as you have said:  a fractal is like a background. You don&#039;t really want to watch a background move around for 3 minutes, even if it is beautiful looking and keeps zooming or morphing or whatever.  In a fractal animation, nothing meaningful ultimately happens.  The Mandelbulb zoom is a good example of an animation which succeeds in making something happen:  a journey into a huge unknown alien structure. 

Although I think it will remain a curiosity, I think there will always be a few hardcore fractal folks out there willing to wait weeks and weeks (months and months, if you are doing HD -- my current render has been going about 3 months now) to get 3 minutes of video;  if for no other reason than it looks cool.   I keep making them just because I still love watching animated fractals.</description>
		<content:encoded><![CDATA[<p>I think you really nailed it with this post.</p>
<p>When I first started making animations, I was blown away.  Every time I watched one I was just amazed.  But I soon came to realize this is not how &#8216;non-fractal&#8217; people see them.  Usually they watch for a little while and then lose interest. So as I continued to make animations, I started trying to see them as a non-fractal person would; and more and more I just began to feel that animated fractals are not good for general consumption.  Even as musical accompaniment I don&#8217;t think they are particularly good (although this is probably their best use).  For example, I think that Winamp&#8217;s &#8216;MilkDrop 2&#8242; visualization is far superior for watching along with music.  </p>
<p>And the problem is basically as you have said:  a fractal is like a background. You don&#8217;t really want to watch a background move around for 3 minutes, even if it is beautiful looking and keeps zooming or morphing or whatever.  In a fractal animation, nothing meaningful ultimately happens.  The Mandelbulb zoom is a good example of an animation which succeeds in making something happen:  a journey into a huge unknown alien structure. </p>
<p>Although I think it will remain a curiosity, I think there will always be a few hardcore fractal folks out there willing to wait weeks and weeks (months and months, if you are doing HD &#8212; my current render has been going about 3 months now) to get 3 minutes of video;  if for no other reason than it looks cool.   I keep making them just because I still love watching animated fractals.</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Far</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1166</link>
		<dc:creator>Far</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1166</guid>
		<description>I agree that most are pretty boring, but I found this one by Sam Monnier to be above average. http://www.youtube.com/watch?v=Ljs6YznbRyM Perhaps the key is in making them short enough to not fall into monotony.</description>
		<content:encoded><![CDATA[<p>I agree that most are pretty boring, but I found this one by Sam Monnier to be above average. <a href="http://www.youtube.com/watch?v=Ljs6YznbRyM" rel="nofollow">http://www.youtube.com/watch?v=Ljs6YznbRyM</a> Perhaps the key is in making them short enough to not fall into monotony.</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Kerry Mitchell</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1165</link>
		<dc:creator>Kerry Mitchell</dc:creator>
		<pubDate>Wed, 20 Jan 2010 21:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1165</guid>
		<description>To my mind, fractal animations have the same problem/opportunity as abstract 2D art: engaging the viewer.  Just as 2D fractal art has gone from (what are now considered) bland pictures of Mandelbrot structure, fractal animations have to go beyond zooms and parameter sweeps.  This is where the &quot;art&quot; and expression come in--figuring out how to tell a story with a moving fractal, just as we now figure out how to make a statement with (just) a spiral.  It&#039;s not easy; I made my first fractal animation in 1987 and don&#039;t feel that I&#039;ve gotten any closer to making good animated art since.</description>
		<content:encoded><![CDATA[<p>To my mind, fractal animations have the same problem/opportunity as abstract 2D art: engaging the viewer.  Just as 2D fractal art has gone from (what are now considered) bland pictures of Mandelbrot structure, fractal animations have to go beyond zooms and parameter sweeps.  This is where the &#8220;art&#8221; and expression come in&#8211;figuring out how to tell a story with a moving fractal, just as we now figure out how to make a statement with (just) a spiral.  It&#8217;s not easy; I made my first fractal animation in 1987 and don&#8217;t feel that I&#8217;ve gotten any closer to making good animated art since.</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Jock Cooper</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1164</link>
		<dc:creator>Jock Cooper</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1164</guid>
		<description>Yes fractal animations are basically boring.  But I don&#039;t know what can be done about it.  It&#039;s not like you can add characters and a plot.</description>
		<content:encoded><![CDATA[<p>Yes fractal animations are basically boring.  But I don&#8217;t know what can be done about it.  It&#8217;s not like you can add characters and a plot.</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Philip Northover</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1163</link>
		<dc:creator>Philip Northover</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1163</guid>
		<description>&quot;Just a projection on some wall or screen&quot;

For a while, I was an honourary member of a band.  We did this at trendy bars and pubs.  The projection equipment is expensive, so it helps if someone works for a company that doesn&#039;t mind lending it for the show.  When we started, the projectors were about $6000 for a good one.  I think nowadays, you&#039;re looking at about $1000, which is still pricey.  You can rent, but then you&#039;re spending more than the incoming beer money!</description>
		<content:encoded><![CDATA[<p>&#8220;Just a projection on some wall or screen&#8221;</p>
<p>For a while, I was an honourary member of a band.  We did this at trendy bars and pubs.  The projection equipment is expensive, so it helps if someone works for a company that doesn&#8217;t mind lending it for the show.  When we started, the projectors were about $6000 for a good one.  I think nowadays, you&#8217;re looking at about $1000, which is still pricey.  You can rent, but then you&#8217;re spending more than the incoming beer money!</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Rafael La Perna</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1162</link>
		<dc:creator>Rafael La Perna</dc:creator>
		<pubDate>Wed, 20 Jan 2010 09:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1162</guid>
		<description>Yes, fractal movies are really boring... even though spectacular, but I am sure one day they will be more attractive and expressive.</description>
		<content:encoded><![CDATA[<p>Yes, fractal movies are really boring&#8230; even though spectacular, but I am sure one day they will be more attractive and expressive.</p>
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		<title>Comment on The Big Flat Plateau of Fractal Animation by Nahee Enterprises</title>
		<link>http://orbittrap.ca/?p=707&#038;cpage=1#comment-1161</link>
		<dc:creator>Nahee Enterprises</dc:creator>
		<pubDate>Tue, 19 Jan 2010 13:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=707#comment-1161</guid>
		<description>I agree with most of your comments, strictly because I have seen so many fractal videos lately that they are all starting to look very similar (even the Mandelbulb ones).

But there is another purpose for the ordinary zooms and parameter variations.  And that is to use the animations as backgrounds for rock concerts, raves, and other gatherings, where the main focus is not on the animation but on the performance and music.

Fractal videos are perfect for such things, and there need be no story line or plot to follow.  Just a projection on some wall or screen to further bend the minds of those that have already taken something for such a purpose.

But it would be nice if the stand-alone animations did progress to something more than what we have been seeing lately.</description>
		<content:encoded><![CDATA[<p>I agree with most of your comments, strictly because I have seen so many fractal videos lately that they are all starting to look very similar (even the Mandelbulb ones).</p>
<p>But there is another purpose for the ordinary zooms and parameter variations.  And that is to use the animations as backgrounds for rock concerts, raves, and other gatherings, where the main focus is not on the animation but on the performance and music.</p>
<p>Fractal videos are perfect for such things, and there need be no story line or plot to follow.  Just a projection on some wall or screen to further bend the minds of those that have already taken something for such a purpose.</p>
<p>But it would be nice if the stand-alone animations did progress to something more than what we have been seeing lately.</p>
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		<title>Comment on Janet Parke&#8217;s Ultra Fractal Courses Available as Ebooks by Kerry Mitchell</title>
		<link>http://orbittrap.ca/?p=696&#038;cpage=1#comment-1160</link>
		<dc:creator>Kerry Mitchell</dc:creator>
		<pubDate>Mon, 18 Jan 2010 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=696#comment-1160</guid>
		<description>Yes, I was referring in my Fractal Forums post to her course, as that was what was being discussed in the message to which I was responding.  Nonetheless, I do feel that Janet has a lot to offer to world in terms of artistic sensibilities.  Even though I may know more about the math and programming aspects of fractal art than she does, I see nothing amiss in admitting that I could use some help in the artistic areas.  And that, Paul, is the truth.</description>
		<content:encoded><![CDATA[<p>Yes, I was referring in my Fractal Forums post to her course, as that was what was being discussed in the message to which I was responding.  Nonetheless, I do feel that Janet has a lot to offer to world in terms of artistic sensibilities.  Even though I may know more about the math and programming aspects of fractal art than she does, I see nothing amiss in admitting that I could use some help in the artistic areas.  And that, Paul, is the truth.</p>
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		<title>Comment on Janet Parke&#8217;s Ultra Fractal Courses Available as Ebooks by Tim</title>
		<link>http://orbittrap.ca/?p=696&#038;cpage=1#comment-1159</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=696#comment-1159</guid>
		<description>@Nahee  --I did a double-take when I saw that comment too.  Of course I assume Kerry was referring to having taken one of Janet&#039;s VAA courses and not the ebooks which haven&#039;t been out long enough for anyone to read through them, much less review them.

I guess everyone wants to see Janet&#039;s efforts with compiling these ebooks pay off.  Personally, I think she should have just given them away for free.  Not because she isn&#039;t entitled to some financial compensation or anything like that, but because of piracy.  Knowing what I do know about how socially connected everyone is in the fractal world (UF folks) and how &quot;situational&quot; their morals are, once a few copies are purchased they&#039;ll be redistributed faster than anyone can buy an honest copy.

Digital publishing can be brutal like that for authors.  Even super-sophisticated DRM doesn&#039;t seem to offer much hope.  In fact, I&#039;ll bet the same could be said of UF itself.  If Photoshop gets cracked then what program can&#039;t be?</description>
		<content:encoded><![CDATA[<p>@Nahee  &#8211;I did a double-take when I saw that comment too.  Of course I assume Kerry was referring to having taken one of Janet&#8217;s VAA courses and not the ebooks which haven&#8217;t been out long enough for anyone to read through them, much less review them.</p>
<p>I guess everyone wants to see Janet&#8217;s efforts with compiling these ebooks pay off.  Personally, I think she should have just given them away for free.  Not because she isn&#8217;t entitled to some financial compensation or anything like that, but because of piracy.  Knowing what I do know about how socially connected everyone is in the fractal world (UF folks) and how &#8220;situational&#8221; their morals are, once a few copies are purchased they&#8217;ll be redistributed faster than anyone can buy an honest copy.</p>
<p>Digital publishing can be brutal like that for authors.  Even super-sophisticated DRM doesn&#8217;t seem to offer much hope.  In fact, I&#8217;ll bet the same could be said of UF itself.  If Photoshop gets cracked then what program can&#8217;t be?</p>
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		<title>Comment on Janet Parke&#8217;s Ultra Fractal Courses Available as Ebooks by Howard Duncan</title>
		<link>http://orbittrap.ca/?p=696&#038;cpage=1#comment-1158</link>
		<dc:creator>Howard Duncan</dc:creator>
		<pubDate>Sun, 17 Jan 2010 18:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=696#comment-1158</guid>
		<description>Hi, Just discovered this intriguing website and ran into &quot;Force 10 from Navarone!&quot;, in which you comment on three of my flickr images. Appreciate your interest. I also enjoy these ongoing conversations. Cheers. Howard J Duncan

PS: Is there a problem with your email address?</description>
		<content:encoded><![CDATA[<p>Hi, Just discovered this intriguing website and ran into &#8220;Force 10 from Navarone!&#8221;, in which you comment on three of my flickr images. Appreciate your interest. I also enjoy these ongoing conversations. Cheers. Howard J Duncan</p>
<p>PS: Is there a problem with your email address?</p>
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		<title>Comment on Janet Parke&#8217;s Ultra Fractal Courses Available as Ebooks by Nahee Enterprises</title>
		<link>http://orbittrap.ca/?p=696&#038;cpage=1#comment-1157</link>
		<dc:creator>Nahee Enterprises</dc:creator>
		<pubDate>Sun, 17 Jan 2010 09:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=696#comment-1157</guid>
		<description>I read an interesting two sentence &quot;plug&quot; for these ebooks.  It was on the FractalForums site, and written by L. Kerry Mitchell .  Apparently, Kerry recently purchased one or more and was &quot;helped&quot;.

Here is someone that has produced fractals for many years, created new formulas, found many interesting areas, and has used UF for a long time (and quite good at it) prior to the ebook/s.  But felt a need to make such a purchase so he could be &quot;helped&quot;.

Personally I question such a statement as to its truthfulness.  Why next you will be seeing &quot;Slick Freddy&quot; himself buying these ebooks so he will know how to create better fractal images.</description>
		<content:encoded><![CDATA[<p>I read an interesting two sentence &#8220;plug&#8221; for these ebooks.  It was on the FractalForums site, and written by L. Kerry Mitchell .  Apparently, Kerry recently purchased one or more and was &#8220;helped&#8221;.</p>
<p>Here is someone that has produced fractals for many years, created new formulas, found many interesting areas, and has used UF for a long time (and quite good at it) prior to the ebook/s.  But felt a need to make such a purchase so he could be &#8220;helped&#8221;.</p>
<p>Personally I question such a statement as to its truthfulness.  Why next you will be seeing &#8220;Slick Freddy&#8221; himself buying these ebooks so he will know how to create better fractal images.</p>
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		<title>Comment on Janet Parke&#8217;s Ultra Fractal Courses Available as Ebooks by Guido</title>
		<link>http://orbittrap.ca/?p=696&#038;cpage=1#comment-1156</link>
		<dc:creator>Guido</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=696#comment-1156</guid>
		<description>Everything you well said about the patient and fruitful work of Janet Parke regarding the skills´s implementation of UltraFractal ressources, we can also say about Ron Barnett´s work respect to the vast and methodical creation of formulas and algorithms, that offer virtually all the resources that the fractal fantasy could desire. Both artists have the most desired qualities of a genuine master: the enormous patience and willingness to meet the needs of their students.</description>
		<content:encoded><![CDATA[<p>Everything you well said about the patient and fruitful work of Janet Parke regarding the skills´s implementation of UltraFractal ressources, we can also say about Ron Barnett´s work respect to the vast and methodical creation of formulas and algorithms, that offer virtually all the resources that the fractal fantasy could desire. Both artists have the most desired qualities of a genuine master: the enormous patience and willingness to meet the needs of their students.</p>
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		<title>Comment on On Making Prints by Rafael La Perna</title>
		<link>http://orbittrap.ca/?p=610&#038;cpage=1#comment-1155</link>
		<dc:creator>Rafael La Perna</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=610#comment-1155</guid>
		<description>I agree: fractal images must be printed to give them a real life, and not only a virtual existence. After some hundreds of fractal images, I decided that it was time to start printing. The main worry to me was that the printed version appeared different - unpleasantly different, I mean - from the original one. Actually, this is a real problem. Here are my suggestions:
1) When working on a fractal (or generally on a digital image), try to imagine it as a printed picture, rather than a virtual one. This may help you to understand and foresee the problems that you could encounter at printing stage.
2) Work on large images! Large means not less than 3000 x 3000 pixels... My images are usually sized at 6000-8000 pixels.
3) It is well known that screen images are brighter and more contrasted than their printed version but also expect to encounter problems with the conversion from RGB to CMYK. Screens shows images in the RGB color space, whereas printers are based on CMYK: the latter is somewhat narrower than the former and some brilliant colors seen on screen simply cannot be printed! I love Stephen Ferguson’s programs (Tierazon, Sterling, etc. and they usually generate brilliant, unique colors!). This is a nasty problem, which cannot be disregarded. So, accept it and try to obtain the best using a good photo editor to prepare a CMYK version. I generally do not apply important post-processing to my fractal images, but a careful manipulation of colors, brightness and contrast is often unavoidable when preparing a printing version. Eventually, the new version could turn out to be rather different, chromatically, from the original one but you will like it. Otherwise, give up and leave your fractal in the virtual world only!
4) Rely on a good professional printer and be ready to waste some money in the first attempts...
5) At each stage (from fractal generation to printing) require the best!</description>
		<content:encoded><![CDATA[<p>I agree: fractal images must be printed to give them a real life, and not only a virtual existence. After some hundreds of fractal images, I decided that it was time to start printing. The main worry to me was that the printed version appeared different &#8211; unpleasantly different, I mean &#8211; from the original one. Actually, this is a real problem. Here are my suggestions:<br />
1) When working on a fractal (or generally on a digital image), try to imagine it as a printed picture, rather than a virtual one. This may help you to understand and foresee the problems that you could encounter at printing stage.<br />
2) Work on large images! Large means not less than 3000 x 3000 pixels&#8230; My images are usually sized at 6000-8000 pixels.<br />
3) It is well known that screen images are brighter and more contrasted than their printed version but also expect to encounter problems with the conversion from RGB to CMYK. Screens shows images in the RGB color space, whereas printers are based on CMYK: the latter is somewhat narrower than the former and some brilliant colors seen on screen simply cannot be printed! I love Stephen Ferguson’s programs (Tierazon, Sterling, etc. and they usually generate brilliant, unique colors!). This is a nasty problem, which cannot be disregarded. So, accept it and try to obtain the best using a good photo editor to prepare a CMYK version. I generally do not apply important post-processing to my fractal images, but a careful manipulation of colors, brightness and contrast is often unavoidable when preparing a printing version. Eventually, the new version could turn out to be rather different, chromatically, from the original one but you will like it. Otherwise, give up and leave your fractal in the virtual world only!<br />
4) Rely on a good professional printer and be ready to waste some money in the first attempts&#8230;<br />
5) At each stage (from fractal generation to printing) require the best!</p>
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		<title>Comment on Assumptions About Art by Philip Northover</title>
		<link>http://orbittrap.ca/?p=667&#038;cpage=1#comment-1142</link>
		<dc:creator>Philip Northover</dc:creator>
		<pubDate>Wed, 06 Jan 2010 00:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=667#comment-1142</guid>
		<description>Plumber, or &quot;pipe artist&quot;?  Do you get your hair cut at the barber shop, or do you go to a &quot;hair stylist&quot;?  What&#039;s with all the questions?  I thought you were supposed to be telling me! ;-)

Happy New Year peeps!!</description>
		<content:encoded><![CDATA[<p>Plumber, or &#8220;pipe artist&#8221;?  Do you get your hair cut at the barber shop, or do you go to a &#8220;hair stylist&#8221;?  What&#8217;s with all the questions?  I thought you were supposed to be telling me! <img src='http://orbittrap.ca/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Happy New Year peeps!!</p>
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		<title>Comment on Assumptions About Art by Tim</title>
		<link>http://orbittrap.ca/?p=667&#038;cpage=1#comment-1141</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 05 Jan 2010 21:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://orbittrap.ca/?p=667#comment-1141</guid>
		<description>&quot;Believe whate’er they cannot comprehend,&quot;

That aspect of the art world is something I&#039;ve never been able to explain.  One would think people would be *dis*-believing of artwork they don&#039;t understand.  Instead, they are more confident to say they Emperor has clothes than to say they don&#039;t see any.  I guess they don&#039;t trust their own judgment</description>
		<content:encoded><![CDATA[<p>&#8220;Believe whate’er they cannot comprehend,&#8221;</p>
<p>That aspect of the art world is something I&#8217;ve never been able to explain.  One would think people would be *dis*-believing of artwork they don&#8217;t understand.  Instead, they are more confident to say they Emperor has clothes than to say they don&#8217;t see any.  I guess they don&#8217;t trust their own judgment</p>
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